Mountshining III Class (Tereanan Empire)
I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on March 1st, 2011, 6:55 am
Wow im sorry but your ships and im sorry to say the mod is just crazy. I'm sorry but a fleet that can be wiped out by two turrets and the only way to win being to rush. Not to mention that it has the hit points of a tactical cube without its shields 

posted on March 1st, 2011, 7:30 am
it can travel 100,000 light years in 15 months?
"Number one, warp 80K, engage!"
"Number one, warp 80K, engage!"
posted on March 1st, 2011, 2:50 pm
Last edited by Anonymous on March 1st, 2011, 3:29 pm, edited 1 time in total.
fa11out wrote:I'm sorry but a fleet that can be wiped out by two turrets
The turrets firepower is between the firepower Federation phaser turret and the Federation torpedo turret. They only serve as a deturret for early-game rushes. The actual damage per second for the turrets is less than the Federation torpedo turret. The turret's shield strength is about the same as the Federation phaser turret though.
I've been looking through the guide for some various strategies. Every faction, including the Borg, should have at least one vessel out. The Borg is the best choice because the chroniton weapons don't really have any effect on how quickly the vessels take damage.
The Tereanans will have a very dificult time getting started. A rush means that they won't stand a chance. If you want a fight, you should wait a couple minutes and jump as far up the techtree as possible. The Tereanan empire won't be able to do that right away.
By the way, it'll take a bare minimum of 7 minutes from the start of the game to the time that the first shipyard goes up. 2 minutes of that is just waiting for the Tritanium Replicator to replenish your resources after building up your starting economy. 4 minutes of that is spent building up your starting economy, while the remaining 1 minute is actually building the shipyard.
The Undying Nephalim wrote:it can travel 100,000 light years in 15 months?
"Number one, warp 80K, engage!"
The Tereanan's don't use any "warp scale" for their faster-than-light travel. They use a C value. 1 C would be the speed of light, 10 C would be 10 times faster than light, ect. Tereanan ships are transwarp capable.
posted on March 1st, 2011, 4:06 pm
it actually sounds like your terrans would be UNDERpowered, as 7 mins is ages and anyone could crush them. But if u leave them alone, they become super OP cos of ships that make borg cubes look like rubik's cubes
posted on March 1st, 2011, 4:21 pm
It's Tereanans, not Terrans.
The Tereanans will get stronger as the game goes on. Because of their Tritanium Replicators, they won't need to mine any Tritanium. How is 780 for a replicator that produces 2.5 units of Tritanium per second, then it costs 750 Tritanium to upgrade the replicator. I was thinking of making it 250 instead, but I thought that that would be overpowered. With a maximum of 2 upgrades, each doubling the rate of Tritanium production. I'm starting to think that 750 might be too high. And 780 for the initial build cost is also too high. What do you think?
The Tereanans will get stronger as the game goes on. Because of their Tritanium Replicators, they won't need to mine any Tritanium. How is 780 for a replicator that produces 2.5 units of Tritanium per second, then it costs 750 Tritanium to upgrade the replicator. I was thinking of making it 250 instead, but I thought that that would be overpowered. With a maximum of 2 upgrades, each doubling the rate of Tritanium production. I'm starting to think that 750 might be too high. And 780 for the initial build cost is also too high. What do you think?
posted on March 1st, 2011, 4:25 pm
For initial build costs, I'd say make it slightly more expensive than mining stations. Upgrades should probably cost about the same as mid-level research.
posted on March 1st, 2011, 4:25 pm
TChapman500 wrote:It's Tereanans, not Terrans.
I think you said they originated from Earth, so whatever they call themselves, they're technically Terrans just like their Federation counterparts.
posted on March 1st, 2011, 4:34 pm
Last edited by Anonymous on March 1st, 2011, 4:53 pm, edited 1 time in total.
Tyler wrote:I think you said they originated from Earth, so whatever they call themselves, they're technically Terrans just like their Federation counterparts.
Good poit, but I don't want them confused with this "Terran Empire" thing that's going on. When I first made up the Tereanan Empire, it was originally just another nation on Earth and I never kept up with Star Trek at all. In fact, when I first made it up, I never even heard about star trek.
Atlantisbase wrote:For initial build costs, I'd say make it slightly more expensive than mining stations. Upgrades should probably cost about the same as mid-level research.
The mining station is almost 400 tritanium. Maybe about 450 or 500 for the replicator?
