I Quit...
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posted on June 6th, 2010, 12:22 pm
ok i played a rommie and the spies blew up about 4 of my ships
why cant they do that to borg , maybe not blow up but cause subsystem failures .i dont think it fair that borg become imune to it when i can have all my warpins blow up lol

posted on June 6th, 2010, 12:28 pm
losing 1 excel isnt as bad as losing a cube lol
posted on June 6th, 2010, 12:39 pm
lol im not bothered about exel im on about descents
not as bad a losing a cube but borg should still b affected by them like i said subsystem damage/disabled on cubes and other big borg ships but scubes and probes it should destroy 


posted on June 6th, 2010, 12:51 pm
That's why I also said they should still be affected. TNG showed that a Cube can still be impared by screwing around inside, even if destruction would be nearly impossible.
posted on June 6th, 2010, 1:33 pm
hm.. I have a question though...
do we know how many spies go on the ship? after all it's just a spy icon for all we know it's 500 or maybe 1,000 spies! xD
do we know how many spies go on the ship? after all it's just a spy icon for all we know it's 500 or maybe 1,000 spies! xD
posted on June 6th, 2010, 1:36 pm
Probably just a single spy. Starfleet may get just a little suspicous if their Galaxy suddenly jumped from 350 to 1500 crew.
posted on June 6th, 2010, 1:47 pm
Tyler wrote:Probably just a single spy. Starfleet may get just a little suspicous if their Galaxy suddenly jumped from 350 to 1500 crew.
Typical head count of a Galaxy was around 1000 actually.
posted on June 6th, 2010, 1:48 pm
Last edited by Tyler on June 6th, 2010, 1:50 pm, edited 1 time in total.
1014, including civilians and non-essentials. FO isn't TNG, though.
350 + 1000 isn't 1000 (or 1500). I thought it would be obvious that I was talking about gaining crew that weren't there before...
350 + 1000 isn't 1000 (or 1500). I thought it would be obvious that I was talking about gaining crew that weren't there before...
posted on June 6th, 2010, 2:34 pm
Nebula_Class_Ftw wrote:As far as EM Scube exploit: I didn't pay attention to the tooltip and just heard from on these forums about it (which until recently had only one post I saw that called it an exploit, with other posts saying to use it.)
Read my posts fully Dom, also I checked that post and it actually called it a bug, so my memory is slightly off. I did a full search of the forums just now for the words "em scube" and "borg cloak detect." That thread was the only relevant thing I could find. I'm almost certain it was discussed in another thread somewhere, but I don't know which one; do you know? Also you said "the first posts, you seem to remember your post as multiple posts, unless the other thread I remember has a post calling it a bug/exploit.
On the Intrepid-killer thing, I thought you said ranged specials, oops. If it applies to nearby Borg ships too it could still be an Intrepid killer (Sphere is medium-ranged, Intrepid counters medium-ranged...)
posted on June 6th, 2010, 2:39 pm
Last edited by funnystuffpictures on June 6th, 2010, 2:59 pm, edited 1 time in total.
Dominus_Noctis wrote:The first posts discussing it were almost immediately outed as an exploit. The type of clever you are talking about is the the sort that is in play for using Intelligence Center Sabotage on Cubes or using the replaceweapon on the Worker Ship to make it invincible in 3.0.7.
Does this mean I truly won that game against Boggz and Veron back in 3.0.7!!!!?




