Sci fi Series?
Want to say something off topic? Something that has nothing to do with Trek? Post it here.
posted on January 23rd, 2010, 4:55 am
I like Colonel Young, the young geek, and the sgt. who started in series in the brig (can't think of his name) i sorta like the medic.
posted on January 23rd, 2010, 1:58 pm
1337_64M3R wrote:No, a Temproal Cold War would be minimum combat between the enemies (according to the historical dictionary). I'm talking about a literal war of the Federation being at war with a Future Empire. And I mean a war that makes the Dominion War just look like a single murder scene. (aka... billions of billions of ships)
Billions of ships? Where do they come from? At Wolf 359, the loss of 39 ships was described like it's critical to the whole federation.

Read about TV-series-production, and especially Star Trek. It's all I can recommend to you.
posted on January 23rd, 2010, 2:14 pm
Billions of ships hahahaha 

posted on January 23rd, 2010, 2:26 pm
Last edited by Tyler on January 23rd, 2010, 2:30 pm, edited 1 time in total.
Billions of ships sounds about right if you also include Shuttles, Fighters, Worker-Bees, X-Wings and everything else from every Sci-Fi ever created (and maybe a few the weren't).
posted on January 24th, 2010, 12:12 am
Dominus_Noctis wrote:And only up until the "original crew" is broken up in my opinion
are you refering to the Season with Jonus Quin, or when those FARSCAPE guys, who got there own show cancled TWICE, came to put the nail in the coffin of SG1?
posted on January 24th, 2010, 12:21 am
someone mentioned that o'neill was mitchell's dad, that's wrong. it was a joke in the 200th episode that they made to annoy mitchell (as made completely obvious by mitchell saying "I'm being punked..."). the real thing they were hiding was the events of the episode called "foothold" where the funny-aliens-who-didn't-bother-learning-english-before-they-made-a-plot took over the SGC.
posted on January 24th, 2010, 12:24 am
o my mistake
posted on January 24th, 2010, 12:41 am
Baleful wrote:are you refering to the Season with Jonus Quin, or when those FARSCAPE guys, who got there own show cancled TWICE, came to put the nail in the coffin of SG1?
The Farscape group... whose names I don't even remember

posted on January 24th, 2010, 12:44 am
Farscape got cancelled twice? 
I knew that farting, peeing mini-Gizmo was a bad idea.
The tongue-tricky guy was funny, though.

I knew that farting, peeing mini-Gizmo was a bad idea.
The tongue-tricky guy was funny, though.
posted on February 4th, 2010, 12:12 am
Baleful wrote:Farscape? Really?
how about Dr Who. You can never go wrong with David Tennant.
in all fairness, i have friends who raved about Farscape, and i watched season 1 of it, watching Cam Mithcel, and Vala run around and it wasnt that bad an idea for a show. HOWEVER, i started watching season 2 of Farscape (thank you Netflix) and i had to stop cause the stories have... ... ... worsened somehow. i now think of it as Crappy Muppets In Space.
maybe it gets better later on, someday i shall try to watch the rest, but i still say there is nothing like our dearly departed 10th Doctor.
IMHO
The last episode was a tearjerker, and the movie that was essentially a sequel to the last episode (as far as I know that's an extremely original idea) which wrapped up the series quite nicely with a moral message about weapons of mass destruction (there was some planet-scale genocide involved...and nearly the whole universe.) I haven't really watched most of Farscape but it is pretty good overall I think. I'll go find some episodes now and find out just how good.
posted on February 19th, 2010, 6:27 pm
Adm. Zaxxon wrote:Don't bother with the Other stargates, SG1 is the best
I loved Atlantis (I'm particularly partial to the architecture and internal designs) and I'm sad that it didn't go longer