There are technically two different techtrees. One for cruiser chassis, and one for battleship chassis. Each chassis has three research levels and is researched independently from each other. Each chassis has 3 levels. Which one should I use?
Update, UV map on the nacelles has been corrected.
posted on March 1st, 2011, 5:04 pm
TChapman500 wrote:The mining station is almost 400 tritanium. Maybe about 450 or 500 for the replicator?
There are technically two different techtrees. One for cruiser chassis, and one for battleship chassis. Each chassis has three research levels and is researched independently from each other. Each chassis has 3 levels. Which one should I use?
450-500 sounds good. I was actually thinking of costs in terms of the current game, so maybe 300-400 for the first upgrade, 500-700 for the second.
TChapman500 wrote:Good poit, but I don't want them confused with this "Terran Empire" thing that's going on. When I first made up the Tereanan Empire, it was originally just another nation on Earth and I never kept up with Star Trek at all. In fact, when I first made it up, I never even heard about star trek.
But as far as we know all national boundaries were pretty much obliterated by WWIII and contact with the Vulcans. So why would the Tereanans have persisted as a seperate state? I should think it would have been fairly difficult; they would have run into some pretty serious territory disputes with the Federation.
posted on March 1st, 2011, 5:10 pm
Earth still had seperate nations until 2150, according to TNG. That being almost 100 years after Warp was developed on Earth, they should have had enough time to migrate before the Federation came around.
Assuming outsiders didn't have something to do with it, like with a couple other Earth cultures.
Assuming outsiders didn't have something to do with it, like with a couple other Earth cultures.
posted on March 1st, 2011, 5:56 pm
How does 300, 600 sound for the first and second upgrades?
The Tereanan Empire expanded into space like the Federation, however, due to the fact that a war between the Federation and the Tereanans would leave Earth vulnerable, for the most part, there were no battles between the two factions. A couple skirmishes here and there that didn't destroy or cripple any ships, and a 1-way temporal anomaly that took about 1/4 of the Tereanan ships from the early 23rd century to the early 18th century and 15,000 light-years from Earth.
The ships that were caught in the anomaly set up a new home planet. In the mid 23rd century, the Tereanans that were from the anomaly came back to Earth and caused quite the stir between the 2 Tereanan factions and the Federation. As of the late 23rd century, the Tereanan empire was finally united with itself and a network was set up to keep it united.
Because of the Temporal anomaly, the Tereanans gained some territory in the Beta and Gama quadrants, but most of the Tereanan territory was in the Alpha Quadrant until the Borg and Dominion came onto the scene. Now, just over 50% of Tereanan space is in the Delta and Gama quadrants. The remaining territory is mostly in the Alpha quadrant with some in the Beta Quadrant. But the Tereanans stayed out of most conflicts between the Federation and other factions. Until the Klingons attacked Deep Space 9.
Here's the Tereanan alliance during the Dominion and Borg wars. The Tereanans send about 100 ships into the Delta quadrant in 2368 and they arrived in 2371 and immediately built shipyards, ships, stations, and weapons.
ALLIES
Federation
Romulan
ENEMIES
Dominion
Breen
Klingon - They openly attacked Deep Space Nine with a large armada.
Borg
Cardassians
The Tereanans were only really threatened by the Breen. The Tereanans hit the Breen star with a low-yield singularity torpedo after the Breen attacked Earth. The Federation didn't like that decision and the Breen stepped up their attacks on the Tereanans, but eventually surrendered. After the war, the Tereanans helped the Breen recover and used a series of micro-trilithium detonations on Breen's star to reverse the effects of the singularity torpedo. That was the first step in the Tereanan recovery efforts for the Breen.
The Tereanans found allies during their conflict with the Borg. Species 8472. However, Species 8472 withdrew from the galaxy and the Tereanans were left to continue the war by themselves. In 2377, the war ended because of the theoretical destruction of the collective. The Tereanans immediately captured 12 derelict Borg vessels.
The Klingons were forced to surrender to the Tereanans during the Dominion war. Although the Klingons did not surrender to the Dominion, the Tereanans now treated the Klingons as allies. The war had gone about half way through when the Klingons surrendered and the Tereanans began recovery efforts.
Although the Cardassians switched sides during the war, the Tereanans still considered them an enemy, however, the Breen was the greater threat. For the most part, the Tereanans never fired upon the Cardassians during the war. After the Dominion war, the Tereanans assisted the Federation in the Cardassian recovery efforts.