silent93 wrote:That one still bugs me. Means that if I use the sleeper agent multiple times, and I've got a fleet inbound, but one of those agents ended up on a cube, I can't press sabotage, because people will throw a fit.
It's not like you can choose what gets the agent anyway. 75% of the sleeper agents I ever deploy end up on mining stations and shipyards, unable to do anything beyond provide line of sight that I likely already had from a cloaked talon.
Lets just say that your enemy had a fleet of 4 cubes and a diamond, and that's all that is left, but he managed to kill off your ally's fleet and your fleet of 50 starships? You sneak off and build an intell center and his ships are too slow to find you on this huge map. You click sabotage and the only thing there is of his left are those cubes. Hes technically won, but you just have to be a "clever" little bastard and destroy those cubes without and work whatsoever. Now you tell me, is that fair? A single cube is practically a whole fleet of starships in itself. This is no different than the cascade feedback exploit in 3.0.7. If all you had to do was push one button and your enemy's entire fleet was destroyed you bet he'd have a "fit".
Facist wrote:ok i played a rommie and the spies blew up about 4 of my shipswhy cant they do that to borg , maybe not blow up but cause subsystem failures .i dont think it fair that borg become imune to it when i can have all my warpins blow up lol
First of all, your warpins are free. Second, it cost 52 supplies to kill those warpins and a lot of cooldown energy. It only costs 13 supply to destroy a cube or a sphere which is worth an entire fleet of starships. And Finally, Borg ships are like stations. Why the hell can't we blow up an enemy starbase? Hugh?
posted on June 6th, 2010, 3:07 pm
Nebula_Class_Ftw wrote:Read my posts fully Dom, also I checked that post and it actually called it a bug, so my memory is slightly off. I did a full search of the forums just now for the words "em scube" and "borg cloak detect." That thread was the only relevant thing I could find. I'm almost certain it was discussed in another thread somewhere, but I don't know which one; do you know? Also you said "the first posts, you seem to remember your post as multiple posts, unless the other thread I remember has a post calling it a bug/exploit.
On the Intrepid-killer thing, I thought you said ranged specials, oops. If it applies to nearby Borg ships too it could still be an Intrepid killer (Sphere is medium-ranged, Intrepid counters medium-ranged...)
I indeed read your posts fully



The second thread I was alluding to (as I said that Myles posted it) is here . I'm not sure why we are continuing to discuss this - as I said, both threads discussed the bug exploit immediately, whereas in your initial posts you were claiming there was no such thing

posted on June 6th, 2010, 3:34 pm
Tyler wrote:Bulld a massive fleet and force-fire every area of space.
There's the post saying to use it (nice job Tyler

posted on June 6th, 2010, 3:47 pm
That quote is from the thread I posted in the previous post. If you read the posts before and after, even Optec posts describing it as a bug
. This is not a blame game, you are only responsible for your own actions.

posted on June 6th, 2010, 10:27 pm
funnystuffpictures wrote:Lets just say that your enemy had a fleet of 4 cubes and a diamond, and that's all that is left, but he managed to kill off your ally's fleet and your fleet of 50 starships? You sneak off and build an intell center and his ships are too slow to find you on this huge map. You click sabotage and the only thing there is of his left are those cubes. Hes technically won, but you just have to be a "clever" little bastard and destroy those cubes without and work whatsoever. Now you tell me, is that fair? A single cube is practically a whole fleet of starships in itself. This is no different than the cascade feedback exploit in 3.0.7. If all you had to do was push one button and your enemy's entire fleet was destroyed you bet he'd have a "fit".
First, I have to point out, until the intel center is double gold, Sabotage rarely works. So, figuring on average from my experience 24 applications of sleeper agent to get to double gold at 3 supply each, for 72 supply, and then 10 per sabotage attempt, for a minimum cost of 112 supply. This is assuming, of course, that in the 8-9 minutes it takes you to get the thing ranked up (assuming that it doesn't get found mid-construction in your scenario, which is unlikely) you don't get found and blown up (it takes nearly no time for a sphere or diamond to level an intel center, much less a cube), sure, you might be able to pull it off.
Of course, if you just lost 50 romulan ships, odds are good that you don't have enough supplies for that in the first place.
As to spies on stations, no they aren't permanant (thank god, that would render sabotage useless, as every time you click it, it eats 10 supplies and 300 energy, and if it selects a spy on a station, absolutely nothing happens). They last the same length of time as anything else.
And unlike the spy deployed by the Shrike, if you get a station, you only get that specific station's line of sight.
posted on June 6th, 2010, 10:38 pm
sabotage works, not just rarely as u say. i really dont know where u base your evidence silent93. it increases its chances with rankup but it works a lot when unranked.
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