Fleet Operations 3.0.6

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Actium
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posted on May 21st, 2009, 7:51 pm
Last edited by Actium on May 21st, 2009, 7:52 pm, edited 1 time in total.
good work guys,
but i gotta say here that the turtletactic becomes popular now with the sick defences ... at least it worked in the first fight  :innocent:
posted on May 21st, 2009, 8:41 pm
i see the ai retreats ships when its getting welped (has it always done that? i havent noticed) and that it doesnt gain vets? 
posted on May 21st, 2009, 9:20 pm
AI gains Vets.  As Borg I assimilated 6 Veteran K'vort earlier today.
posted on May 21st, 2009, 9:25 pm
Can a patch-only download be put up? Sorry to bother you with this, but I only have a 56k modem wireless, so 200 MB as I have heard will take ages.
posted on May 21st, 2009, 9:31 pm
Last edited by Vulture on May 21st, 2009, 9:33 pm, edited 1 time in total.
Hi there!

Really nice work with this patch guys!
But i got something for you: I just played my first match with the borg. As some people stated before, their costs are really through the roof. But thats not really my complaint. I think you have killed the borg with this new "green points" system.
Even with level 5 (costs 4000/2000 to research) those points regenerate far to slow. 5-10 minutes after starting our attack against the enemy i had about 500 points...enough for 5 diamonds, thats it. My friend built a whole fleet of negh'vars during our attack...guess who would win if we would fight each other.
At the end he had 4 fleets of negh'vars. I had one diamond fleet (with 4 spheres inside) and 3 tactical cubes. I could have build 5 more diamonds or nearly 4 more tactical cubes.

Please reduce the point costs for each ships or raise the regeneration rate for those points! Just my 2 cents...

Thanks! :borg:
posted on May 21st, 2009, 9:36 pm
We will take a closer look to the Borg and will try to implement the input of the community as best as possible - as we always try to ^-^
posted on May 21st, 2009, 9:44 pm
As far as I've seen it: it rocks! Thank you so much people.
I although do have the feeling, the netcode is far less stable and more vulnerable to out of sync issues, than it was with 3.05. Played like 3.01 or so, before you implemented the netcode fix. Any tips or tricks here?
posted on May 21st, 2009, 9:45 pm
Last edited by Dominus_Noctis on May 21st, 2009, 9:58 pm, edited 1 time in total.
Yes, I have gotten now 14 OOS with online games...  :crybaby:

OOS in 2 1v1's

OOS in 4 3v3's

OOS in 3 2v2's

etc...
posted on May 21st, 2009, 9:49 pm
We make a 3v3, and we have out of sync , we probing about 5x - 6x, we changing the hosts , but the same error... out of sync

pls solve this problem, when us can...

Regards
posted on May 21st, 2009, 10:11 pm
Zergling wrote:Thank you all for this nice update  :), but i think i found a small bug, and that's that i don't hear any in-game music anymore.


When installing this version it uninstalls everything from previous versions, including the multimedia pack which i assume most have installed as well.

When i first launched 3.0.6 i noticed the same, exited the game, installed the media pack and restarted with full music.
posted on May 21st, 2009, 10:15 pm
I can confirm the OOS bug. We tried different settings, different maps, different hosts, different everything lol. It went OOS almost imidiatly.

If you can a quickfix would be real good right about now :P as its unplayable atm :'(
posted on May 21st, 2009, 10:17 pm
if you get the OOS right at the start of the game, wait a few seconds before selecting an avatar
posted on May 21st, 2009, 10:45 pm
So everyone should wait before selecting an avatar? For how long, 10s?
posted on May 21st, 2009, 10:47 pm
Probably a dumb question, but can I install 3.0.6 over a 3.0.5 armada?
posted on May 21st, 2009, 11:03 pm
Waiting 5 or more seconds doesn't help with OOS  :(
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