Fleet Operations: Tactical Maneuvers
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posted on November 19th, 2024, 12:25 pm
Hm, found a new bug.
Starbase at penultimate level, 200 offence:
The final level promises +200 offence, but after the upgrade it is only 320 offence. Either the description is wrong or the values are not correctly adjusted by the upgrade:
Starbase at penultimate level, 200 offence:
- flops-starbase-1.jpg (72.79 KiB) Viewed 578 times
The final level promises +200 offence, but after the upgrade it is only 320 offence. Either the description is wrong or the values are not correctly adjusted by the upgrade:
- flops-starbase-2.jpg (84.48 KiB) Viewed 578 times
posted on November 21st, 2024, 2:55 am
Ah, the refit tooltip is correct: it's the mid-tier Starbase which shows too much Offense. The real Offense value is 120, plus the 80 Fighter Offense.
Fixed in the next version, thanks!
Fixed in the next version, thanks!
posted on November 21st, 2024, 10:09 am
Phew, okay - but then I have to criticise the massively higher costs for the Starbase and its upgrades, as they currently cost far too many resources, including upgrades.
I also have the impression that the BORG are extremely strong with the new version - too strong.
I also have the impression that the BORG are extremely strong with the new version - too strong.
posted on January 5th, 2025, 2:06 pm
New crash, error report attached.
Attachments
- flops-crash3.jpg (133.12 KiB) Viewed 243 times
- flops-crash2.jpg (115.56 KiB) Viewed 243 times
- flops-crash.jpg (427.1 KiB) Viewed 243 times
posted on February 3rd, 2025, 3:29 pm
I have now tested the new version and there was a crash when upgrading the streamrunner class to Veteran. Apart from that, things have looked pretty good so far.
General: Will updates no longer be posted here? I only discovered the new version by chance.
General: Will updates no longer be posted here? I only discovered the new version by chance.
posted on February 4th, 2025, 5:10 am
Sorry about that, I'm planning to continue updating here but I did miss this version. Here's the changelog:
Version 5.0.7 was a long time coming, and contains a large amount of polish. Much of the back-end code was modified to make things run more smoothly. Ship and AI behavior has been improved, and a number of ships receive bonuses against small or large enemies. Mixed-tech ships in particular are being balanced against each other.
5.0.7 changelog
Engine updates (by Jan_B)
-fixed AI behavior causing them to build the same ship over and over sometimes
-fightercraft can now follow their mothership through wormholes
-cloaked ships given an attack command on enemies out of range will decloak when in range
--Affects AI behavior, causing them to leave cloaked fleets left often
-player-controlled ships no longer autocast Holding Beam, Auto-Assimilator, or Transporter Assault
--Dominion Veterans (which are troopships) gain Transporter Assault ability
Passives reworked
-AAP now provides defense boost vs Short range and low Offense
-Tactical Plates provide greater defense boost vs low Offense
-HDSG now provides defense boost vs Long range and high Offense
-Bastion Shields now provide greater defense boost vs high Offense
-FTC now provides damage boost vs Short range and low Defense
-Black-Ops configuration provides greater damage boost vs low Defense (Not yet implemented)
-TWA now provides damage boost vs Long range and high Defense
-AP Weapons provides greater damage boosts vs high Defense
(NOTE: Bastion Shields previously resisted low Offense like Tactical plates)
Bugfixes
-fixed crash when promoting Excelsior to Veteran
-fixed crash when Vutpa with Borg tech reaches Rank 2
-fixed Ambassador unable to become Veteran
-fixed Galaxy not getting its damage bonus vs Long range
-fixed Kahless Station with Heavy Weaponry not dealing full damage
-fixed Sang with Dominion tech damage way too high
-fixed Singularity Transmitter not giving full power to Mogai/Fakairu built with Supply Depot
-fixed Norexan weapon tooltips being switched
-fixed Multi-Purpose Weapons having no cooldown
-fixed various bugs with Tavara not refitting properly
Balance
-All Starbases' northern footprint reduced by 1 square
-Service Contract research no longer required for allies to use repair yards
-Reduced cost of all Ultimate starbase upgrades
-Reduced Di cost, increased Tri cost of many Mixed-Tech variants, especially early-game ships
-greatly reduced cost of A-26 Bomber with Borg tech and removed firing arc restriction
-increased speed of Avalon 70>90
-reduced cost of Field Yard Center Extension (Kbeajq) 150/150 > 100/100
-reduced cost of Field Yard Special Forces Extension 200/200 > 150/150
-Taqroja's 20% cost reduction now applies to Shuvak
-Taqroja's +2 Offense bonus now applies to Chargh
-Chargh's Veteran Passive changed from War Impulse Engines to Condensed Proton Warhead
-Reduced damage bonus of Armor Penetrating Warheads passive from 25%/50% to 15%/30%
-Condensed Proton Warhead (Susa, Sang, Chargh, Veqlaragh Veteran passive) changed:
--area reduced, damage reduced 60>40
--no longer deals direct hull damage
--no longer limited to 8 targets
-Multi-Targeting Disruptor Energy Cost increased 100>120, Cooldown reduced 10>7s
-increased cost of Warbird Yard 1000/500 > 1200/600
-reduced cost of Talshiar Academy 800/800 > 600/600
Progress
-large number of Mixed-tech variant changes
Version 5.0.7 was a long time coming, and contains a large amount of polish. Much of the back-end code was modified to make things run more smoothly. Ship and AI behavior has been improved, and a number of ships receive bonuses against small or large enemies. Mixed-tech ships in particular are being balanced against each other.
