Shrike and assorted Romulan topics
Share and discuss your gameplay strategies.
posted on June 10th, 2010, 10:47 am
we did some adjustments to the K'beajQ and Klingon early game in general. The supply costs got increased and its construction speed at the Kahless Station decreased. In addition, you do now require field research in order to build Field Yard extensions.
That being said, the Romulans will get some additional early game features too and the Shrike will get some adjustments
That being said, the Romulans will get some additional early game features too and the Shrike will get some adjustments

posted on June 10th, 2010, 11:12 am
Thanks Optec. That sounds fair to me.
posted on June 10th, 2010, 9:15 pm
Optec wrote:In addition, you do now require field research in order to build Field Yard extensions.
Ooh ...
Erm, is there any chance of reducing SOMEthing on the B'rel (buildtime, supply cost) as it will be ENTIRELY an unattractive choice if you only have 1 yard to build from until Kvorts/Susa are possible.
Just my thought. B'rels are already almost completely ignored in favor of KBQ and Kvorts. The build time of 86 seconds is really the culprit there in my mind ...
posted on June 10th, 2010, 9:33 pm
yep, the damage of the brel has been reduced
nope, just kidding. it will receive a new special ability to be more interessting
nope, just kidding. it will receive a new special ability to be more interessting
posted on June 10th, 2010, 10:13 pm
Nice to hear. Do you think it will be enough to make up for the fact that it takes nearly as long to build as the other 2 fighting options (Kvort/KBQ)?
posted on June 11th, 2010, 12:46 am
Hey guys how do you stop someone who spams Generex frigates? As Romulan?
posted on June 11th, 2010, 1:06 am
Battleships
.
If you can't tech up that fast I'd suggest spamming Spectres as they won't take the extra damage from the pulse weapons. Keep Support Refits (can't WAIT for these to go away
) around to recharge the spectres.

If you can't tech up that fast I'd suggest spamming Spectres as they won't take the extra damage from the pulse weapons. Keep Support Refits (can't WAIT for these to go away

posted on June 11th, 2010, 1:07 am
Ninja'd by Boggz, whose advice is sound as well 
If you don't want to go with early Generix however...
Griffins from the start can work very nicely (just the normal tech up with 2 Rhienn/Shrike from the start), and if you can, teching up to Rhienn Torpedo Refits to get the extra 20% damage against them (just make sure they don't get in range as these units are faster) will also work nicely
.
Since Frigates are speed 110, you can of course zip around with a lot of low level units and get kills even despite your weakness to Frigates Projectile Weapons and the pulse reduction, as long as you stay away from the navy pretty much. That obviously requires more micromanagement of course
. Get in, get kills, get out 

If you don't want to go with early Generix however...
Griffins from the start can work very nicely (just the normal tech up with 2 Rhienn/Shrike from the start), and if you can, teching up to Rhienn Torpedo Refits to get the extra 20% damage against them (just make sure they don't get in range as these units are faster) will also work nicely

Since Frigates are speed 110, you can of course zip around with a lot of low level units and get kills even despite your weakness to Frigates Projectile Weapons and the pulse reduction, as long as you stay away from the navy pretty much. That obviously requires more micromanagement of course


posted on June 11th, 2010, 1:10 am
Advanced energy reeling for the leahval and save your energy for repair if you still want to do leahvals. Then just micro the ships that are out of energy away from the battle as the frigates can't catch you. 

posted on June 11th, 2010, 1:12 am
Mal wrote:Advanced energy reeling for the leahval and save your energy for repair if you still want to do leahvals. Then just micro the ships that are out of energy away from the battle as the frigates can't catch you.
Indeed - that works with the Fast Leahval strategy in the guide in fact

posted on June 11th, 2010, 1:21 am
If you feel incredibally brave, I've found that a decent stopper to frigs is to have a trio of Serkas cloaked in the general vicinity of their base, or hiding in a nebula. If they get froggy...quadcobalt stuff IN their base. That should bring their fleet back real quick. Just remember to get those Serkas cloaked and moved before the talon refits are microed on top of them.
posted on June 11th, 2010, 12:10 pm
wouldnt that stop all strats? plus your 3 serkas wont stop them dismantling your mining in return.
posted on June 11th, 2010, 2:43 pm
I would suggest disruptor rhienns...they are above 20 Def have a beam. They area also useful against other ships beside generix
posted on June 12th, 2010, 6:04 pm
Yes, the 3 Serkas Ninja Squad can potentially stop most strats, depending on the playstyle of the target. It works wonders on the AI too, though you have to watch your Serkas like hawks because the AI will follow them after they're cloaked sometimes.
posted on July 17th, 2010, 7:53 pm
This whole situation is interesting, but I don't think it's worth getting angry about. If the Romulan player does a shrike spam, he's committing serious resources to a strategy that STOPS WORKING as soon as the klingon gets k'vorts. If the klingon player scouts early, he can throw up some KBQ's and start working towards k'vorts.
In a game with evenly matched players, the battle will be close enough to come down to one thing: if you fight near the Romulan's expansion, he has an advantage because of faster reinforcements and repair, and if you fight near the Klingon's base the opposite is true. Both of these races' early ships are designed specifically to disrupt the enemy, die, and be replaced with midgame vessels.
It seems to me that the issues of ship balance have a much smaller effect on the battle then the individual skills and tactics of the players. If you have to look and look for two good, perfectly equal players to test your theories that the game is unbalanced, chances are it's not.
In a game with evenly matched players, the battle will be close enough to come down to one thing: if you fight near the Romulan's expansion, he has an advantage because of faster reinforcements and repair, and if you fight near the Klingon's base the opposite is true. Both of these races' early ships are designed specifically to disrupt the enemy, die, and be replaced with midgame vessels.
It seems to me that the issues of ship balance have a much smaller effect on the battle then the individual skills and tactics of the players. If you have to look and look for two good, perfectly equal players to test your theories that the game is unbalanced, chances are it's not.
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