Mountshining III Class (Tereanan Empire)

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posted on February 28th, 2011, 8:29 pm
I've completed the modeling phase of the Tereanan Mountshining III Class starship for the Tereanan Empire mod.  The vessel's length is 16% longer than a Borg cube and the wingspan is 58% wider than a Borg cube.

It has a total of 50 phaser strips that fire the phasers in a state of chroniton flux, accompanied by a subspace field, together going through the shields and armor of any vessel and dealing the damage from inside the vessel.

There are a total of 8 chroniton torpedo launchers, 4 in the front, and 4 in the rear.  Each torpedo is in a state of chroniton flux and emits a subspace field around itself to deal maximum damage to the inside of the ship.

There is a singularity torpedo launcher in the front and rear of the ship that fires a high-yield singularity torpedo.  This artillery weapon is extremely powerful and the yield feeds off of the power supply of the object it hits.

The 4 deflector dishes do various tasks.  From firing high-powered chroniton pulses to disrupting the interface on Borg vessels, to disabling subsystems or enhancing the ships shields and/or sensors

The ship has 4 warp nacelles can propel the ship up to a speed of 2100+C without the transwarp drive being operational.  With Transwarp, the ship can travel the entire length of the galaxy in about 15 months.

The ship has Level 7 redundancy on every subsystem and 240 singularity power cores.  It can ram just about any vessel without loosing it's shields.  It can also withstand a singularity detonation with the proper shield modulations.  When shields are at maximum, they are impenetrable.  The vessel's armor allows the vessel to remain in combat even when the shields are down.

The vessel is equipped with multi-targeting scanners and can fire at up to 8 targets at once using phasers with extra damage going to the primary target.  The multi-targeting scanners can have each torpedo hit a different target and each tube fires in volleys of 4.  The rear tubes do not target the same targets as the front tubes.

In a game, you should expect to see this ship around the same time you'd expect a Borg player to be building a cube.  Except, if this ship is built, the cube is far too late.

I would like some help on the textures.  I got a basic template texture made, which is the one you see in the screenshot, but I would like something that makes the ship a bit more realistic.  Let me know if you are interested in texturing the vessel and I'll send you a PM with the texture and model.

Attachments

ter_mountshining.PNG
posted on February 28th, 2011, 8:34 pm
wow it sounds like a ridiculously op god ship. presumably able to handle several cubes, but available at the same time  :blink:

it looks like a giant coffin, which is apt, as it sounds like a floating cannon and bringer of death to all.
posted on February 28th, 2011, 9:05 pm
Last edited by Anonymous on February 28th, 2011, 9:08 pm, edited 1 time in total.
Most Tereanan ships are box-shaped with a wing on the back that has some sort of design to it.

It's designed to handle any threat.  Without special weapons research, you only have the chroniton phasers and chroniton torpedoes.

Initially, the Tereanan's can't build any ships because they start with one constructor, and no starbase, no scout, and an average ship/station resource usage of 1 dilithium/10 tritanium.  So while the Tereanans are just starting up their economy, you should already have your first shipyard built.  Research averages about 1 dilithium/5 tritanium.

Plus, if another battleship class is built before hand, the player probably won't have the resources required to build the Mountshining III class starship.  The other battleship option cannot match a cube alone, or can barely match a cube.  If you build one of those, you won't have enough resources to build a Mountshining III Class vessel.
posted on February 28th, 2011, 9:22 pm
Last edited by RedEyedRaven on February 28th, 2011, 9:24 pm, edited 1 time in total.
TChapman500 wrote:Plus, if another battleship class is built before hand, the player probably won't have the resources required to build the Mountshining III class starship.  The other battleship option cannot match a cube alone, or can barely match a cube.  If you build one of those, you won't have enough resources to build a Mountshining III Class vessel.


240 singularity cores and 50 phasers (which appear to be working with rotating frequencies with having power for almost infinite configurations then) cannot match a cube alone...? Would this thing even take the risk of getting shields lower than 90%? 240 singularity cores should make it possible to have a shield recharge off every scale in the alpha quadrant...


System value: 999999, and just don't mention o- and d-values...


Myles is actually right: From the description you posted in your starting post, this ship has to be an 'op god'.
posted on February 28th, 2011, 9:52 pm
RedEyedRaven wrote:240 singularity cores and 50 phasers (which appear to be working with rotating frequencies with having power for almost infinite configurations then) cannot match a cube alone...?...

I was talking about a different battleship class which couldn't match a cube.

There will be two other battleship options with more "reasonable" firepower.  The Hammer Class battleship, which can probably take a sphere out alone, and the Jerusalem Class battleship, which is a risky gamble against a cube.

The Mountshining III class means the game is over.  I'm exporting the ship to Fleet Operations now, so we should be able to see what the vessel's values are.  Probably within the next day or so, I'll have some results.
posted on February 28th, 2011, 10:27 pm
Have fun balancing that beast of a ship....
posted on February 28th, 2011, 10:32 pm
The balance will come in how hard it is to get your ship building started.  You'll start out with 1 constructor, no starbases, no scouts.  And the standard 4000/2000/500 dilithium/tritanium/supply with stations and ships costing about 10 times more tritanium than dilithium.
posted on February 28th, 2011, 10:41 pm
TChapman500 wrote:The balance will come in how hard it is to get your ship building started.  You'll start out with 1 constructor, no starbases, no scouts.  And the standard 4000/2000/500 dilithium/tritanium/supply with stations and ships costing about 10 times more tritanium than dilithium.