5.0.7 changelog
Engine updates (by Jan_B)
-fixed AI behavior causing them to build the same ship over and over sometimes
-fightercraft can now follow their mothership through wormholes
-cloaked ships given an attack command on enemies out of range will decloak when in range
--Affects AI behavior, causing them to leave cloaked fleets left often
-player-controlled ships no longer autocast Holding Beam, Auto-Assimilator, or Transporter Assault
--Dominion Veterans (which are troopships) gain Transporter Assault ability
Passives reworked
-AAP now provides defense boost vs Short range and low Offense
-Tactical Plates provide greater defense boost vs low Offense
-HDSG now provides defense boost vs Long range and high Offense
-Bastion Shields now provide greater defense boost vs high Offense
-FTC now provides damage boost vs Short range and low Defense
-Black-Ops configuration provides greater damage boost vs low Defense (Not yet implemented)
-TWA now provides damage boost vs Long range and high Defense
-AP Weapons provides greater damage boosts vs high Defense
(NOTE: Bastion Shields previously resisted low Offense like Tactical plates)
Bugfixes
-fixed crash when promoting Excelsior to Veteran
-fixed crash when Vutpa with Borg tech reaches Rank 2
-fixed Ambassador unable to become Veteran
-fixed Galaxy not getting its damage bonus vs Long range
-fixed Kahless Station with Heavy Weaponry not dealing full damage
-fixed Sang with Dominion tech damage way too high
-fixed Singularity Transmitter not giving full power to Mogai/Fakairu built with Supply Depot
-fixed Norexan weapon tooltips being switched
-fixed Multi-Purpose Weapons having no cooldown
-fixed various bugs with Tavara not refitting properly
Balance
-All Starbases' northern footprint reduced by 1 square
-Service Contract research no longer required for allies to use repair yards
-Reduced cost of all Ultimate starbase upgrades
-Reduced Di cost, increased Tri cost of many Mixed-Tech variants, especially early-game ships
-greatly reduced cost of A-26 Bomber with Borg tech and removed firing arc restriction
-increased speed of Avalon 70>90
-reduced cost of Field Yard Center Extension (Kbeajq) 150/150 > 100/100
-reduced cost of Field Yard Special Forces Extension 200/200 > 150/150
-Taqroja's 20% cost reduction now applies to Shuvak
-Taqroja's +2 Offense bonus now applies to Chargh
-Chargh's Veteran Passive changed from War Impulse Engines to Condensed Proton Warhead
-Reduced damage bonus of Armor Penetrating Warheads passive from 25%/50% to 15%/30%
-Condensed Proton Warhead (Susa, Sang, Chargh, Veqlaragh Veteran passive) changed:
--area reduced, damage reduced 60>40
--no longer deals direct hull damage
--no longer limited to 8 targets
-Multi-Targeting Disruptor Energy Cost increased 100>120, Cooldown reduced 10>7s
-increased cost of Warbird Yard 1000/500 > 1200/600
-reduced cost of Talshiar Academy 800/800 > 600/600
Progress
-large number of Mixed-tech variant changes
posted on February 6th, 2025, 12:52 pm
Dragi wrote:I have now tested the new version and there was a crash when upgrading the streamrunner class to Veteran. .
