3rd avatar? I have an idea!
I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on October 20th, 2011, 9:27 pm
Last edited by Beef on October 21st, 2011, 3:51 pm, edited 1 time in total.
Hello boys!
I joined you fine gentlemen online not long ago and i have played a few games here and there, but the game in general i have been playing for more than a year.
What i have noticed is the somewhat lacking option to select an avatar after the race itself. Maybe its just me, but nevertheless i decided to at least ponder the matter. So one night i couldn't sleep (too much coffee lol), and it hit me. I got an idea on what avatars and ships could be added and I would like to share it with you and have your opinion. HERE WE GO:
FEDERATION: Admiral Catherine Janeway
STORY: Admiral Janeway has spent several years in the delta quadrant, essentially travelling home from the opposite side of the galaxy. During her travels she encountered many dangers, including several faceoff's with the borg. During her travels she survived by trading technology for supplies and for other technology as well. And the technological resources she aquired now manifests itself in the new generation of starships and stations, whose constructions were left to her care. *ROOM FOR IMPROVEMENT*
CUSTOM BUILDABLES: Starfleet defence, Excalibur Class.
STARFLEET DEFENCE: Essentially a saucer-like station with a type XV phaser at long range and a tricobalt torpedo launcher at artilery range, only defence turret that can gain experience. Its stats are 50 offensive, 50 defensive and 50 system value, It can also upgrade its shields twice and is the only station that can gain experience with an adaptive AI trait (borg technology from vinculum). Only one can be built and it costs 1200D/600TRI.
EXCALIBUR CLASS: This one I borrowed from another mod for startrek bridge commander, the ship is seen here: Deep Space Nine zerstören (link doesn't work, just paste this into youtube)
The ship is huge, just f***ing gigantic, so big that it fits barely in the large fed yard, where it is built. Only one can be built. It has 50 offensive, 100 defensive and 65 system value, an artilery range phaser and 2 tricobalt torpedo launchers. Its trait is the experimental power grid, which essentially is experimental, allowing the officers to better manage it as they become more experienced in handling the ship. So each rank gives the excalibur 5 offensive value, 10 defensive value and 5 system value. It has no specials yet untill it reaches its first gold "line" (don't know how you call it), then it gains the ability "Defensive posturing", shutting down weapons and sensors and increasing shield recharge rate by 1000%. Lasts untill canceled. Making it elite would costs 25 points so somebody should seriously think about if such a ship were to be made made elite.
AVATAR BONUS:
- Increases all stats of sabre and monsoon by 4, but their construction time is 10% longer.
- Replaces intrepid's tricobald torpedo with borg intelligent nanite warheads, nanites damage the target's weapons (red-line damage, not disable), but disables the intrepids weapons for 10 sec (can also miss like the tricobalt torp).
- Cost of starfleet engineering shield upgrades reduced by 15%.
KLINGON EMPIRE: Ambassador Worf
STORY: Ambassador Worf was raised by humans ever since the romulan empire slaughtered his parrents. He also holds the reputation of being the first klingon ever to join starfleet. Since the dominion war ended, he has pledged his service to the klingon empire as Chancelor Martok's right hand and ambassador to the federation. Since worf is an adopted brother of the martok family, he shares the house's wealth and has a small fleet under his command. Due to that fact, he is using his experience of handling starfleet shielding technology to adopt his personal fleet for greater defensive strength.
CUSTOM BUILDABLES: Chungtah' Constructor, Distruptor beam turret.
CHUNGTAH' CONSTRUCTOR: Replaces the constructor. It is essentially the same model, except that its stats are boosted by 5 points and it takes 10% longer to build.
DISTRUPTOR BEAM TURRET: Essentially a stolen copy of the cheap dominion turret. has 25 offensive value, 25 defensive value, a very large sensor radius and the graviton pulse special ability, which is pretty much a cloak detect where you have to click on the special for it to trigger. it costs 256di/150tri. Special must be researched at the armory, but the turret can be built from start.
AVATAR BONUS:
- Defensive value of all ships increased by 10%.
- Chungtah' constructor replaces the constructor.
- B'rel has ablative armor plating instead of tactical weapons arrays (i think its called that - the vs. long range thing...).
- K'vort gains ADAI instead of single stage energy conduits.
