Ships From Star Trek Online

What's your favourite episode? How is romulan ale brewed? - Star Trek in general :-)
1, 2, 3, 4, 5 ... 7
posted on February 8th, 2011, 5:40 pm
Hm, maybe in game they look worse, I'm just commenting on the images Mort linked.
posted on February 8th, 2011, 7:10 pm
I think they look nice i think myles means because of all the JJ-awful varients
btw mort what happened to the images on your site.Image
posted on February 8th, 2011, 8:29 pm
i dont think any of them look nice. the canon ones certainly look better, but even the one you linked too looks cartoonish and unrealistic. i dont like the visual style of the game at all.
posted on February 8th, 2011, 8:50 pm
Acutally since you mentioned it i did a schurch to find pictures of the real on and i have to agree with you the canon hulls colors are better.
posted on February 8th, 2011, 10:15 pm
Last edited by Anonymous on February 8th, 2011, 10:49 pm, edited 1 time in total.
Dircome wrote:btw mort what happened to the images on your site.


you mean these images?

4 hull color variants available ingame

Attachments

excelsior4.png
excelsior3.png
excelsior2.png
excelsior1.png
posted on February 8th, 2011, 11:09 pm
Oh whatever page i was on didnt have links to it or something.
posted on February 25th, 2011, 8:06 am
Myles wrote:
a lot of people, including myself, think that the sto designs are awful.


To say the least

Myles wrote:i dont think their work on canon ships is anything less than an insult to trek lol.

Most of their canon ships look terrible.


Part of the problem is their retarded 'modular' designs to make customization easier.

Each ship class is split into several parts, and there are several options for each part.

Almost all of them are just plain ugly.

Just as an example, the starting ships for the feds, Miranda, Centaur, and something called the Shi'kar (basicly, a boxy and fugly miranda).

All three ships are identical, picking one over another has zero impact on gameplay.

You can also mix and match the parts, for example I had a centaur saucer, with a miranda rollbar, with centaur pylons/naccles on the top of the saucer (abotu the only custom type Ive seen that didnt look like utter crap).
posted on February 25th, 2011, 12:38 pm
Tok`ra wrote:To say the least

Part of the problem is their retarded 'modular' designs to make customization easier.

Each ship class is split into several parts, and there are several options for each part.

Almost all of them are just plain ugly.

Just as an example, the starting ships for the feds, Miranda, Centaur, and something called the Shi'kar (basicly, a boxy and fugly miranda).

All three ships are identical, picking one over another has zero impact on gameplay.

You can also mix and match the parts, for example I had a centaur saucer, with a miranda rollbar, with centaur pylons/naccles on the top of the saucer (abotu the only custom type Ive seen that didnt look like utter crap).




The Escorts look better than the Cruisers or Science ships.
posted on February 26th, 2011, 2:31 pm
hm, the more i look on these designs, the more i think its a total different universe...
and, if i look right: the excelsior there is stronger than the akira  :blink:
posted on February 27th, 2011, 1:10 am
Last edited by Tok`ra on February 27th, 2011, 1:23 am, edited 1 time in total.
Acidpunk wrote:The Escorts look better than the Cruisers or Science ships.


True, because they're smaller.

The BIG problem is the customization.

They don't have any option to use a fully cannon model.

Could you imagine having a lower poly ILM model used (as an example) for this ?

Instead, they change things even on the cannon models, so you can mix and match parts.

Brother Gabriel wrote:hm, the more i look on these designs, the more i think its a total different universe...
and, if i look right: the excelsior there is stronger than the akira  :blink:



Ship classes are irrelvent as we know them in STO.

Akira is a 'heavy escort'. It has 3 foward 2 aft weapon slots, 100 crew, 20k base hull value,

Excelcior has three foward/aft weapon slots, 750 crew, 26,000 base hull value.

The Olympic class (Crushers ship in 'All Good Things') has the same weapons capacity as an akira (3fore/2aft)

For comparison, the starter ship has 2 foward 1 aft weapon slots.

The excelcior refits have 4 foward/aft slots, however those cost real money to get as playable ships.
That OUTGUNS The Galaxy-X (however you can also jump thru hoops ingame to unlock them as playable)


The main real problem is the way they level up things, you start as an Ensign in command of a ship, and unlock bigger ships as you rank up.

So basicly there is no real reason for ranked up chars to even consider continuing the use of smaller ships.
posted on February 27th, 2011, 7:27 am
Tok`ra wrote:True, because they're smaller.

The BIG problem is the customization.

They don't have any option to use a fully cannon model.

Could you imagine having a lower poly ILM model used (as an example) for this ?

Instead, they change things even on the cannon models, so you can mix and match parts.

Ship classes are irrelvent as we know them in STO.