Same problem with the Teutoburg.
posted on February 7th, 2025, 7:19 am
Version 4.0.8 is now live. I fixed the crash bug when warp-ins became Veterans!
https://www.moddb.com/mods/fleet-operat ... nloadsform
5.0.8 Changelog
Turret Stats Redo
Dodecahedron Relay
-old: 50/100/60
-new: 80/80/60
Dominion Phaser Sentry
-old: 34/40/20, cost 247/97
-new: 40/40/20, cost 300/60, multitargeting 2 (1.4x DPS)
Perimeter
-old: 80/100/50, cost 786/312
-new: 80/80/50, cost 600/200
Heavy Perimeter
-old: 100/130/60, cost 1386/712, disable immune
-new: 120/120/50, cost 1200/600, disable immune
Pulse Platform
-old: 36/46/20, cost 341/144, AAP (+Def vs Short)
-new: 45/35/20, cost 300/50, AAP
-Mayson: +3 Off, volley fire
Phaser Platform
-old: 42/69/30, cost 523/208
-new: 50/50/30, cost 500/150, SSEC (+Off vs Medium)
-Mayson: +5 Off, volley fire
Torpedo Platform
-old: 56/92/40, cost 911/334, SSEC, AAP
-new: 75/80/40, cost 600/300, TWA (+Off vs Long), multitargeting 2 (1.4x DPS)
-Mayson: +8 Off, spread fire (1.6x DPS)
Heavy Weapon Platform
-old: 70/80/36, cost 848/333, SSEC, Photon (1.5x DPS), damage cannot be reduced
-new: 90/70/35, cost 600/200, Photon (1.5x DPS)
Disruptor Turret (Pulse mode)
-old: 38/36/33, cost 200/50, ADAI (+Def vs Medium), 1/3 Off when unpowered
-new: 45/35/25, cost 200/50, ADAI, 1/3 Off when unpowered
Disruptor Turret (Torp mode)
-old: 48/36/33, ADAI, spread fire (1.6x DPS), 1/4 Off when unpowered
-new: 60/35/25, ADAI, spread fire (1.6x DPS), 1/4 Off when unpowered
-Mijurial: +5 Def
Singularity Transmitter
-no change: 0/60/30, cost 400/300, powers turrets
-Mijurial: +10 Def
Bugfixes
-fixed crash when any Federation warp-in becomes Veteran
-fixed Tactical Weapon Arrays not giving bonus damage vs Long range
-fixed Fast Tracking Computers not giving bonus damage vs Cube
-fixed Mayson Torpedo Platform not getting Quantum stats (bonus vs Battleship, penalty vs Destroyer)
-fixed Excelsior II with Klingon tech not getting Armor Piercing bonus during Guided Quantums
-fixed Officer-rank Neghvar torpedo firing too slowly
Balance
-changed Armor Piercing Torpedoes to Armor Piercing Weapons, affects all weapon types (affects Excelsior II with Klingon tech)
-Federation Platform now requires both Antares Yard and Starfleet Engineering (previously Antares Yard)
-increased Martok's yard cost reduction from 10% to 20% again
-reduced cost of Imperial yard 1000/500>800/400
-reduced build strength of Imperial yard 11>9
-reduced build cost of Negh'var
Progress
-Negh'var with Romulan tech gains Refractive Burst (Accelerates for 6 seconds, then fires an AoE engine disable)
Map Editor
-Organized and labeled ships/stations
5.0.7 changelog
Engine updates (by Jan_B)
-fixed AI behavior causing them to build the same ship over and over sometimes
-fightercraft can now follow their mothership through wormholes
-cloaked ships given an attack command on enemies out of range will decloak when in range
--Affects AI behavior, causing them to leave cloaked fleets left often
-player-controlled ships no longer autocast Holding Beam, Auto-Assimilator, or Transporter Assault
--Dominion Veterans (which are troopships) gain Transporter Assault ability
Passives reworked
-AAP now provides defense boost vs Short range and low Offense
-Tactical Plates provide greater defense boost vs low Offense
-HDSG now provides defense boost vs Long range and high Offense
-Bastion Shields now provide greater defense boost vs high Offense
-FTC now provides damage boost vs Short range and low Defense
-Black-Ops configuration provides greater damage boost vs low Defense (Not yet implemented)
-TWA now provides damage boost vs Long range and high Defense
-AP Weapons provides greater damage boosts vs high Defense
