The Experience System

Announcements and news by us. Post comments about them here.
1, 2, 3, 4, 5
posted on July 21st, 2008, 7:10 pm
A levelup will only increase the vessels attributes, it won't be repaired back to full strength :)
posted on July 21st, 2008, 7:17 pm
Good, that means it has realism.
posted on July 21st, 2008, 7:37 pm
DOCa Cola wrote:it's actually the descent class. for those who haven't heard of her yet, i'd recommend To boldly go... ;)


You know, I knew there was a very ugly kitbash in the preview version that was to be replaced, I just could for the life of me not remember its class. Nice model, even if I'm repeating myself there.
posted on July 21st, 2008, 8:05 pm
glad to hear that it only increases attributes will te experience be due to damage given or enemies killd
posted on July 21st, 2008, 8:06 pm
That thing was the Descent? I didn't recognize it. It looks similatr in shape to the Phalanx.
posted on July 21st, 2008, 8:25 pm
Experience is awarded for kills, not damage
posted on July 21st, 2008, 8:43 pm
and how is the scale ?
like how many ships would a given ship kill can we have an example?
posted on July 21st, 2008, 9:40 pm
all ships have to kill a certain amount of equivalent ships to level up (so an akira has to shot a hostile akira, or a ship of the same strength). We are currently fine-tuning the exact value :)
posted on July 21st, 2008, 9:44 pm
Hmmm... a possible problem though may be that already leveled up ships will get more kills as they fire more rapidly etc... and thus prevent other ships from leveling up.
posted on July 21st, 2008, 10:53 pm
I don't know if thats a problem, maybe that just means that some players will strategically try to award certain ships with kills.
posted on July 21st, 2008, 10:56 pm
Dominus_Noctis wrote:Hmmm... a possible problem though may be that already leveled up ships will get more kills as they fire more rapidly etc... and thus prevent other ships from leveling up.


Do you ever see an army with 400 General's and 1 private?
posted on July 21st, 2008, 11:40 pm
Except that in yur analogy, the generals aren't exactly field soldiers, while in FO, it doesn't matter whether the ship is a level 4 ship, or a lvl 1 ship, they're still used in the field.
posted on July 22nd, 2008, 1:42 am
Exactly Auxilio  :D

If you notice, usually in other games where this is implemented, the units that are levelled up already prevent other units from acquiring "level up" as fast. Of course, all that is needed to circumvent this is to multitask... so I guess there isn't really that big of a problem at all  :lol:
posted on July 22nd, 2008, 2:01 am
quick tech question.

I know the game automatically keeps records of the kill each ships make so I assume you used that somehow but are your level ups aut triggered replacement weapons or some sort of constand amendment to the original odf stats? Iif it's the former th en you guys just made so much possible  :lol:
posted on July 22nd, 2008, 5:04 am
The thing that's great about these guys, is they've made SOO much possible. I bet if u asked it, they could probably do it by now.

That doesn't necessarily mean they will do it, though... :sweatdrop:
1, 2, 3, 4, 5
Reply

Who is online

Users browsing this forum: No registered users and 6 guests