Fleet Operations 3.0.6
posted on May 21st, 2009, 11:17 pm
posted on May 22nd, 2009, 12:21 am
posted on May 22nd, 2009, 2:59 am
posted on May 22nd, 2009, 3:02 am
posted on May 22nd, 2009, 3:02 am
posted on May 22nd, 2009, 3:24 am
posted on May 22nd, 2009, 5:36 am
posted on May 22nd, 2009, 5:57 am
posted on May 22nd, 2009, 6:27 am
posted on May 22nd, 2009, 6:56 am
posted on May 22nd, 2009, 7:06 am
posted on May 22nd, 2009, 7:23 am
Last edited by mimesot on May 22nd, 2009, 7:26 am, edited 1 time in total.
posted on May 22nd, 2009, 8:24 am
posted on May 22nd, 2009, 10:33 am
posted on May 22nd, 2009, 11:19 am
Who is online
Users browsing this forum: No registered users and 14 guests
).

wow i must be really stupid lol i thought it was just a patch not a full version. 
). The only bug i found so far is that romulan pulse weapons don't work as you said they would - every ship that fires a pulse, fires in the same way as before and not a burst followed by normal fire. There is alot of new content that i have yet to discover but i can't wait to do so. Again awsome. I thank you from the buttom of my heart for all your incredible and wonderfull work on this game. You guys deserve a Nobel price for modding 