Adm. Zaxxon wrote:SGU is ok, but might as well be called Stargate Galactica. *Facepalm*
too much drama, and not enough military action. and, they have no O'Neill character either. only the computer geek is interesting, and he is kinda a wimp, so he is a lil' useless. Still though like you said, there haven't been enough episodes to really determine how good the series is.
That pretty much covers it. I wouldn't be surprised if it was done by the same idiots who tried to redo Galactica (Personally, I thought the original was just fine; yeah, it was kinda lame, but most 1960s TV shows were lame). SG-U just has way too much angst. And should we really be expected to believe that Young is such an idiot that he can't take command of the situation and have people respect him and that he has to resort to cloak-and-dagger crap to maintain control. Rush is just an ass with his own agenda and the "doctor" isn't even a doctor, she's just a nurse.
Here's my biggest beef: why has no one even thought to look for
- a) The bridge,
- b) Engineering,
- c) The infirmary
If I were stranded on a starship, those would be the places I would look for, in that order. Here's why, from the bridge or engineering, 90-100% of the ship can usually be controlled, once you gain access to the system, and if you are locked out of the command functions, you have a much better chance of gaining access from the bridge or engineering than from a work station in the middle of nowhere. It's like trying to hijack the internet from a netbook while flying in an airplane. It might work eventually, but you would stand a much better chance if you tried to do it from a backbone supercomputer.
As for the infirmary, if I knew I was going to be stuck on a ship, chances are, at some point, I will need medical attention. I don't know what will be there, but chances are it's better than what I brought with me, therefore I should check it out. Beyond those three places, find the cargo bays; tear them up. Go through every crate and box and storage locker you can find. Who knows, you might find something useful.
They have the schematics too, yet still they try to control the ship from one tiny little sub-sub-auxiliary control room and expect it to work.
I wouldn't be surprised if Universe gets canned within two seasons.
posted on February 19th, 2010, 6:33 pm
if you actually watched it you would know that a large part of the ships is decompressed. i think the control centre the found is either the main one, or is pretty important, but there's a code (for once in sci fi) and nobody on the team is smart enough to crack it. rush is an idea man, he's not like carter and mckay who know about computers and stuff. their situation is perfectly beleivable, unlike having mccarter walk up to a console, kiss it and have access to everything.
posted on February 19th, 2010, 6:56 pm
I have watched it thank you. Not all part of the ship are decompressed; even if they were, they found some EVA suits which means they could explore those parts of the ship if they wanted to or they could find another path. They have the schematics. In a ship that large, chances are there are at least two ways of reaching everything.
There is no indication that what they found is the main control room and given its size relative to that of the ship, it's unlikely that it is. A ship that large, if it was intended to hold a crew of any kind and be controlled, would have to have a much larger, more substantial primary control room. There is no way that two or three people from as many consoles could control a ship that large, even if the computer did three-fourths of the work. The room they found was probably intended to serve as a coordination center for Stargate operations. Of course, if the ship was built with absolutely no intention of being controlled, just crewed, which is silly beyond all reckoning, that's different; but there is no indication of that either.
I am not suggesting that Rush is the computer nerd, I never thought he was (all I said was he's an ass with his own agenda); that role falls on Eli, and yes, he barely has a clue. All I'm suggesting is that were they to find the bridge, or the equivalent, they would have a far better chance of cracking the encryption. In fact they may find don't have to because all along they have been trying to access top level command functions which were never meant to be accessed from the little work station, where as bridge stations are tied directly into command functions.
There is no indication that what they found is the main control room and given its size relative to that of the ship, it's unlikely that it is. A ship that large, if it was intended to hold a crew of any kind and be controlled, would have to have a much larger, more substantial primary control room. There is no way that two or three people from as many consoles could control a ship that large, even if the computer did three-fourths of the work. The room they found was probably intended to serve as a coordination center for Stargate operations. Of course, if the ship was built with absolutely no intention of being controlled, just crewed, which is silly beyond all reckoning, that's different; but there is no indication of that either.
I am not suggesting that Rush is the computer nerd, I never thought he was (all I said was he's an ass with his own agenda); that role falls on Eli, and yes, he barely has a clue. All I'm suggesting is that were they to find the bridge, or the equivalent, they would have a far better chance of cracking the encryption. In fact they may find don't have to because all along they have been trying to access top level command functions which were never meant to be accessed from the little work station, where as bridge stations are tied directly into command functions.
posted on February 19th, 2010, 7:13 pm
