Warp mod idea

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
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posted on July 8th, 2011, 9:27 am
JR_109 wrote:On a sidenote, I had a question, considering fleet ops is right after the dominion war, Why aren't the excelsior and miranda regular build items? They were used heavily during that war and there were still more then plenty available post war.


FleetOps is set about 20 years after the Dominion War, so those older ships are being phased out in favour of their newer counterparts :)
posted on July 8th, 2011, 9:32 am
When were the Excelsior or Miranda implied to be still built in the War?
posted on July 8th, 2011, 2:12 pm
They were brought out of mothball, they were not built. It was not actually like armada 2 where you build a fleet of ships right before a big battle. :lol:


But back on topic. :whistling: 
posted on July 8th, 2011, 4:11 pm
Sorry, lol...So you have any takers yet?
posted on July 8th, 2011, 4:13 pm
Nope.  I"m working on the buttons tho.  I will post them here if anyone wants to use them.
posted on July 9th, 2011, 3:16 pm
Just a crazy thought on this - how about coming up with a random wait time when you request a specific ship?  The idea being that if you just send the general call, SF sends what is immediately available.  If you say you need a specific ship, there is an additional wait to find it and reallocate it.

So, you wait for the normal SFC cool down, make a request for whatever ship you want, and then some random amount of time passes before it starts to warp in.  The ship might be available quickly, or it might take a bit longer.

It would make the use of specific ship request more strategic, and maintain the feel of the distress call from the normal warpin request.

On a side note, I would love to see a way to balance the warpins without using the cap system.  That would get rid of the need for seperate ship files for warpins, which means it would be very easy to set up a warpin for anything with no additional files.  I'm still drawing a blank on that, though  :(
posted on July 9th, 2011, 4:09 pm
Well, the only real way to limit that kind of thing without a cap is with a resource. :blush:

But I like the idea about random waiting times, however I don't think its possible.  You already have a somewhat random wait time depending on where it comes from on the map, but an increased random wait would be cool.  the only trouble is that I don't think you could do it without lot of trouble.

Thinking about it, the only way to do it would be to have several different triggers for each waprin ship, from which one would be randomly placed on the map.  that trigger would have to have a specific replacement delay that was different from the others used by that ship.

Just to have three different times for each ship, it would take around 72 more odfs than before just warp them in with a slight bit more of a delay.
posted on July 9th, 2011, 10:43 pm
I'd agree. A "Warpin Ressource"  that accumulates automatically after SFC is built would be great. Different Distress Signals would require a different amount of that ressource, SFC can trade lith/dit/supp for that ressource. Cooldown remains the same.
The advantage you get is free ships warping in at target location. It is still not paying for warpin, since Distress Connections would be acquired automatically.
posted on July 9th, 2011, 11:04 pm
Distress connections. :lol:  I would call it "Support Credits" meself. ^-^
posted on July 9th, 2011, 11:16 pm
I'd change it to 'Jackass points', as that's the name you'll probsbly get from the many officers in HQ getting headaches because of you.

Support Credits works for a serious suggestion though, Starfleet likes 'credits' it seems.
posted on July 9th, 2011, 11:39 pm
yeah. :lol:
posted on July 10th, 2011, 12:15 am
That's a really good idea, actually.

Klingons generate supply when they rank up - why not have the Federation generate very small amounts of something else?  There is already a theme of ranking up warpins to deserve more, why not expand it to include your whole fleet? 

Start out with zero of whatever we're calling it, and generate it slowly as production ships (and later warpins) rank up.  It would help address concerns about warpins appearing too soon in game, and would eliminate the need for caps.

I experimented really quick - "rankupmetal = x" works - just have to tweak the GUI to display metal  :whistling:

That, of course, is assuming metal isn't going to be used in later FLops stuff...
posted on July 10th, 2011, 12:30 am
Yeah, its used for collective connections I think. :(
posted on July 10th, 2011, 1:38 am
Oh btw, here are those buttins I finished a few days ago.  Now that i think about it, they might not be the right ones, but I"ll need a second opinion on that.  I don't use the borg enough to know what is really needed. :sweatdrop:

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posted on July 10th, 2011, 1:50 am
dragonmalice wrote:

I experimented really quick - "rankupmetal = x" works - just have to tweak the GUI to display metal  :whistling:

That, of course, is assuming metal isn't going to be used in later FLops stuff...


I think metal was replaced by  dilithium in the coding, so this would effectively give a dilithium boost.
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