3.1.3 Bug Report (With lots of Love)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on September 6th, 2010, 11:07 pm
You could, but I'd leave them some kind of handicap. They'd be nearly useless at that level with our costs.
posted on September 7th, 2010, 12:14 am
just played game with AI hard klingon ally vs AI hard Feds and Roms with normal build times and prices for ai... that was most boring game ever.They made so much ship in whole game like they would in first 5 minutes with handicap.They build such useless things.... like 5 miners near every mine ( 2 are enough for constand mining ) in very early game,or my klingon ally upgraded every field yard with that technolodgy that allows friendly non klingon ships to repair there....    will be there any patch that will make AI more like  real human? After all,they still should win becose they can make units of both avatars
posted on September 7th, 2010, 11:08 am
erm about cost multipliers, i think you can change them in the pre game options menu cant u? there are sliders which control the multipliers
posted on September 7th, 2010, 12:19 pm
Improving the AI is a real challenge, just ask any developer of any game how had it is to make intelligent Artificial Intelligence.

Don't worry about the AI building excessive miners though, they cheat resources massively so they can afford it.  They can also do crazy things such as sending their constructors to build the first mining base on the other side of the map (can occur if you do not have shroud turned on), using combat tractor beam on stations (just read about this one) and many other strange things.

The main annoyance I find with the AI, especially the harder difficulties is that they produce mountains of ships in wave after constant wave and it basically turns the game into a slug fest with little room for creative or fun play.

Before someone jumps in and ninja's me with the same comment i'll simply recommend you installed the Tunngle client and get playing online.  Its a much more interesting and rewarding experience.
posted on September 7th, 2010, 4:00 pm
Myles wrote:erm about cost multipliers, i think you can change them in the pre game options menu cant u? there are sliders which control the multipliers

Yes, but that won't change the default settings. It's also much harder to get their costs identical to a human player than changing defaults.
posted on September 7th, 2010, 4:05 pm
Tyler wrote:Yes, but that won't change the default settings. It's also much harder to get their costs identical to a human player than changing defaults.


if u change the sliders then push save settings that should make those settings default.
posted on September 7th, 2010, 4:07 pm
Pressing 'Default Settings' will return them to the original ones. The saved ones are just preferences.
posted on September 7th, 2010, 4:11 pm
Tyler wrote:Pressing 'Default Settings' will return them to the original ones. The saved ones are just preferences.


i dont see what u mean. if u save settings they will be used every time u start fleetops. basically meaning u never have to change them again. which accomplises the same thing as changing them in rtscfg. but without the need to navigate around the install dir.

there are 3 buttons in pregame settings.

default settings
save settings
load settings.

the settings u save are independent of the default settings. so even if u push defualt, u can then push load to bring up those which u saved.
posted on September 7th, 2010, 4:17 pm
Changing the originals will amke the cost identical to a player without fail, but the sliders are guesswork with no idication of how much of a change you make. Add that to the fact that the game doesn't tell you what their handicap is, changing the one in the file is easier.

Plus, the AI cost slider can double their costs, but they are 10 times cheaper.
posted on September 7th, 2010, 4:21 pm
there is an indication, when u change a slider and push ok, the info box on the right gives the multipliers.

about the inability to make the multiplers 10 i didnt know that. i dont play much vs the ai.
posted on September 11th, 2010, 9:37 pm
I assimilated Romulan builder ship with 7 Dominion s-8 ships,when I wanted to select them all into one group,no matter how many times I tried the Romulan Builder was unable to be selected,only way to move it was to select it alone.





Veteran rank Steamrunner with all upgrades to max with no damage hit center of Klingon Field yard when it had no shields and something like 70% hull and it didnt done absolutely no damage.I think that I saw more units in game hitting something and not doing any damage there was too many things going on so I cant say what ship hit what without effect.
posted on September 11th, 2010, 11:04 pm
dob wrote:I assimilated Romulan builder ship with 7 Dominion s-8 ships,when I wanted to select them all into one group,no matter how many times I tried the Romulan Builder was unable to be selected,only way to move it was to select it alone.


this is probably intended, combat ships and non combat ships dont get selected together. makes it easier to select a group of combat ships if they are near your base.

dob wrote:Veteran rank Steamrunner with all upgrades to max with no damage hit center of Klingon Field yard when it had no shields and something like 70% hull and it didnt done absolutely no damage.I think that I saw more units in game hitting something and not doing any damage there was too many things going on so I cant say what ship hit what without effect.


did u check if the torp hit subsystems. in fleetops a weapon either takes away hull or subsystem hitpoints. its possible the steamy hit subsystems.
posted on September 11th, 2010, 11:55 pm
this is probably intended, combat ships and non combat ships dont get selected together. makes it easier to select a group of combat ships if they are near your base.



Dont think its intended,my own miners and builders can be selected in group with combat ships.




did u check if the torp hit subsystems. in fleetops a weapon either takes away hull or subsystem hitpoints. its possible the steamy hit subsystems.


I didnt checked,your right,it was probably the substystem hit
posted on September 12th, 2010, 12:15 am
It's not intended for miners or builders to be box selectable with combat units - they are civilian units after all :)
posted on September 12th, 2010, 12:19 am
Repair ships will still count as military, right?
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