The Phalanx

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posted on August 13th, 2013, 2:06 pm
Today we’re going to discuss the armored prow of Risner’s fleet: the Phalanx!

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posted on August 13th, 2013, 3:45 pm
At last! Now I will no longer have an excuse to spam high tier ships! It's great to see the solutions you guys are coming up with to balance this game. I'm looking forward eagerly to the V4.
posted on August 13th, 2013, 4:05 pm
magnan heals friendlies near the impact, which when attacking the enemy will be right in their fleet. will the magnan array be capable of force firing on one's own units?

hence outside of battle using the phalanx to recharge your shields.
posted on August 13th, 2013, 5:20 pm
NNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

The Phalanx is evilllllllllllllllll


It is the new Federation Waprin' !!! D:::


worse than the 2-2-borg
posted on August 13th, 2013, 8:00 pm
"Phalanx is one of three Flagship classes. This fact is represented as a special passive, which creates a shared cap of 6. You can choose to have a mixed group of Flagships, or invest all your Federation might into just one"

im not sure im understanding this correctly, is this like a special version of the promotion system or a build limit of
6 phalanx/Sovereign/other ship?

eg
2 phalanx, 2 sovereign, 2 other
3 phalanx, 3 sovereign, 0 other
6 phalanx, 0 sovereign, 0 other
posted on August 13th, 2013, 8:33 pm
Yes very good fleetops team cant wait to play the new phalanx :)
posted on August 13th, 2013, 9:11 pm
Does it only affect allied fed ships or can whatever race you play as be shot back to health?
posted on August 14th, 2013, 12:39 am
To answer a few questions:

Yup, it affects all allied ships in the friendly effect radius. Basically all special weapons affect allies, unless there's some special requirement -> i.e. requiring a synergy or a certain faction :)

Yes, the flagship build limit is shared between the flagships of your fleet.

No you cannot force fire the Magnan Phaser on a friendly - that would be a violation of many self-defense treaties :) .
posted on August 14th, 2013, 2:33 am
Everything sounds great about this, except the build limit thing. I'm wondering how Feds are going to be able to keep up with the other factions who don't have limits on their most powerful ships. I'm guessing they are much stronger than they used to be?
posted on August 14th, 2013, 4:03 am
I expect the Feds will need to rely on synergies and for the bulk of their fleet to come from the 4.0 equivalent of the current Chassis 1 and 2 ships.

Would I be correct in guessing that Risner and Mayson have one Flagship class apiece, with the third being common to them both? And would I also be correct in the guess that there'll be a Flagship class per profile, with the Phalanx being the Offensive profile flagship for Risner, Sovereign being an All-Round profile flagship common to both, and a third class (a reworked Descent, perhaps?) being a Defensive profile flagship for Mayson?

I must give the dev team plaudits for working to give the Federation more depth than the vanilla / tinker toy / n00bsauce gameplay that they've generally been lumbered with in the past. The next version continues to look promising, with the one qualm that the extra inherent complexity will prove too much to manage well with the UI in the state it's in.
posted on August 14th, 2013, 8:10 pm
so im getting the impression that the sovereign and phalanx are being bumped up to the level of

tavara,Image
S-7 DefenderImage

the borg get the command cube..

what do the klingons get?
posted on August 15th, 2013, 1:09 am
So I take it then that the top three ships for the Feds will be Phalanx, Sovereign and Teutoburg, is that correct?

Then the mass build large ships will be Akiras, Defiants and whatever else they put in there which will be equivalent to Romulan Warbirds and Norexans and Klingon Vorchas and and Martok's custom ship which I forgot what it was called.

Are they definitely changing the Phalanx model?
posted on August 15th, 2013, 10:20 am
We will definitely be updating the Phalanx model, but we dont yet know if we can make it for the initial 4.0 release, as we have a lot of models to do for new units and effects. If not, it will be in one of the first patches for 4.0 :)
posted on August 15th, 2013, 8:34 pm
We will definitely be updating the Phalanx model, but we dont yet know if we can make it for the initial 4.0 release, as we have a lot of models to do for new units and effects. If not, it will be in one of the first patches for 4.0
Now you just forgot to tell us the release time of 5.0 ;)
posted on August 15th, 2013, 8:35 pm
4.0 :)
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