10th anniversary

Announcements and news by us. Post comments about them here.
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posted on April 29th, 2013, 8:00 pm
Last edited by DOCa Cola on April 30th, 2013, 8:00 am, edited 4 times in total.
Wow, can you believe it? Fleet Operations just turned 10 years old!

Click here to read this article!
posted on April 30th, 2013, 5:54 pm
Yeehaw! Ten years, and stil running strong. Well naturally, Im sure this questions has been on the entire communities mind, and It just wouldnt be right If I didnt ask it. Sooo, what about saucer seperation? :)In all seriousness, pretty cool to be a part of this community, its a great game, even if im really busy now, I always try to drop in from time to time. I wish we coulda gotten that damn source code from activision, the fricken hours cyrax and I spent getting directed from one department to another, lol.So, Im curious, (im sure most of us are) what is Project NX. Im assuming its a new engine, but I guess i just have a few simple questions. Who is building it? How old is it?(will it be) How powerful will it be? How will the game be built upon it, will it be transferred from this engine to the NX or will you have to rebuild the game on the NX? How does this affect the timescale?
posted on April 30th, 2013, 6:03 pm
10 years wow that's a milestone to any project but for one of only volunteers is a major thing. It's sad that Activision didn't released the source code but things look promising with NX project. I currently run Windows 8 and it's obvious that Armada II have it's day numbered, in fact I have been unable to install the old Armada II game, thankfully Fleet Ops run perfectly well, but we can't assume that will happen with the next Windows version.Kudos to the devs team! You guys rock!
posted on April 30th, 2013, 6:15 pm
congrats on the significant milestone. :)

about this "NX project", you're not just gonna turn the akira armada engine upside down and call it "new" are you?
posted on April 30th, 2013, 8:59 pm
Ten years, huh? I'm looking forward to the next ten.
posted on April 30th, 2013, 9:26 pm
Last edited by Je_mezu24 on April 30th, 2013, 9:31 pm, edited 2 times in total.
Edited post, posting in News Sections Box doesn't post right.
See Below...
posted on April 30th, 2013, 9:27 pm
All seems pretty good to know, but wouldn't creating a new game engine be breaking the License Agreement with Activision? I do remember that they had already said that changing the game's .EXE file in any way was and is illegal, so how is "injecting" new source code not illegal? Really sounds like its a fancy way to say your changing the .EXE. From reading the linked information on doing such a thing, it appears to be "hacking" the game and its executable files and I'd guess that means the game engine itself. Again that makes me wonder why it isn't breaking any laws and why it hasn't caused any legal action. Sounds alittle fishy to me and very strange sounds like something that would attract the attention of the FBI, Interpol, and any other law enforcement agency around the world. Could you please explain this more or link to something that can clarify this a lot better, I personally just want to be playing something that is 100% legit and legal after all. :)

On other parts of the News Post:
1. What Star Trek game are you talking about that wasn't successful? The only game I know of is Star Trek Online (STO) and its doing very successful from what I see and sometime in May there is going to be a new Playable Faction: The Romulans!!

2. When it comes to future releases of FleetOps, is something going to be done about that very annoying, game stalling lag? It makes the game very hard to play and its making it impossible for playing online. (And before anyone goes and says it has to be my computer, I've tried to see if this lag occurs in other computers other than mine and the experiment proved to be a major success. I've found FleetOps to lag on desktops using Windows XP, Windows Vista, Windows 7 & Windows 8, this test also included different laptops and even Alienware Computers.) Please fix this problem, it'd be a very good thing to do, and it'd be thinking more about everyone who is actually trying to play FleetOps and dealing with such an annoying lag.

With all that said, Happy 10 Years to FleetOps, may computer technology cooperate to allow it to have another 10 or more years.
posted on April 30th, 2013, 10:12 pm
well done, 10 years is impressive stuff!
few questions..
did Activision give a reason not to let you have it?

does this NX project mean version 4 will be on that or regular armada 2?

i had to google "respice adspice prospice", for anyone else who doesnt know it meanslook behind, look here, look ahead, i.e., "examine the past, the present and future"orLook to the Past, Look to the Present, Look to the Future.
posted on April 30th, 2013, 10:39 pm
@Je mezu - Code injection, like the FO loader, doesn't change the EXE at all. It exploits a bug to cause the program to load additional data. An engine replacement doesn't modify the EXE either, it replaces it entirely, along with the Dlls, and every other file.

Other examples of these would be the Morrowind Graphics Extender and the OpenMW project.
posted on April 30th, 2013, 11:25 pm
@Je mezu
Not sure what LAG issue you have but I play FO alot with a couple friends online over tunngle and I can say we never have any lag save for when you first encounter the Borg, but once it loads things are perfect. And just because you tested it on an Alienware PC doent mean much these days as Alienware isnt what it used to be. And some matches we play get pretty crazy big and long.

Also not sure how making a new game engine would be breaking a licence agreement with activision when no such agreement exists. As long as the fleet ops team doesnt use any of the original sorce code from the armada engine theres not a whole lot activision can do. They are essentialy making their own stand alone game.
posted on May 1st, 2013, 2:08 am
Happy 10th Anniversary!
Keep up the good work for the next 10 years! :thumbsup:
posted on May 1st, 2013, 2:47 am
GOOD WORK GUYZ Cant wait till next 1 comes out
posted on May 1st, 2013, 3:16 am
Happy 10th Anniversary and WELL DONE. Can't thank you enough for the untold hours of gameplay.
posted on May 1st, 2013, 5:57 am
Happy 10th Anniversary!
I never played ST Armada 1 only Armada 2. It's a very good space strategy game. I like to play with that game. After a while, I tried to find an update for ST Armada 2, to refresh the graphics and find new races :-)
After many search, I found your game, the Fleet Operations. That was around the year 2007. I was very glad to found an update of the game. For two years I started to learn to program, to mod this game, creating my own mods for Fleet Ops, like Perry Rhodan or converting older mods from ST Armada 2 to Fleet Ops, like Wing Commander or Star Wars :-)

ST Armada 2 runs very nice on my Windows 7 computer and of course Fleet Operations.
I tried other strategy games like SW: Empire at War, but this game does not recognize Windows 7 platform, so the only strategy game that I play is Fleet Operations.

I'm glad that you exist and I wish you good luck and success in the future.
posted on May 1st, 2013, 9:45 am
Yay 10 years of mostly trek heaven. Keep up the good work guys. When the new version come out please keep the current levels of difficulty just add highers levels if people want more of a challenge. I'm only a casual player so just potter around building bases then annihilating the enemy when i'm ready. I used to play the popular COH Russian mod but they ramped up the difficulty so i can't play it any more.My laptop has that stutter but im used to it. Usually its when clicking the minimap to see whats under attack. I don't want to see a new trek version either :P
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