(NOTE: Bastion Shields previously resisted low Offense like Tactical plates)
Bugfixes
-fixed crash when promoting Excelsior to Veteran
-fixed crash when Vutpa with Borg tech reaches Rank 2
-fixed Ambassador unable to become Veteran
-fixed Galaxy not getting its damage bonus vs Long range
-fixed Kahless Station with Heavy Weaponry not dealing full damage
-fixed Sang with Dominion tech damage way too high
-fixed Singularity Transmitter not giving full power to Mogai/Fakairu built with Supply Depot
-fixed Norexan weapon tooltips being switched
-fixed Multi-Purpose Weapons having no cooldown
-fixed various bugs with Tavara not refitting properly
Balance
-All Starbases' northern footprint reduced by 1 square
-Service Contract research no longer required for allies to use repair yards
-Reduced cost of all Ultimate starbase upgrades
-Reduced Di cost, increased Tri cost of many Mixed-Tech variants, especially early-game ships
-greatly reduced cost of A-26 Bomber with Borg tech and removed firing arc restriction
-increased speed of Avalon 70>90
-reduced cost of Field Yard Center Extension (Kbeajq) 150/150 > 100/100
-reduced cost of Field Yard Special Forces Extension 200/200 > 150/150
-Taqroja's 20% cost reduction now applies to Shuvak
-Taqroja's +2 Offense bonus now applies to Chargh
-Chargh's Veteran Passive changed from War Impulse Engines to Condensed Proton Warhead
-Reduced damage bonus of Armor Penetrating Warheads passive from 25%/50% to 15%/30%
-Condensed Proton Warhead (Susa, Sang, Chargh, Veqlaragh Veteran passive) changed:
--area reduced, damage reduced 60>40
--no longer deals direct hull damage
--no longer limited to 8 targets
-Multi-Targeting Disruptor Energy Cost increased 100>120, Cooldown reduced 10>7s
-increased cost of Warbird Yard 1000/500 > 1200/600
-reduced cost of Talshiar Academy 800/800 > 600/600
Progress
-large number of Mixed-tech variant changes
https://www.moddb.com/mods/fleet-operat ... nloadsform
5.0.8 Changelog
Turret Stats Redo
Dodecahedron Relay
-old: 50/100/60
-new: 80/80/60
Dominion Phaser Sentry
-old: 34/40/20, cost 247/97
-new: 40/40/20, cost 300/60, multitargeting 2 (1.4x DPS)
Perimeter
-old: 80/100/50, cost 786/312
-new: 80/80/50, cost 600/200
Heavy Perimeter
-old: 100/130/60, cost 1386/712, disable immune
-new: 120/120/50, cost 1200/600, disable immune
Pulse Platform
-old: 36/46/20, cost 341/144, AAP (+Def vs Short)
-new: 45/35/20, cost 300/50, AAP
-Mayson: +3 Off, volley fire
Phaser Platform
-old: 42/69/30, cost 523/208
-new: 50/50/30, cost 500/150, SSEC (+Off vs Medium)
-Mayson: +5 Off, volley fire
Torpedo Platform
-old: 56/92/40, cost 911/334, SSEC, AAP
-new: 75/80/40, cost 600/300, TWA (+Off vs Long), multitargeting 2 (1.4x DPS)
-Mayson: +8 Off, spread fire (1.6x DPS)
Heavy Weapon Platform
-old: 70/80/36, cost 848/333, SSEC, Photon (1.5x DPS), damage cannot be reduced
-new: 90/70/35, cost 600/200, Photon (1.5x DPS)
Disruptor Turret (Pulse mode)
-old: 38/36/33, cost 200/50, ADAI (+Def vs Medium), 1/3 Off when unpowered
-new: 45/35/25, cost 200/50, ADAI, 1/3 Off when unpowered
Disruptor Turret (Torp mode)
-old: 48/36/33, ADAI, spread fire (1.6x DPS), 1/4 Off when unpowered
-new: 60/35/25, ADAI, spread fire (1.6x DPS), 1/4 Off when unpowered
-Mijurial: +5 Def
Singularity Transmitter
-no change: 0/60/30, cost 400/300, powers turrets
-Mijurial: +10 Def
Bugfixes
-fixed crash when any Federation warp-in becomes Veteran
-fixed Tactical Weapon Arrays not giving bonus damage vs Long range
-fixed Fast Tracking Computers not giving bonus damage vs Cube
-fixed Mayson Torpedo Platform not getting Quantum stats (bonus vs Battleship, penalty vs Destroyer)
-fixed Excelsior II with Klingon tech not getting Armor Piercing bonus during Guided Quantums
