Warp mod idea

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posted on July 7th, 2011, 4:23 pm
Last edited by Anonymous on July 11th, 2011, 2:06 am, edited 1 time in total.
Ok, so I don't really have the time to do this, but I"m fairly certain its doable atm.  What if, in addition to the regular random three warpin option, there was a button that allowed you to select one single ship to warp in? 

Think of the borg module context menu.  There would be only two warpin buttons, the first being any random three ships(distress call) excluding the descent and  teutoburg.  The second, upon click opens a module like context menu with mini icons of every warpable ship(Ship dispatch request.).  You select one you want, it will show you the bigger icon, and you accept.  You could have the bigger ships in here with them(heck, even the Prometheus) and it will show you how many slots it will take up. when you accept, it will then warpin the selected ship to sfc. (or maybe a targeted position if possible)

What do you think guys? :D  It is better than building them, and you don't have to worry about interfering with the current distress call.

// below is not really doable yet

  Maybe, you could even add some prime ships in like soverieign and excelcior 2 etc, but if you didn't already have the capability to build those ships,(chassis research) it would simply return "Dispatch Request Denied"   :lol: Your cool down would return to max after a pause and then you receive the message.

//

EDIT: I have attached the buttons I made for this.  I don't know if they are the right ones though, because I will need feed back first. :blush:

Attachments

Module buttons.zip
(60.28 KiB) Downloaded 347 times
posted on July 7th, 2011, 5:02 pm
So basically you would have the option of building the standard ships or warping them in one at a time?
posted on July 7th, 2011, 5:16 pm
No, you could warp in random three ships, or one, non random ship of your choosing.
posted on July 7th, 2011, 8:36 pm
Oh, well that would be all sorts of handy. How would that effect balance though? Even though it's one ship at a time, a person could cook up a phalanx rush pretty quick...In theory.
posted on July 7th, 2011, 9:57 pm
Well, like I said, in terms of a mod, the chassis limitation isn't really possible yet, so you would limit the selection to only warpable ships, i.e. galaxy, e1, nebs, steamie,centuar, RD class, teutoburg, ambass, descent, and I think that's it.  Maybe not the rare ships.

You would get to choose one of these ships to warpin at a time.  the cool down would be the same, and you would still pay supply when they died.  you just get to ask for one instead of hoping for three good ones.  not really worth it unless you really need a sensor nebbie or something :D but it would help you fill empty slots in the warpin cap.

If you were able to get it so ships came available when you reserched their chassis level, then it wouldn't really be balenced because the cooldown is pretty long.  you might get two phalanxes pretty quick, but it would cost alot of warpin slots, and you can't exctly spam a single ship warpin. 


Like I said, for those who want to pick what they get, and want to fill their cap to the brim, it would be great.  other than that, it is probably better to try for three at a time.  The cool thing is that it would work exactly the same as it does now for the descent and the teutoburg, it would just  look nicer with the pop-out context menu.
posted on July 7th, 2011, 11:00 pm
Since there is only one ship being called in at once instead of 3, make the cooldown time 83 seconds instead of the full 150.  Using the shot delay command would ensure that 3 ships were not called in within say 10 seconds, and you would have to wait 83 seconds before calling in one of the "stock" warp-in vessels.  Tying it in to the chassis would help greatly with balance but the number of ODFs would skyrocket.  Since you basically need to copy somewhere around 300-some ship ODFs.  Then, to make sure everything was balanced, you would have to modify about 7,000 weapon ODFs for passives.  So it would be very difficult to implement.

EDIT:
I really like the idea.
posted on July 7th, 2011, 11:25 pm
Yeah tying it into the chassis isn't really feasible atm, not because of the odfs but because of the replacement not working well with techtrees.

And for balence sake, I would probably make the cool down reflective of the ship you warped in, for instance, a teutoburg taking more cooldown than a E1.
posted on July 7th, 2011, 11:55 pm
I like the idea, personally I wouldnt change the cool down time regardless of vessel. seems to me that it should be a trade-off for being able to select the exact vessel of "need".
posted on July 8th, 2011, 12:05 am
Njm1983 wrote:I like the idea, personally I wouldnt change the cool down time regardless of vessel. seems to me that it should be a trade-off for being able to select the exact vessel of "need".


I agree.  That was my original intent. :blush:  If you are going to change it at all tho, make it reflect the ships class.

I think for balance it would be better to have no differentiation so you have more of an incentive to use the standard one.
posted on July 8th, 2011, 1:43 am
I like the idea alot, if you were to create this, I'm sure you'd make a whole lot of people happy.
posted on July 8th, 2011, 3:05 am
I like the idea too as the balance appears to come from the cost in time. It also appears to deal with the issue of when your slots are at 8/10 or 9/10 and you make a request for three random ships, you always (well when I have played it) keep the one or two lower tier ships instead of having a chance to keep the highest tier. This means if I want my last warp in to count, I really need to wait for another warp in slot to become available.
posted on July 8th, 2011, 3:52 am
Yeah, I thought so too. :D

JR_109 wrote:I like the idea alot, if you were to create this, I'm sure you'd make a whole lot of people happy.


Well, I could do it, TUN could do it, Majestic prally could, blade can most likely do it, Tyler probably etc... just an idea that needs modding.  I really don't have the time, so it would be a long time before I did it, but plenty of others could.
posted on July 8th, 2011, 4:42 am
I imagine everyone else is equally busy...what if ya'll pooled resources on the project? Less time per person spent on the project, and plenty of minds on the project would work out the bugs quicker.
posted on July 8th, 2011, 5:02 am
Honestly, it would be hard to split it up, but it is possible.  it is a pretty simple work wise, but would take alot of thought to test and make work properly.  I would be willing to shuck out the buttons if somebody would volunteer to do some other part.
posted on July 8th, 2011, 6:55 am
I'm pretty sure someone in the community will help, especially considering with what this idea has to offer. I'ts only a matter of time before someone reads all this and offers to help.

On a sidenote, I had a question, considering fleet ops is right after the dominion war, Why aren't the excelsior and miranda regular build items? They were used heavily during that war and there were still more then plenty available post war.
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