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posted on October 28th, 2005, 3:19 pm
same here.
posted on October 28th, 2005, 3:45 pm
Out of curiosity, what kind of fighters will it deploy?
posted on October 28th, 2005, 3:56 pm
i think it will deploy its fighters in much the same way as the cardassians Drones weapon, they will probably be too small to see.
posted on October 28th, 2005, 3:57 pm
Last edited by Casper on October 28th, 2005, 4:08 pm, edited 1 time in total.
or do you mean what fighters? i suppose hornets, but who knows.
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edit
by hornets i mean the non-cannon fighters, not the non-cannon ship class. what was that fed fighter the "Penguin" or something like that. (my copy of dominion wars stopped working when i got this new pc)
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by hornets i mean the non-cannon fighters, not the non-cannon ship class. what was that fed fighter the "Penguin" or something like that. (my copy of dominion wars stopped working when i got this new pc)
posted on October 29th, 2005, 4:52 pm
Last edited by Anonymous on October 29th, 2005, 4:55 pm, edited 1 time in total.
I figured it would either be the Perigrine or the Valkyrie. And on a side note, if it is like the Drones, I would classifiy that as a reeeeal letdown... 

posted on October 29th, 2005, 5:22 pm

posted on October 29th, 2005, 5:39 pm
:huh: why? giving the feds standalone fighters just wouldn't be fleet ops
Correction, it wouldn't be fleet ops as we know it, and niether will beta 3!!!
(1) I don't really think that you can say something like that without trying it first, otherwise there is no way to know whether it is fleetops material or not.
(2) It would be a change. So will everything else in beta 3. CHANGE IS INEVITABLE.
(3) "...just wouldn't be fleet ops"... As I stated before, there is no way in heck to know whether it is fleet ops or not until you try it. If it is implemented, and it doesn't work like fleet ops should than fine, it's not fleet ops material. But until then, saying things like that is Ill-advised at best, and just plain stupid at worst.
posted on October 30th, 2005, 8:08 pm
Last edited by Cpt Ryan on October 30th, 2005, 8:11 pm, edited 1 time in total.
right so what your saying is we should put all this "fan made crap" (quoted from PD, excellent words as well
) in, 'cos you never know untill you try it right. Come on you really dont need a Phd to work out if something is gonna fit in with the style of play that is going to be in Fleet ops (so long as you've played it). Yeah there are going to be Avatars which will undoubtably effect how you go about destroying your opponants base, but having fighters will just add far too much micro management to this fleet based mod. you may as well use the scouts in their place, at least they have the added sensor range ( & in the case of the rommies can be refit to detect cloaked ships). use common sense man 
so i stand by my "it just wouldn't be fleet ops"


so i stand by my "it just wouldn't be fleet ops"
posted on October 30th, 2005, 9:07 pm
right so what your saying is we should put all this "fan made crap" (quoted from PD, excellent words as well) in, 'cos you never know untill you try it right. Come on you really dont need a Phd to work out if something is gonna fit in with the style of play that is going to be in Fleet ops (so long as you've played it). Yeah there are going to be Avatars which will undoubtably effect how you go about destroying your opponants base, but having fighters will just add far too much micro management to this fleet based mod. you may as well use the scouts in their place, at least they have the added sensor range ( & in the case of the rommies can be refit to detect cloaked ships). use common sense man
so i stand by my "it just wouldn't be fleet ops"
Whoa whoa whoa, do you really think I'm stupid enough to propose fighters that work like starships???

Hypotheticly, the fighters would work on AI alone and stay in escort positions around the Carrier that deployed them.
Plus, you assert that I acctualy supported the inclusion of "fan made crap"! This, IMO, is an incredibly foolish assertion to make, unless you regularly substitute the phrases "change" and "fan made crap" with each other!
Scouts may have excellant sensor range, but there firepower could be described as woefully inadiquate at best! Unless you open an editing tool like ArMod and give your ventures a couple more phasers and mabye some quantum torpedos, you arn't gonna get much from them!
posted on October 30th, 2005, 9:45 pm
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Whoa whoa whoa, do you really think I'm stupid enough to propose fighters that work like starships???
Hypotheticly, the fighters would work on AI alone and stay in escort positions around the Carrier that deployed them.

