Achilles special weapon

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
1, 2, 3
posted on July 19th, 2009, 1:32 am
ok, well, I may have figured it out by useing the shot delay feature that the descent photon uses.  I wanted to make it a passive weapon, but I don't think it is possible.
posted on July 19th, 2009, 1:38 am
I'm little confused as to what you're wanting.  You want it to be a special weapon that's passive?  I'd try finding out how the Phalanx or the decent uses their timer.  I still think that's the only way to get what you want.
posted on July 19th, 2009, 1:50 am
Ah, yes, that it what I am doing.  I wanted it to be passive, but then again, I don't think it would work.  It is fine though, I think it is working.  Thanks for your help guys.
posted on July 19th, 2009, 2:51 am
Ok, one last last question.  Can you make a passive weapon that requires reaserch?
posted on July 19th, 2009, 2:52 am
to make it use timer just set the max special energy to match how much special energy the ship has....refer to my first post i think....a good example is the descents sheild reset abilty as it uses the timer.

Also what exactly are u looking for?

Are you looking for a mutitargeting special torpedo salvo or just 8 shots fired directly at a single target?
posted on July 19th, 2009, 6:19 pm
ok, at the moment it is a regular passive torpedo that fires 8 shots at a ship, then pauses for a while, then does it again.

What I want it to do is require reaserch, but still have it remain passive.  Is this possible?
posted on July 19th, 2009, 6:32 pm
So it's a conventional weapon, just like a phaser or whatever, and fires 8 shots at one ship after it's researched.  Basically an additional weapon that's simply added.  One thing you could look at is tachyon detection for sensor stations or the Dominion's hyperspace sensor or perimeter.  Those have the ability as passive and are added later.  So maybe you can figure out how it's done there.

It would have to be in the odf already, and just not activated until the reserach is completed, and the sensors are the only things I can think of that work like that.
posted on July 19th, 2009, 7:33 pm
Yes.  Eventhough that would totally work(thanks for that Idea btw) It would require 12 odfs for the ship, plus 18 odfs for the weapons, not including 2 for the mini quantums, and 2 more for the replace weapon required to make this Idea work.  Not to mentine 12 tooltips, which are the bain of my existance.  However, I like it, and I think it will have to do, I just wish there was an easer way of doing it, but I don't think there is.

I don't know how to make apassive weapon that is unactive until reaserched, so I will have to make a replace weapon thaqt wen fired, it will replace the schilles at whatever rank it it to a new ship with the sme rank that has one more weaopn. The Quantum weapon.


Unfortunatly...This means it will take a lot longer than I thought, so it may not be finished for a long time now. 
posted on July 19th, 2009, 8:12 pm
Here's part of the odf for the Magnan phaser
specialenergycost = 100000
radius = 10.0
triggerodf = "effect_mag"
classlabel = "eventstart"
lifespan = 10
shotspeed = 999
sprite = "empty"
spriteduration = 1
shotcolor = 227
length = 0
scalevalue = 1
scalecount = 5

Here is the effect mag odf

classlabel = "trigger"
buffertime = 1
avoidme = 0
avoidanceclass = 0
animation = 1
ignoreinterface = 1
maxspecialenergy = 500
specialenergyrate = 0
weapon1 = "fedW_phalanx3A"
weaponhardpoints1 = "root"
weapon2 = "trigger_effect"
weaponhardpoints2 = "root"
invincible = 1
invalidastarget = 1
clearsfog = 0
perceivedneutral = 1


I still don't understand why you couldn't use this, but change the weapon to burst fire torpedoes and increase the base targets if you want multi targeting.  All you're doing is making an event and then setting the time it takes to recharge.  But then you know me and computers. :rolleyes:  It's probably a lot harder than I'm making it sound, since I don't know what I'm talking about in the first place. :pinch:
posted on July 19th, 2009, 8:17 pm
See there is the problem.  It is the effect SOD that is needed.  like the percise volly from the remoore it has a Grmotrecic effect that tells how the photons act.  Tells them to shoot three at a time and such.  This I don't know how to make.
posted on July 19th, 2009, 9:13 pm
what about the fed_platform_torpedo ofs?  They shoot 3 or 4 at a time and multi target, I think with the "useprimarytarget=0" command.  You could pretty much copy paste the Wfed_platform_torpedo odfs and use them.  You could just change the shotcycles and the damage, which is what I think you are trying to do.  This would allow you to hit a single target, or multiple targets if there are any.  Not sure how you tie it into research, but I'm sure there's a way.  The only other thing I can think of if you can't get that to work is make it like the romulan upgrade system, but that's a lot of odfs, too. 
posted on July 19th, 2009, 9:19 pm
That is almost just like what I did however it doesn't help.  My problem is that I want a passive ability that can be reaserched.  But your earler Idea helped, And it won't require too much work, so I think it works. 

I will write the normal 6 odfs for the achilles without the torpedo weapon.  then I will make a replace weapon that requires reserch, that wen used will activate use of the torpedo weapon,  And copt the 6 odfs and add the weapon to the copys this will allow what ever rank the ship is at it can activate the weapon and still retain its rank.  I think it will work.
posted on July 19th, 2009, 9:26 pm
Awesome.  Sounds like it will.  I'm curious as to why you want it to be passive and not a multi targeting ability like the sang's compound torpedoes.  The mini quantum barrage sounds like it would be just that. :D  I'm sure it will be cool when you're done, though! :thumbsup:
posted on July 19th, 2009, 9:29 pm
I would rather not make it multi targeting, because that isn't what the Achilles was made for.  It was made to pick off small ships, and bombard k-white facilitys.  Not takeon a fleet on its own.  That is really the only reason.  And there is no weapon if FO like it yet, And I alwayse like something new. :D  I will finish it as soon as I can, but it will take some time to write all this.
posted on July 20th, 2009, 12:39 am
oh, I forgot to say that at veteran rank, it gets a multitargeting torp, so it will half that .

Attachments

FOScreenShot_090717_162654.png
FOScreenShot_090718_224748.png
FOScreenShot_090718_224911.png
1, 2, 3
Reply

Who is online

Users browsing this forum: No registered users and 4 guests

cron