The Tereanans sent hundreds of ships into the Gama quadrant a couple months before the wormhole was destroyed. The war continued in the Gama quadrant for a few years after it ended in the Alpha quadrant. The Dominion eventually surrendered in 2379. After the war, the Tereanans provided protection for the Dominion and started recovery efforts.
As you can see, the Tereanans were very aggressive during the Dominion war. However, after each instance (excluding the Borg), the Tereanans immediately began recovery efforts for each faction that the Tereanans defeated.
The Tereanan Empire expanded into space like the Federation, however, due to the fact that a war between the Federation and the Tereanans would leave Earth vulnerable, for the most part, there were no battles between the two factions. A couple skirmishes here and there that didn't destroy or cripple any ships, and a 1-way temporal anomaly that took about 1/4 of the Tereanan ships from the early 23rd century to the early 18th century and 15,000 light-years from Earth.
The ships that were caught in the anomaly set up a new home planet. In the mid 23rd century, the Tereanans that were from the anomaly came back to Earth and caused quite the stir between the 2 Tereanan factions and the Federation. As of the late 23rd century, the Tereanan empire was finally united with itself and a network was set up to keep it united.
Because of the Temporal anomaly, the Tereanans gained some territory in the Beta and Gama quadrants, but most of the Tereanan territory was in the Alpha Quadrant until the Borg and Dominion came onto the scene. Now, just over 50% of Tereanan space is in the Delta and Gama quadrants. The remaining territory is mostly in the Alpha quadrant with some in the Beta Quadrant. But the Tereanans stayed out of most conflicts between the Federation and other factions. Until the Klingons attacked Deep Space 9.
Here's the Tereanan alliance during the Dominion and Borg wars. The Tereanans send about 100 ships into the Delta quadrant in 2368 and they arrived in 2371 and immediately built shipyards, ships, stations, and weapons.
ALLIES
Federation
Romulan
ENEMIES
Dominion
Breen
Klingon - They openly attacked Deep Space Nine with a large armada.
Borg
Cardassians
The Tereanans were only really threatened by the Breen. The Tereanans hit the Breen star with a low-yield singularity torpedo after the Breen attacked Earth. The Federation didn't like that decision and the Breen stepped up their attacks on the Tereanans, but eventually surrendered. After the war, the Tereanans helped the Breen recover and used a series of micro-trilithium detonations on Breen's star to reverse the effects of the singularity torpedo. That was the first step in the Tereanan recovery efforts for the Breen.
The Tereanans found allies during their conflict with the Borg. Species 8472. However, Species 8472 withdrew from the galaxy and the Tereanans were left to continue the war by themselves. In 2377, the war ended because of the theoretical destruction of the collective. The Tereanans immediately captured 12 derelict Borg vessels.
The Klingons were forced to surrender to the Tereanans during the Dominion war. Although the Klingons did not surrender to the Dominion, the Tereanans now treated the Klingons as allies. The war had gone about half way through when the Klingons surrendered and the Tereanans began recovery efforts.
Although the Cardassians switched sides during the war, the Tereanans still considered them an enemy, however, the Breen was the greater threat. For the most part, the Tereanans never fired upon the Cardassians during the war. After the Dominion war, the Tereanans assisted the Federation in the Cardassian recovery efforts.
The Tereanans sent hundreds of ships into the Gama quadrant a couple months before the wormhole was destroyed. The war continued in the Gama quadrant for a few years after it ended in the Alpha quadrant. The Dominion eventually surrendered in 2379. After the war, the Tereanans provided protection for the Dominion and started recovery efforts.
As you can see, the Tereanans were very aggressive during the Dominion war. However, after each instance (excluding the Borg), the Tereanans immediately began recovery efforts for each faction that the Tereanans defeated.
posted on March 1st, 2011, 7:22 pm
ENEMIES
Dominion
Breen
Klingon - They openly attacked Deep Space Nine with a large armada.
Borg
Cardassians
Errm.. why's DS9 important for a faction that wasn't mentioned on DS9 at all?^^
And what do the Tereaneans need the wormhole for if they can travel at transwarp-like speeds?
After the war, the Tereanans provided protection for the Dominion and started recovery efforts.
After being totally agressive that's a quite unconvincing change of mind... Considering that the federation for example was on the defensive most of the war, and even the Klingons got kicked back from the frontlines.
posted on March 1st, 2011, 7:59 pm
Last edited by Anonymous on March 1st, 2011, 8:21 pm, edited 1 time in total.
