Deep Space Nine 2.0

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posted on April 30th, 2011, 10:40 am
Hello people,

Currently i´m working on deep space Nine 2.0.. I´m almost complete as you can see in the movie below i upgrade  this station a bit :D

    Weapon range: Long

    • 28x Photon Torpedoes
    • 12x Dual Pulse Phaser
    • Torpedo weapons will always hit
    • High Resolution Targeting
    • Vector Torpedo
    • Graviton-Loaded Torpedo
    • Federation Fighters
    • Repair Dock
    • Yard
     
      Produces:
        Excelsior Class
        Defiant Class
        Galaxy Class

Image

Image

Image



The only last thing i need to do and ofcourse if this is possible to build Deep Space Nine from Mediterranean. Anyone that can help me with that?

Greetz Dutchion
posted on April 30th, 2011, 11:13 am
Wow that is really cool :D :thumbsup:

Personally I think that there are a bit too many weapons on it, and torp always hitting is kinda overkill - but not to get you down cos this is a great and epic mod! :woot:

But maaaayyyybeeee take have something like 5 volley-fire torpedo launchers, and 6 dual-firing phasers, and torp do have a miss chance. In my opinion that might be a bit better.

But I still think this is epic and as soon as we have the mod support for flops and you release this I'm downloading!  B)
posted on April 30th, 2011, 11:27 am
Awesome looking DS9 you've got there Dutchion! :thumbsup:

Have you tried the FO Guide section on adding ships/stations?
http://guide.fleetops.net/guide/modding/templates/adding-ship-station
posted on April 30th, 2011, 12:14 pm
Looks fantastic. Will wait for this one to be released before I install the old one. keep up the great work!
posted on April 30th, 2011, 12:56 pm
very great work,

can we use your work?  ^-^
i would like it  :rolleyes:
posted on April 30th, 2011, 2:32 pm
Last edited by Dutchion on April 30th, 2011, 3:40 pm, edited 1 time in total.
NuclearDude wrote:Wow that is really cool :D :thumbsup:

Personally I think that there are a bit too many weapons on it, and torp always hitting is kinda overkill - but not to get you down cos this is a great and epic mod! :woot:

But maaaayyyybeeee take have something like 5 volley-fire torpedo launchers, and 6 dual-firing phasers, and torp do have a miss chance. In my opinion that might be a bit better.

But I still think this is epic and as soon as we have the mod support for flops and you release this I'm downloading!  B)



Meaby idd a bit.. but as in de movie you can see a big battle Deep Space Nine vs Dominion and Cardassia there where a lot of torpedo's lanchers going on. And jah fasers are part of the Federation i needed to install these :P



But jah i will think about your proposal ;)

Will take a second look tonight and than i will release it to download.
posted on April 30th, 2011, 3:31 pm
That is absolutley epic! Balancing wise it's a disaster though... :P

Can't it be greater and make it target at least 4 vessels and please tune down the damage. Would be nice to see this in one mission... I wish there were the environment to create missions so we could create mini missions on our own...user created content at its best...
posted on April 30th, 2011, 4:34 pm
Last edited by Dutchion on April 30th, 2011, 4:37 pm, edited 1 time in total.
Update:

I reduce the fire power to

     • 12x Photon Torpedoes
     • 10x Dual Pulse Phaser
     • Torpedo weapons still always hit

Limit to one build only.






Next updates:

- U.S.S Defiant flying around and defending the station. (if possible)
- Bulding the station from Mediterranean
- Letting the station spinning. Like a planet (if possible)
posted on April 30th, 2011, 4:45 pm
what was the stations shields like after that attack?
also have a look at the mayson quantum torp platform and see how it divides its firepower to multipule targets and apply it to both the phasers and torps (will balace it abit and make it more cannon from the show) or have limited firing arcs like the defiant has on its pulses and the E2 on its torps (tbh this only if u get spinning to work)

as for the defiant i thinku could try it as a fighter but in all fairness its just gonna have to be targetable and will get insta owned (u cant replace it to be fair) so better to just have it spawn 1 and make it player controled

as for spinning have a look at the stock A2 odfs for planets should give u some ideas

otherwise it looks good think u can do a another clip with a close up? (zoomed in)
posted on April 30th, 2011, 4:49 pm
tnx for the tips.. ! will take a look at it for sure!
posted on April 30th, 2011, 4:52 pm
Dutchion wrote:tnx for the tips.. ! will take a look at it for sure!


im not a modder but i suppose it helps to get an outside perspective :)
posted on April 30th, 2011, 5:09 pm
Looks great! :woot:

One idea for balancing would be to allow DS9 to have upgrades to buy like the current FO starbases.  That way, it get the huge number of weapons, you have to purchase them.

The graphics quality is epic. ^-^
posted on April 30th, 2011, 5:29 pm
going by canon ds9 has a ridiculous number of lawnchairs, at least 48 (sisko mentioned their number when he ordered worf to start shooting).

each launcher thingy appeared to have a phaser with it too.

but they missed a lot, and giving the station 48 single fire photons (like the intrepid) will result in 48 photons being fired at the start of battle lol. ds9 spread its firing out.

i think enough firepower to destroy 2 or 3 jemhadar bugs each volley should resemble canon. of course that would be very strong in game lol.
posted on April 30th, 2011, 5:35 pm
I still think the best way in terms of odf-coding would result in having three phasers and three launchers with restricted firing arcs (each one covering one third with center in front of it) and set the firing-patterns more excessive than the Mayson-turrets (Phaser and Torps) while having all weapons switching targets after each shot. This way it'll look alot like in "The way of the warrior".

The Yoyodyne-Nebula has a firing pattern in its cannonimp-code that could be useful to base the DS9 torps on; You'd just have to add more shots per cycle and play around with the timing between shots a little.
posted on April 30th, 2011, 5:36 pm
Yeah the station in cannon was armed to the teeth.

After watching the videos youve posted, you definitely need to have the torpedoes fire in volleys of 3 spread amongst the targets, also Id suggest using the shorter bursting phasers like the Mayson phaser turret, also cycling through targets.

Great job so far though looks pretty sweet!
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