while others, including myself have voiced our distaste for the "fan made crap" that has been offered, you on the other hand spend your time arguing in favour of such examplesPlus, you assert that I acctualy supported the inclusion of "fan made crap"! This, IMO, is an incredibly foolish assertion to make, unless you regularly substitute the phrases "change" and "fan made crap" with each other!

er... yeah.. that would be their use & limitations you have just statedScouts may have excellant sensor range, but there firepower could be described as woefully inadiquate at best! Unless you open an editing tool like ArMod and give your ventures a couple more phasers and mabye some quantum torpedos, you arn't gonna get much from them!

posted on October 30th, 2005, 10:26 pm
Im with Ryan on this one. Eventhough I do like your idea about the fighters redshirt I do not think it is feasable with the A2 limitations :-S
posted on October 31st, 2005, 11:26 am
i wonder what kind of range these fighters will have?
posted on October 31st, 2005, 4:45 pm
Last edited by Anonymous on October 31st, 2005, 4:46 pm, edited 1 time in total.
think of a way to do that then i'm all for it
You're not stupid, and niether am I. If you realy wanted it, you would talk to DOCa or Optec, not complain about it here.
while others, including myself have voiced our distaste for the "fan made crap" that has been offered, you on the other hand spend your time arguing in favour of such examples
Just because I argue in favour doesn't mean I really am. You and everyone else always point out the negatives, but it doesn't take a rocket scientist to figure out that there are two sides to EVERY issue, and, quite frankly, someone has to point out the aspects you guys are overlooking.
er... yeah.. that would be their use & limitations you have just stated. of course you would use them in a limited role, (thats why they are called scouts). you could use them as bait while, you pull your more expensive ships out of a combat zone if you need to retreat. or you could use them as scouts (see how that works), to look ahead of your main fleets, while you plan where to make your attacks.
*sighs* You were saying how scouts could be used in place of fighters. I addressed that, and you came back with this. Fighters would, as a requirement, be more heavily armed, and would be used in a much lager role... like acctualy attacking the enemy!
Please try to keep your responses relevant.
posted on October 31st, 2005, 7:02 pm
firstly, i'm not stupid, 2nd i'm not complaining about it. like i said if you know how to do it then share that info with us, and then i'll be more than happy to give it my support, until then there really is little point in wishing for something noone can do, is thereYou're not stupid, and niether am I. If you realy wanted it, you would talk to DOCa or Optec, not complain about it here.

so you post something leading everyone to believe you are in favour of something only to really be against it????Just because I argue in favour doesn't mean I really am. You and everyone else always point out the negatives, but it doesn't take a rocket scientist to figure out that there are two sides to EVERY issue, and, quite frankly, someone has to point out the aspects you guys are overlooking.

*sighs* You were saying how scouts could be used in place of fighters. I addressed that, and you came back with this. Fighters would, as a requirement, be more heavily armed, and would be used in a much lager role... like acctualy attacking the enemy!
you want a small heavily armed ship use a destroyer.
here you go fill in space: (feds for eg)
scout = 1*pulse phaser
fighter =

destroyer = phaser (long range)
if you start putting fighters in there will most certainly be serious balance issues. just how strong do you make em?
posted on October 31st, 2005, 7:11 pm
Last edited by Anonymous on October 31st, 2005, 7:14 pm, edited 1 time in total.
*sigh* I hate it when threads degrade to this... Oh well, here I go...
Mabye "complaining" was the wrong word to use.
You managed to completely miss the point of the whole paragraph. Why am I not suprised... As I said earlier, I was simply representing the other side of the issue, whether I agree with it, or not.
Does that help? btw, about 20 hull and 20 shields
firstly, i'm not stupid, 2nd i'm not complaining about it. like i said if you know how to do it then share that info with us, and then i'll be more than happy to give it my support, until then there really is little point in wishing for something noone can do, is there
Mabye "complaining" was the wrong word to use.
so you post something leading everyone to believe you are in favour of something only to really be against it????
You managed to completely miss the point of the whole paragraph. Why am I not suprised... As I said earlier, I was simply representing the other side of the issue, whether I agree with it, or not.
you want a small heavily armed ship use a destroyer.
here you go fill in space: (feds for eg)
scout = 1*pulse phaser
fighter = two quantum pulse phasers (1 damage each)
destroyer = phaser (long range)
if you start putting fighters in there will most certainly be serious balance issues. just how strong do you make em?
Does that help? btw, about 20 hull and 20 shields
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