Favorite Type of Strategy
Share and discuss your gameplay strategies.
Dr. Lazarus

posted on July 18th, 2007, 3:21 pm
My view was that, in my genius, I would build slowly and methodically, gradually building a formidable fleet with versatile and wide-ranging capability and galactic projection power. However, the usual outcome is me getting my ass kicked early on, usually by a small fleet of Sabers or equivalent. The enemy usually encounters little resistance from myself, since at that stage I usually have about 25 dilithium and latinum freighters, defended by a pathetic military task force that couldn't blast meteors out of their way. 
Maybe it's time for the Doctor to re-evaluate his strategy in the hope of actually winning

Maybe it's time for the Doctor to re-evaluate his strategy in the hope of actually winning

posted on July 18th, 2007, 3:24 pm
I'm all for having a great economy but with out protection it is rather usuless if only there was away to make 100 dilth kill a ship for ya
Dr. Lazarus

posted on July 18th, 2007, 3:31 pm
Maybe if we charged the dilithium with anti-protons, set the fuse, walked away, covered our ears and waited ten seconds we could initiate a comic BOOM! of inconceivable greatness. 
That'll teach those Romulans, hey?

That'll teach those Romulans, hey?
posted on July 18th, 2007, 6:49 pm
ya you could drop it at a worm hole and 5 second after a fleet goes threw boom. and as a side affect the wormhole collapes
posted on July 18th, 2007, 6:53 pm
then hope you can reopen it when you realize its the only way in. lol
posted on July 18th, 2007, 8:00 pm
that what a tritanium bomb would be for....
Dr. Lazarus

posted on July 18th, 2007, 8:07 pm
This is reminicent of something I had done to me once playing the original Star Trek:Armada. I was a newbie and someone used a very modified map. The guy opened several black holes and vaporised my whole fleet. No strategy involved at all 
I willl have my revenge

I willl have my revenge

posted on July 18th, 2007, 8:09 pm
if I recall corectly that was where if you decloaked ship in certian place you could open stuff of. I also recall one of the patch correcting it
posted on July 19th, 2007, 12:00 am
one word
...shrike...
muhahahahahahahahahahahahahahahahahahaha


posted on July 21st, 2007, 11:45 pm
I usually build up my fleet until they attack, then I strike back. Pretty nice huh 

posted on September 25th, 2007, 12:31 am
Admiral Adama wrote:borg will be really good. especially with the return of crew. those asimilators will lokk that much more deadly
Eh? the crew counter is coming back? (Is not sure what this means)
It really depends what race I play as, and what race I play against due to the different tech tree. It also of course, depends on the map, to allow for minor adjustments. For the most part, though, I'll first make mines, then collectors, then work on some ships, eventually, I'll get to turrets (Or mining a wormhole, depending on the map). Once that is done, I'll work up a fleet to attack. (I like longish games sometimes, and to ensure my base is defended if the ships are gone, at least long enough until more ships can be constructed/current ones recalled back to base.)
Picard_1

posted on December 15th, 2007, 5:40 am
I play the Feds with Ghost's Compilation Mod and use a set of phases for strategy. I primarily focus on building a large assault fleet and on research last.
Phase 1: Economy
1. Build mining facilities for metal and dilithium
2. Scout for an infinite dilithium moon
3. Build a trading station
4. As soon as the mining station comes online, buy 4 freighters to mine infinite dilithium, and 1 or 2 for latinum
Phase 2: Defense
1. Build a few phaser turrets around home base and mining stations to deter minor incursions
2. Build a San Francisco Class shipyard and Algol Class Shipyard
3. Build more than a few defiant classes to guard freighters and mining facilites
4. Build Blue Ridge Class research to get photon turrets
5. Use hit and run tactics to weaken enemy economy
Phase 3: Fleet Phase(build ships like the Federation did in DS9, it is productive and cost effective)
1. Start building Miranda Class, cheap run of the mill ship
2. Build Sacramento Class Shipyard
3. Start building Excelsior Class, a good medium power cruiser
4. Build McKinley Class Shipyard
5. Build Sirius Class and Mars Class Research Stations
6. Start building Galaxy Class, well armed and have a large crew compliment
Phase 4: Colonization and Research
1. Colonize a planet for more crew
2. Begin research for special weapons
3. Build ships with special weapons
Phase 5: Assault
1. Fill out the fleet with Galaxy Refits
2. Attack enemy colonies to compromise crew count
3. Attack freighters, mining stations, and trading stations to de-stabilize enemy economy
4. Attack Shipyards
5. Go in for the kill and attack the Starbase
Phase 1: Economy
1. Build mining facilities for metal and dilithium
2. Scout for an infinite dilithium moon
3. Build a trading station
4. As soon as the mining station comes online, buy 4 freighters to mine infinite dilithium, and 1 or 2 for latinum
Phase 2: Defense
1. Build a few phaser turrets around home base and mining stations to deter minor incursions
2. Build a San Francisco Class shipyard and Algol Class Shipyard
3. Build more than a few defiant classes to guard freighters and mining facilites
4. Build Blue Ridge Class research to get photon turrets
5. Use hit and run tactics to weaken enemy economy
Phase 3: Fleet Phase(build ships like the Federation did in DS9, it is productive and cost effective)
1. Start building Miranda Class, cheap run of the mill ship
2. Build Sacramento Class Shipyard
3. Start building Excelsior Class, a good medium power cruiser
4. Build McKinley Class Shipyard
5. Build Sirius Class and Mars Class Research Stations
6. Start building Galaxy Class, well armed and have a large crew compliment
Phase 4: Colonization and Research
1. Colonize a planet for more crew
2. Begin research for special weapons
3. Build ships with special weapons
Phase 5: Assault
1. Fill out the fleet with Galaxy Refits
2. Attack enemy colonies to compromise crew count
3. Attack freighters, mining stations, and trading stations to de-stabilize enemy economy
4. Attack Shipyards
5. Go in for the kill and attack the Starbase
posted on December 15th, 2007, 7:06 am
This is about Fleet Operations? 
Next time choose the right forum plz.

Next time choose the right forum plz.
posted on February 4th, 2008, 9:26 pm
First try the opponent out at the beginning with some destroyers and try to destroy as much as u can. If you see your causing him problems just continue with the strategy.
If not, try out different things, basically adapt to his/hers strategy.
Usually though the game is decided early on, so it pays to try really hard in that particular game time
In team v team its all down to organisation of the players that play together. So basically the more you know your ally, the better you will play. It also helps to know your enemy
BTW: detection grid is a necessity in MP games
Intelligence is important 
If not, try out different things, basically adapt to his/hers strategy.
Usually though the game is decided early on, so it pays to try really hard in that particular game time

In team v team its all down to organisation of the players that play together. So basically the more you know your ally, the better you will play. It also helps to know your enemy

BTW: detection grid is a necessity in MP games


posted on February 5th, 2008, 4:09 pm
With the Feds, Destroyer Spam ftw. It's bloody tough to counter.
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