When stations cost about 10 times more tritanium than dilithium, you wouldn't even be able to build a mining station then... No mining station costs less than 300 dilithium, so even 3000 tritanium would be impossible.

Not even the usually tritanium-heavy Borg are that expensive.
posted on February 28th, 2011, 10:44 pm
IMO any ship that can not be destroyed is overpowered and from your description this one cant be. So i think that your ship is overpowered but w/e its your mod.
posted on February 28th, 2011, 11:34 pm
The Tereanans don't use that much dilithium during construction.  Probably about 1/5 to 1/10 the amount of dilithium that is normally used in construction.  What's really going to hurt is having to build the Support Yard, one of the Economy Extensions, and the Tritanium Replicator up.

PS:  The Support Yard can only build mining and construction ships, repair ships, scouts, and drones.  Nothing other than scouting and mining defense that is broken through easily if it's not maintained.

If you don't build the Tritanium Replicator first, you will most likely not have enough resources to build it later.  In which case, it'll be a whole lot harder (if not impossible) to get the needed tritanium.  You'll spend around 3100 tritanium getting your economy running if you build your Support Yard Scouting Module, the scout and second construction ship.  Around 2400 tritanium if you don't build the second construction ship, scouting module, or scout.
posted on February 28th, 2011, 11:42 pm
So basically the only way to beat the Tereanan as another race is to rush right away probably with a yard rush just to win against them.... fun
posted on February 28th, 2011, 11:54 pm
You do have the advantage at the start by being able to complete the first shipyard before the Tereanans can start on their first shipyard.  It'll take a Tereanan player about 3 minutes to get their economy up.  They can't build anything else until that happens.  By that time, everyone except the Borg will have at least one vessel out.  While the Tereanan player will not even have their first shipyard built.
posted on March 1st, 2011, 1:22 am
so rushing is the only way?  :thumbsup:
posted on March 1st, 2011, 1:34 am
Last edited by redmanmark86 on March 1st, 2011, 1:37 am, edited 1 time in total.
That is the most rediculous description i have ever read in my life for a ship ever ever ever... from your previous past posts it is clear you have an addiction to making units over powered or super units which are just unrealistic even for a made up race... i mean come on, it is bigger than a cube? can fire on 8 targets? basically can't be hurt as if it wanted to it could just ram every ship without dying so why even have weapons???

Also i can texture pretty well but it would take a lot of work to make that bunch of rectangles (some chamfered) to actually look good and like the power beast you described...

I am going to give you some advice, why don't you focus on learning one skill at a time and getting good at it instead of embarking on loads of different projects at exactly the sametime????

For instance, first i learned .odfs... then i learned .aips and so on, then i moved on model making and texturing, which alone take months to get any decent at and i had guidance from some top model makes on the BC and Legacy Scene...

P.S. I could make something better than that in 30 minutes just using the tools in 3Ds Max like splice and model merge and drawing directly on the shape and then extruding in out, and bevelling... Take time to learn the model program for a week or two and i promise you will produce something better than that and learned some important skills...
posted on March 1st, 2011, 1:59 am
Last edited by Anonymous on March 1st, 2011, 2:02 am, edited 1 time in total.
Well, you could probably get away with building up a small to medium-sized fleet.  Since the Tritanium Replicator can't keep up with the demand, it'll take an additional 5.5 minutes for the replicator to replicate enough Tritanium to build a yard if you don't upgrade it.  If you fully upgrade the replicator, it'll only take an additional 3.9 minutes.

Without upgrading the replicator, it'll take a total of about 8.5 minutes to get your mining up and replicate enough Tritanium to build your first shipyard.  With the replicator fully upgraded, it'll only take about 6.9 minutes to get your mining up and replicate enough Tritanium to build your first shipyard.  Plus about another minute for the shipyard to be completed.  That's without building the Support Yard Scouting module, the scout ship, and the extra construction ship.  In that time, with the constructor putting out a turret every 5 minutes, the Tereanan player will only have two turrets up, which should equal about 1/4 of a starbase.

Rushing probably is the only way.  Target the tritanium replicator and you can just about shut down the Tereanan player.  Forever!  The two turrets will probably finish off your fleet afterwards, but the Tereanan's wouldn't be able to build anything else.




Well, no ship is invincible.  If you manage to take out the shields, you'll only have a tactical-cubes worth of hitpoints to deal with and a hull that can't be repaired very quickly.

Well, maybe once I get a few projects done, some of my other projects will go more quickly.  I'm making pretty good progress on the Newport News Speedway and NASCArFactor.  What happened is basically, I found out how easy it was to build a track, then I started a few of them at the same time, then started a few more projects for the racing simulators, then I started on some phpBB mods, then I found STA2 and FleetOps.  I'm already aware that I'm in over my head, but right now, there's nothing I can do about it.

I can't afford 3DS Max.  I optimized the number of polygons as much as I could.  Somehow, I managed to map the entire vessel with one texture.  I'm currently hardpointing it.  Plus, I need to re-texture the warp nacelles.  They're off by 1 pixel on only 2 vertices per nacelle.




PS:  The Battle Cube can take out a Mountshining III Class vessel alone.  The Battle Barge can take out the Battle Cube alone.
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