Fleet Operations 3.1.2
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posted on June 9th, 2010, 8:47 pm
sorry for pulling thread to bug reporting.
I'd love to see an improved dodeca... how do you spell it..? Anyway it's to weak.
If you could remove some research facilities from the klingons, that would do some good, they're not a race of scientists.
Also: Take care of the map editor a little bit please
I'd love to see an improved dodeca... how do you spell it..? Anyway it's to weak.
If you could remove some research facilities from the klingons, that would do some good, they're not a race of scientists.
Also: Take care of the map editor a little bit please

posted on June 9th, 2010, 8:49 pm
xtlc wrote:If you could remove some research facilities from the klingons, that would do some good, they're not a race of scientists.
Again? Read some other threads involving Klingon scientists. You may find them enlightening.
Plus, your reasoning is flawed.
posted on June 9th, 2010, 8:56 pm
Last edited by Dave Denton on June 10th, 2010, 5:40 pm, edited 1 time in total.
Tyler wrote:Again? Read some other threads involving Klingon scientists. You may find them enlightening.
Plus, your reasoning is flawed.
It was because of Klingon scientists that Kathryn Janeway was able to save Voyager.
I could be wrong though.

posted on June 9th, 2010, 10:06 pm
xtlc wrote:I'd love to see an improved dodeca... how do you spell it..? Anyway it's to weak.
Come again?



posted on June 10th, 2010, 12:52 am
I read two of them (one pretty big) and I still do not feel comfortable the way it is. Altough some reasons (like the poor efficiency of klingon researchs) sound ok. I am just annoyed by the fact, that there are so many buildings. But I can live with it, if it's just meTyler wrote:Again? Read some other threads involving Klingon scientists. You may find them enlightening.
Plus, your reasoning is flawed.

posted on June 10th, 2010, 12:55 am
Last edited by Tyler on June 10th, 2010, 1:02 am, edited 1 time in total.
Their less efficient approach is actually why they have so many buildings. They need so many to get their full research, while Starfleet has everything compressed into only 2 stations.
posted on June 10th, 2010, 5:23 am
Yes it can
What if I go all UFP and make a donation for more borg <3? xD

posted on June 10th, 2010, 4:49 pm
Ducky wrote:Yes it canWhat if I go all UFP and make a donation for more borg <3? xD
seeing as my post you're responding to is on the previous page, you would be wise to quote it. unless you are willing to donate their wages for the time they will spend on it (in essence employing them to do what u ask) they probably will do what they want. which is good, every patch is better than the previous, meaning their decisions are sound.
posted on June 30th, 2010, 1:29 am
myleswolfers wrote:seeing as my post you're responding to is on the previous page, you would be wise to quote it. unless you are willing to donate their wages for the time they will spend on it (in essence employing them to do what u ask) they probably will do what they want. which is good, every patch is better than the previous, meaning their decisions are sound.
Lets be honest, it doesn't matter if you donated or not because if they had any sense of integrity they'd not be "bought out" and would work on what they feel is important. Anyways I agree with Ducky, one thing about playing Borg and seeing Borg play is that they are very repetitive. Most races have different options on what kind of ships they want to tech to quickly.
Borg on the other hand are always the same and it makes the Borg really predictable. Modules on each ship are about the only diversity you have. Even then Spheres are always 3 regen and diamonds are always 3 Order to Chaos. Another issue is that there really isn't any signifigant differences between Optimise and Assimilation so if a new patch comes out to remedy this, I'd personally say it's fairly important.
posted on June 30th, 2010, 2:02 am
As a Borg player I can say two things:
1. Yes, they have very few options and more ship types might be fun.
2. There is a HUGE difference between Optimize and Assimilate.
1. Yes, they have very few options and more ship types might be fun.
2. There is a HUGE difference between Optimize and Assimilate.
posted on June 30th, 2010, 7:34 am
I don't think Borg need more ship types, due to the module sytem they got already more different ships than any other race. I'm not a fan of many different ships at all races though, building only canon ships
.
There is a vast difference between Optimize and Assimilate, it's a whole different playstyle. With Optimize you can sit there and mass ships due to cheaper ships and more ressources whereas with Assimilate... you have to assimilate
, making it more microintensive. In my opinion the Borg avatars have more differences than some other races. I wouldn't play Martok any different than Taqroja, but that's just me
.

There is a vast difference between Optimize and Assimilate, it's a whole different playstyle. With Optimize you can sit there and mass ships due to cheaper ships and more ressources whereas with Assimilate... you have to assimilate


posted on June 30th, 2010, 9:44 am
yep thats true, as the Borg were designed later, and we decided to increase the impact of avatars. You can expect the Avatar Redo to feature more important additions and changes to avatars soon(tm)
posted on June 30th, 2010, 5:38 pm
Nice I cant wait. The avatar system is really fun as it makes me feel like there are 10 races instead of 5 

posted on July 1st, 2010, 2:39 am
SITHDUKE wrote:Modules on each ship are about the only diversity you have. Even then Spheres are always 3 regen and diamonds are always 3 Order to Chaos.
I've been advising against this for a while. A Prime3/Torp1 sphere, while not as tough as the regenspheres, hits like a runaway train.
A Beam3/Regen1 or Beam3/Torp1 or Beam3/Prime1 sphere is very, very good against fed and dominion ships, with it's high hitting power, multiple victims, good firing rate, and beam-resistance.
A diamond equipped with it's combat modules instead of it's order to chaos modules is a very firm battleship capable of anchoring the line before the Cubes are rolling.
People are too attached to Regen3 and Diamond3.
posted on July 1st, 2010, 11:40 am
silent93 wrote:I've been advising against this for a while. A Prime3/Torp1 sphere, while not as tough as the regenspheres, hits like a runaway train.
all these spheres without 3regen may hit hard, but they die really quickly too. which is bad. a sphere without regen will kill some ships then die. a sphere with loads of regen will kill less ships per second, but take ages to die, so in the end it kills more. the borg need a damage soaking ship, which is what regen spheres are for.
silent93 wrote:A Beam3/Regen1 or Beam3/Torp1 or Beam3/Prime1 sphere is very, very good against fed and dominion ships, with it's high hitting power, multiple victims, good firing rate, and beam-resistance.
actually feds are torp maniacs, thats why feds are great vs borg.
silent93 wrote:A diamond equipped with it's combat modules instead of it's order to chaos modules is a very firm battleship capable of anchoring the line before the Cubes are rolling.
People are too attached to Regen3 and Diamond3.
i agree diamonds with all guns are hard hitting, but a diamond with otc can increase damage of other ships by 70%. thats why people build 3 otc diamonds, they can use it at artillery range 3 times quickly and the effect lasts 90 seconds, which should be enough for the battle to conclude in your favour, or the diamond to regen its energy and use it again on your 3 spheres.
using otc on 3 spheres basically means u have the killing power of around 5 spheres. and when u get cube its like having nearly 2 cubes. otc is so useful that it overshadows the diamonds other uses.
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