Akira is a 'heavy escort'. It has 3 foward 2 aft weapon slots, 100 crew, 20k base hull value,

Excelcior has three foward/aft weapon slots, 750 crew, 26,000 base hull value.

The Olympic class (Crushers ship in 'All Good Things') has the same weapons capacity as an akira (3fore/2aft)

For comparison, the starter ship has 2 foward 1 aft weapon slots.

The excelcior refits have 4 foward/aft slots, however those cost real money to get as playable ships.
That OUTGUNS The Galaxy-X (however you can also jump thru hoops ingame to unlock them as playable)


The main real problem is the way they level up things, you start as an Ensign in command of a ship, and unlock bigger ships as you rank up.

So basicly there is no real reason for ranked up chars to even consider continuing the use of smaller ships.



I agree with you about the smaller ship issue because I personally prefer the Defiant / Akira instead of using the ugly T-5 Escort. So believe me when I say I would rather have a system that doesn't favour what ship you use, or even a way to upgrade the lower class vessels to take them along for the ride.

Then again to implement that isn't exactly going to be the easiest situation as it's at the core of the game that you rank up and obtain bigger and better things, it's the instant pay off for a rank increase.

Way I see it with regards to the Cannon models, the game is set 30 years after Cannon trek, That means they can get away with fudging the models a little from a technical standpoint.

The problem with STO is this, I see STO for what it is and many people still have lofty ideas about what it should be. I knew from the Beta that the game would be nothing more than a play for fun with friends game and nothing too detailed and wouldn't last forever. However people still expect them to implement things that would definitely make the game better but due to the Engine at the moment and the way Cryptic generally are will never happen.

Case in point was the KDF, If they aren't finished don't release them at release. They could have waited 2/3 months then released the KDF properly with the tutorial like they are only doing now one year later. Sure the KDF would be behind but aren't they already because of the approach Cryptic took.

I have nothing against Cryptic as developers they seem like a pretty capable bunch, the issue with them is management and strategy, They come across as retards when it comes to feature design.

I hope STO does get an Engine change down the line and most of the issues get sorted out and because of the Subscriber base being strong I can see that but I wonder how many will jump to the next big Star wars MMO when it comes out because of how lackluster STO is.
posted on February 27th, 2011, 11:57 pm
Last edited by Tok`ra on February 28th, 2011, 1:57 am, edited 1 time in total.
Acidpunk wrote:They come across as retards when it comes to feature design.


Exactly.

Case in point, this weeks (came out yesterday) featured mission.

It had the potentel to be one of the BEST missions I've seen in STO.

However they seemed to have done minimal devolpment for it.

Case in point, the map was one of the largest land maps Ive seen in STO, however the problem is to trigger the mission to continue, you have to go to a specefic point to hide.

The problem with that is, due to the scale of the map unless you are zoomed in REAL far (something you get out of the habit of due to the way the game is) the objective markers are next to invisible, and teh verbal cue of were to go 'that dark rock formation over there' describes all of the rocks you can see.

Personaly, I think they should have gone for less of an arcadish feel and more of a trek feed.

Have all weapons do the same base damage (IE: a fed photon is a fed photon, period).
Have rank affect refire rate and chance to hit (more experinced crews hit better and reload faster).
Have smaller ships be harder to hit and able to turn better.

Past that, operate under the theroy of 'cash = rank'.

Have various passive buff upgrades avalible for ingame resources and what not.

As it stands, for people that have been arround for any length of time, it's a battle of giant ships.

Even funnier tho, due to the fact that the enemies rank up reletivley equal to your rank, you never really see and POINT In upgrading or ranking up.

Dont get me wrong it can be and is fun often, but its due to the player interaction, NOT the game itself.

EDIT: Oh I almsot forgot, the controls are freaking retarded, and  expecilly in ground combat your NPC crew can be retarded, I've lost count of the number of times my crew just stopped moving during a mission.
posted on February 28th, 2011, 6:43 am
Last edited by navyguy on February 28th, 2011, 6:48 am, edited 1 time in total.
I really like this game good graphics, like the ship's but i dont see why there is no Ambassador Class make's no sense? she is a heavy cruiser, well in her time i would have considered her to be a Capital Ship.
posted on February 28th, 2011, 5:38 pm
I've found a forum asking the same question, with one suggestion that it was refitted into another ship with a new name similar to the Topmey Class. Others don't seem to agree, though.

I guess in the STO version of the early 25th century, it just fell out of favor for one reason or another. Unless they're going to add it later, and it's currently 'just hiding'.
posted on February 28th, 2011, 6:14 pm
GOOD GREIF!!!!!! i leave for a week and come back and this has gone from just a bad idea, to full on full sto bashing,(kinda funny actualy)
1, 2, 3, 4, 5 ... 7
Reply

Who is online

Users browsing this forum: No registered users and 3 guests