-fixed Officer-rank Neghvar torpedo firing too slowly
Balance
-changed Armor Piercing Torpedoes to Armor Piercing Weapons, affects all weapon types (affects Excelsior II with Klingon tech)
-Federation Platform now requires both Antares Yard and Starfleet Engineering (previously Antares Yard)
-increased Martok's yard cost reduction from 10% to 20% again
-reduced cost of Imperial yard 1000/500>800/400
-reduced build strength of Imperial yard 11>9
-reduced build cost of Negh'var
Progress
-Negh'var with Romulan tech gains Refractive Burst (Accelerates for 6 seconds, then fires an AoE engine disable)
Map Editor
-Organized and labeled ships/stations
5.0.7 changelog
Engine updates (by Jan_B)
-fixed AI behavior causing them to build the same ship over and over sometimes
-fightercraft can now follow their mothership through wormholes
-cloaked ships given an attack command on enemies out of range will decloak when in range
--Affects AI behavior, causing them to leave cloaked fleets left often
-player-controlled ships no longer autocast Holding Beam, Auto-Assimilator, or Transporter Assault
--Dominion Veterans (which are troopships) gain Transporter Assault ability
Passives reworked
-AAP now provides defense boost vs Short range and low Offense
-Tactical Plates provide greater defense boost vs low Offense
-HDSG now provides defense boost vs Long range and high Offense
-Bastion Shields now provide greater defense boost vs high Offense
-FTC now provides damage boost vs Short range and low Defense
-Black-Ops configuration provides greater damage boost vs low Defense (Not yet implemented)
-TWA now provides damage boost vs Long range and high Defense
-AP Weapons provides greater damage boosts vs high Defense
(NOTE: Bastion Shields previously resisted low Offense like Tactical plates)
Bugfixes
-fixed crash when promoting Excelsior to Veteran
-fixed crash when Vutpa with Borg tech reaches Rank 2
-fixed Ambassador unable to become Veteran
-fixed Galaxy not getting its damage bonus vs Long range
-fixed Kahless Station with Heavy Weaponry not dealing full damage
-fixed Sang with Dominion tech damage way too high
-fixed Singularity Transmitter not giving full power to Mogai/Fakairu built with Supply Depot
-fixed Norexan weapon tooltips being switched
-fixed Multi-Purpose Weapons having no cooldown
-fixed various bugs with Tavara not refitting properly
Balance
-All Starbases' northern footprint reduced by 1 square
-Service Contract research no longer required for allies to use repair yards
-Reduced cost of all Ultimate starbase upgrades
-Reduced Di cost, increased Tri cost of many Mixed-Tech variants, especially early-game ships
-greatly reduced cost of A-26 Bomber with Borg tech and removed firing arc restriction
-increased speed of Avalon 70>90
-reduced cost of Field Yard Center Extension (Kbeajq) 150/150 > 100/100
-reduced cost of Field Yard Special Forces Extension 200/200 > 150/150
-Taqroja's 20% cost reduction now applies to Shuvak
-Taqroja's +2 Offense bonus now applies to Chargh
-Chargh's Veteran Passive changed from War Impulse Engines to Condensed Proton Warhead
-Reduced damage bonus of Armor Penetrating Warheads passive from 25%/50% to 15%/30%
-Condensed Proton Warhead (Susa, Sang, Chargh, Veqlaragh Veteran passive) changed:
--area reduced, damage reduced 60>40
--no longer deals direct hull damage
--no longer limited to 8 targets
-Multi-Targeting Disruptor Energy Cost increased 100>120, Cooldown reduced 10>7s
-increased cost of Warbird Yard 1000/500 > 1200/600
-reduced cost of Talshiar Academy 800/800 > 600/600
Progress
-large number of Mixed-tech variant changes
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