a lot of the ship was decompressed. meaning if there was a larger control centre which wasnt decompressed (which it easily could have been if it existed) then any and all routes to said centres could easily be blocked. And the ship was automated, meaning large control rooms probably werent important in its design. If the room they are in is asking for the code, then its obvious that the consoles there can control main systems, it did control the weapons fine when telford went all NRA. and the eva suits were being used to repair hull breaches (when telford wasnt using them for weapons repair), which is a very important task.
posted on February 19th, 2010, 10:15 pm
Define "blocked", blocked by debris or blocked by a door or force-field. If the paths are blocked by doors then they should easily be able to create an airlock chamber and get to said control room. If it's a matter of debris, then yes it would probably be a bit difficult to get there. And if that room were decompressed, once they got there they could probably find an effective way of rerouting additional power to secure the containment fields.
When was it said that the EVA suits were being used to fix hull damage. Unless they were somehow doing it from the inside of the ship, which would be just as hard as trying to go outside the ship while its traveling in hyperspace. Yes, they could try to send someone out while the ship is stopped, but given that everyone is just about clueless regarding Ancient technology, they won't make much progress. Repairing the hull also implies that they have the supplies and equipment to do so, which somehow seems unlikely since Young wasn't very keen on people going through Ancient storage crates.
The fact that they were able to fire the weapons simply means that someone was able to hack their way into that specific command subroutine. So yes, perhaps this room can access command systems, but the same could be true of a dozen other consoles. This recalls the TNG episode "Hero Worship" where the little kid thinks he destroyed his ship by accidentally colliding with a console but Riker or maybe Data tells him that he couldn't have because all command level functions require security codes to access them. This maybe something similar.
Even so, I would be hard pressed to believe that there is no bridge or similar large central command area. The Ancients went to the trouble of building an enormous ship complete with internal spaces, life support, living quarters, shuttles, even a Stargate. They clearly intended the ship to be inhabited, if not by them, then by someone else, and given the complexity of getting to the ship, they intended those who found it to be fairly advanced technologically, probably more so than we are. I have to believe that their ultimate intention was to have the ship piloted from place to place rather than to fly itself aimlessly about until it finds something "interesting". For all we know the ship used to have a crew of Ancients who either left or ascended and just put the ship into this automated state. If they intended the ship to be truly automated, I would also think that they would have incorporated some kind of self repair system, otherwise you get the situation which Young and company are in, a Swiss cheese ship with no knowledge of how to fix it.
The bottom line is, to properly operate and control a ship the size of Destiny, you need a command center from which you can actively control and monitor all aspects of the vessel, and to do so would require at least four or five people. One to manage the helm, another to manage the allocation of resources, one to monitor the engines, power system, etc., a fourth to cover tactical, and one to give the orders and direct the ship.
When was it said that the EVA suits were being used to fix hull damage. Unless they were somehow doing it from the inside of the ship, which would be just as hard as trying to go outside the ship while its traveling in hyperspace. Yes, they could try to send someone out while the ship is stopped, but given that everyone is just about clueless regarding Ancient technology, they won't make much progress. Repairing the hull also implies that they have the supplies and equipment to do so, which somehow seems unlikely since Young wasn't very keen on people going through Ancient storage crates.
The fact that they were able to fire the weapons simply means that someone was able to hack their way into that specific command subroutine. So yes, perhaps this room can access command systems, but the same could be true of a dozen other consoles. This recalls the TNG episode "Hero Worship" where the little kid thinks he destroyed his ship by accidentally colliding with a console but Riker or maybe Data tells him that he couldn't have because all command level functions require security codes to access them. This maybe something similar.
Even so, I would be hard pressed to believe that there is no bridge or similar large central command area. The Ancients went to the trouble of building an enormous ship complete with internal spaces, life support, living quarters, shuttles, even a Stargate. They clearly intended the ship to be inhabited, if not by them, then by someone else, and given the complexity of getting to the ship, they intended those who found it to be fairly advanced technologically, probably more so than we are. I have to believe that their ultimate intention was to have the ship piloted from place to place rather than to fly itself aimlessly about until it finds something "interesting". For all we know the ship used to have a crew of Ancients who either left or ascended and just put the ship into this automated state. If they intended the ship to be truly automated, I would also think that they would have incorporated some kind of self repair system, otherwise you get the situation which Young and company are in, a Swiss cheese ship with no knowledge of how to fix it.
The bottom line is, to properly operate and control a ship the size of Destiny, you need a command center from which you can actively control and monitor all aspects of the vessel, and to do so would require at least four or five people. One to manage the helm, another to manage the allocation of resources, one to monitor the engines, power system, etc., a fourth to cover tactical, and one to give the orders and direct the ship.
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