Star Craft

Want to say something off topic? Something that has nothing to do with Trek? Post it here.
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posted on August 8th, 2010, 1:46 am
Yeah, the fact that Multilayer options have been messed with in newer games is... disturbing...
posted on August 9th, 2010, 6:26 pm
wow... not gona buy till it's cheaper then lol...
posted on August 9th, 2010, 8:40 pm
i got my copy for 35€. just look around, you really dont have to pay 60€ if you dont want a box.

on topic ->
sc2 is the most polished/balanced/... simply the best RTS released after sc, period. being super competitive is a huge advantage of sc2 imo. that being said see you in few years guys...
posted on August 9th, 2010, 10:53 pm
tom wrote: that being said see you in few years guys...


Haha, I believe it.  Don't be a TOTAL stranger, and have fun. :D
posted on August 9th, 2010, 11:23 pm
Yeah, the thing about Starcraft is that it's so pick-up-able.  You copy the folder to a few comps, people who've never played it before can pick it up and have fun.  All the game mechanics were so simple and elegant.

Starcraft 2 has good changes and bad changes.  The races are all more streamlined but also feel more similar to each other.  People say it plays faster but that is simply not true.  Starcraft 1 used to take me and my friends an hour and a half to play because we were bad at it, but the pros average 5-15 minutes a game in Starcraft and they still do in SC2.

The fact that people call it faster paced is a tribute to how hard Blizzard has worked to explain the game.  The campaign and challenge missions go through almost every unit in the game 1 at a time, showing you what it can do and how to use it.  So if anything Starcraft 2 is even EASIER to learn than SC.

As for the money issues, Blizzard is trying to create a bubble community.  It annoys me that you must log in to play the game at all, but you have to admit people WOULD steal hundreds of thousands of dollars from them if they didn't make it this way.  So far I've seen that it really is making a big difference with how many people buy it/try to crack it.

Another thing I want to mention is, battlenet 2.0 interfaces with Facebook as well as WoW and regular Starcraft.  I can be playing the SCII campaign and chatting with my friend playing WoW, to tell him to go buy this game so we can play each other.

When you buy it, you also get 2 'guest keys' that allow people to play multiplayer with you.  They need to install the full 7GB game to do it, unfortunately, but at least the Starcraft LAN party is not as dead as people say.

I'm afraid of getting "tl;dr"s here, but one last thing I want to mention.  The good thing about Starcraft has always been its polish.  Blizzard didn't stop fixing problems for almost a decade, while a lot of other games get dropped right after launch.  Like Star Wars, Empire at War which was an AMAZING game, really fun to play but it simply WASN'T FINISHED.  The game developers ran out of time and money and simply released what they had when the day came.  Blizzard is famous for not doing that, even delaying the launch if they have to in order to get it right.
posted on August 10th, 2010, 12:01 am
I have to agree with everything Tryptic says. All the faults I find with SC are based on my incompetence at playing competitively rather then actual faults in the game.  :sweatdrop:
posted on August 10th, 2010, 6:01 am
Mal wrote:Haha, I believe it.  Don't be a TOTAL stranger, and have fun. :D

thx, man. i'll check how FO is doing from time to time.

... and Mal, the dark side is waiting for you, when u'll be joining?
posted on August 10th, 2010, 7:39 am
Last edited by Vorsath on August 10th, 2010, 9:36 am, edited 1 time in total.
Equinox1701e wrote:Screw you if you want to LAN with just friends.


Even tho it is true that you have to use battle.net and can't LAN, you can still set up custom games which are completely private except for players you invite, unless you open the game to the public, so other than still needing internet access and a battle.net account, it can still be played in a very similar way to LAN.
posted on August 10th, 2010, 9:00 am
Things I've learned for the Starcraft 2 Campaign - Fortified Bunker beats Shrike Turret.  Perdition Turret is awesome.  Hercules is awesome.  Automated Refinery is phenomenal.  The Ultra-Capacitors actually preserve your forces life better than the improved armor.

And a large blob of upgraded marines is still a death-dealing atrocity.  Even without medics.

Oh, and the Science Vessel tends to be better than the Raven.

No matter how cool it looks, the Predator isn't very good.  So sadly, avoid the mechanical cat.
posted on August 20th, 2010, 12:47 am
Things ive learned about the SC2 campaign...

The last level is a pain. Unless of couse you mass seige tanks.
posted on August 20th, 2010, 1:12 am
I enjoyed the last level, but your right it has to be done with masses of siege tanks. I found bunkers and perdition turrets in the front and 2 rows of siege tanks flanking works quite well. Add in 2 or 3 free roaming scvs for repair and its golden..... until kerrigan.
posted on August 20th, 2010, 2:40 am
Vorsath wrote:Even tho it is true that you have to use battle.net and can't LAN, you can still set up custom games which are completely private except for players you invite, unless you open the game to the public, so other than still needing internet access and a battle.net account, it can still be played in a very similar way to LAN.


Yeah I get that, but I have a very good group of friends that have LAN parties every so often and it would be nice to include SC2 in that. It just seems to me Blizz is charging more while taking away options that should be STANDARD in any PC RTS game. And hoinestly im not a big fan of battlenet. Valves steam on the otherhand rocks.
posted on August 20th, 2010, 4:21 am
Njm1983 wrote:I enjoyed the last level, but your right it has to be done with masses of siege tanks. I found bunkers and perdition turrets in the front and 2 rows of siege tanks flanking works quite well. Add in 2 or 3 free roaming scvs for repair and its golden..... until kerrigan.




I just set up 3 bunkers at each choke, two of the bunkers having 3 marines, one medic, and one firebat, the other bunker swapping the firebat for a marauder.  Put a turret near the bunkers (and really, a few in good places all around the base for defense from the stupid overlord drops) and a line of perdition turrets in front of the bunkers and 2 siege tanks behind each line (so 4 siege tanks total).

Then you make 2 thors near the bunkers (they only have one job.  When Kerrigan shows up, use their special to stun her.)  A fleet of 6 banshees should be around to kill nydus worms from cloaked safety.  Each choke point also gets 3 scvs for repair.  Give each thor their own science vessel (and if the banshees get hurt, fly them to one of the science vessels) to save money on repairs.  Then, put 3 goliaths near the center of your base, to handle when the Nydus worm pops up there.  If you get nervous, surround the artifact with missile and peridition turrets.  You should be basically invincible so long as you stun/banshee Kerrigan each time she shows up.  Fair odds that you won't even need to use the pulse.
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