DS9 was a Federation station. The Tereanans are allies with the Federation. Because of the Klingons attack on the Tereanan allies, it was enough to provoke the Tereanans to war. The Tereanans never used the wormhole. They used their transwarp drive to attack the Dominion from within Dominion space.
I'm having problems with the hardpoint tools. I can't seem to get it to let me re assign the hierarchy of the objects.
UPDATE:
Whenever I use the assimsoft hardpoint tool on a .MOD file, it doesn't let me access the hierarchy. Whenever I use it on a .SOD file, it only shows me one hardpoint. What am I doing wrong?
I'm having problems with the hardpoint tools. I can't seem to get it to let me re assign the hierarchy of the objects.
UPDATE:
Whenever I use the assimsoft hardpoint tool on a .MOD file, it doesn't let me access the hierarchy. Whenever I use it on a .SOD file, it only shows me one hardpoint. What am I doing wrong?
posted on March 22nd, 2011, 10:07 pm
Okay, the ship value results are in for this vessel. For the offensive value, don't count the rear torpedo launchers and the value is only 533.
When the vessel is built/refitted with Neutronium Armor Plating, it brings the defensive value up to 2701. Don't worry, there's a 30% drop in speed because of this. Hull regeneration rate will drop another 85%. So don't let the hull take any damage or you'll spend forever repairing it. After the refit, the repair rate for the hull will be 1.453. Hull strength will be at 83250 but subsystem strength will not be affected.
Each torpedo launcher will alternate targets with each shot with the forward launchers firing at least one shot at the primary target per volley. The rear torpedo launcher does not fire at the main target. The phasers can fire at up to 8 targets at once with at least one of the beams hitting the main target per shot.
Bottom line, do not let any player get to the point where they can build this vessel. If it wasn't for the shields, the vessel would match a tactical cube in defensive value. But as a result of the shields, the vessel slightly outmatches the cube in every area.
Any ideas on how to counter this thing with the other factions besides not letting the Tereanans get that high on the techtree? Could the multi-targeting abilities be used against the ship? I know that the sides, top, and bottom of the ship cannot be reached by the torpedoes, so perhaps that can be exploited as well.
- Code: Select all
553/933 Offensive Value
648 Defensive Value
533 System Value
Hull 8325 79.739 (-88% Rate for size and armor thickness)
Shields 12416 163.569
Special 18720 156.000
Subsystems 2198
2x Phasers:
80 Damage Each
2.25 Delay Each
4x Forward Torpedo Launchers
100 Damage Each
2 Average Delay Each
4 Volley Size
4x Rear Torpedo Launchers
100 Damage Each
2 Average Delay Each
4 Volley Size
When the vessel is built/refitted with Neutronium Armor Plating, it brings the defensive value up to 2701. Don't worry, there's a 30% drop in speed because of this. Hull regeneration rate will drop another 85%. So don't let the hull take any damage or you'll spend forever repairing it. After the refit, the repair rate for the hull will be 1.453. Hull strength will be at 83250 but subsystem strength will not be affected.
Each torpedo launcher will alternate targets with each shot with the forward launchers firing at least one shot at the primary target per volley. The rear torpedo launcher does not fire at the main target. The phasers can fire at up to 8 targets at once with at least one of the beams hitting the main target per shot.
Bottom line, do not let any player get to the point where they can build this vessel. If it wasn't for the shields, the vessel would match a tactical cube in defensive value. But as a result of the shields, the vessel slightly outmatches the cube in every area.
Any ideas on how to counter this thing with the other factions besides not letting the Tereanans get that high on the techtree? Could the multi-targeting abilities be used against the ship? I know that the sides, top, and bottom of the ship cannot be reached by the torpedoes, so perhaps that can be exploited as well.
posted on March 22nd, 2011, 10:47 pm
Last edited by Megadroid on March 22nd, 2011, 10:50 pm, edited 1 time in total.
TChapman500 wrote:Any ideas on how to counter this thing with the other factions besides not letting the Tereanans get that high on the techtree? Could the multi-targeting abilities be used against the ship? I know that the sides, top, and bottom of the ship cannot be reached by the torpedoes, so perhaps that can be exploited as well.
Veqlaragh spam. Also nothing is a match for the

What's the range on this thing? I'm guess greater than artillery, so that could be an issue.
Someone nerf the Veqlaragh, this is unfair on the Tereanans.
Edit - spelt Tereanans wrong I'M SORRY
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