DOMINION: Alliance with cardassia (i would call this one spammers paradise
)
STORY: Thanks to Gul Dukat, cardassia has joined the dominion. As of any other dominion member, they have brought their advantages to them. What cardassians excel at is their attention to detail and their industrial efficiency, which mainly manifests in their ability to rapidly bring up a fleet if they have the resources availabe. *Much room for improvement lol*
CUSTOM BUILDABLES: Galor, Keldon
GALOR: A cheap, fast to build batlecruiser that does not need a prototype. Has only forward firing weapons, one phaser, one photon torpedo launcher. Has no specials or special traits. Its is cheap and fast to build, has 15 offensive value and 25 defensive value and 15 system value. It can be built at the small shipyard (but im not sure what would be the fair price for such a ship).
KELDON: Also a cheap, fast to build ship, but at the large shipyard. It also doesn't need a prototype, its offensive value is 15, its defensive value is 35 and has a system value of 20 has the same weapon configuration, but he can fire his torpedoes backwards. (i have the same dillema here as for the galor).
AVATAR BONUS:
- Replaces the dominion scout with the hideki. Hideki has 25% shorter sensors, same stats but short range weapons, but is built 50% faster
- Shipyards are constructed 15% faster
- Suppy gatherers carry 30 supply instead of 25
BORG: Exterminate Avatar
STORY: The borg have an obsession of sorts towards assimilation. However obession is not enough when dealing with species such as the Undine (species 8472), since they have an immunity to borg nanite assimilation procedures, so it is borg policy to exterminate whatever species they cannot assimilate. *need to polish this one a little*
CUSTOM BUILDABLES: Smallsphere, range extension module (dodecahedron)
SMALLSPHERE: It is the sphere seen in Startrek movie nr.8. It can be built at the borg starbase in addition to the probe, but it takes a grueling long time to build. Its weapon is a graviton pulse, firing 3 shots in succesion at artilery range and it is pulse weapon which means it pretty much sux at fiiring at ships but its really nasty at sieging starbases. It has 35 offensive value and 18 defensive value and no specials except the cutting beam and stuff.
As i said its takes a long time to build at the borg starbase and it costs 720di/220tri and 10 collective conections (yes, for a ship build at the borg starbase).
RANGE EXTENSION MODULE: Extends the dode's range to artilery and boosts sensors. Really works well with dode turrets, it gives 15 offensive value, but it costs more tritanium than one would care to spend...
AVATAR BONUS:
- Researching cutting beam costs one slot less
- Reduced collective connections cost for cube by 15
THE ROMULAN STAR EMPIRE: Colonel Seela (Tasha yar's daughter, i think that's her name)
STORY: Inara is the daughter of Natasha Yar, who for intents and purposes was supposed to be dead, but yet she wasn't due to some misterious unknown interdimentional incident regarding time travel. Inara is the product of an unhappy union between her mother and a romulan proconsul. Her romulan characteristics being apparent, she also inherited federation passiveness when it comes to dealing with hostile situations. *Not the best story, but believe it will do...*
CUSTOM BUILDABLES:Quantum subspace singularity transmitter, improved pulse turret
QUANTUM SUBSPACE SINGULARITY TRANSMITTER: (the name's a doozy!
) During the dominion war, the cardassians employed technology that allowed them to transmit energy to their turrets via subspace. thanks to Inara, the romulan star empire has "aquired" the same technology. This building is an optional building, building it means you can no longer have the cloaking generator or intelligence station. This building is an improved singularity transmitter that can give energy only to improved pulse turrets, but across the entire map! it costs 600di/300tri and can be built from the start!
IMPROVED PULSE TURRET: It is pretty much the same as pulse turret, but costs 10% more, can only be fed by the above mentioned building and it can only be built when the quantum subspace singularity transmitter is up and running (of course the normal singularity transmitter and turrets remain if you should by some miracle need them).
AVATAR BONUS:
- Cloaking times reduced by 0,5 seconds, but cloaked ships have sensor range -25%
- If the Quantum subspace singularity transmitter is built, the tavara can benefit from it but only at 50% efficiency. (very good if tavara becomes elite)
- +1 defensive value for all ships. (im not sure if its even worth adding... but boosts early game a little)
I WOULD LIKE TO THANK YOU ALL FOR HAVING THE PATIENCE TO READ, I WOULD ESPECIALLY LIKE TO ATTARCT THE ATTENTION OF THE CREATORS FO THE GAME WITH THIS POST.
I WOULD LIKE TO ASK YOU FOR YOUR OPINIONS BUT THOSE WHO COMMENT HERE PLEASE REMAIN TRUE TO THE TOPIC!
I would also like to apologize for any typing error i might have commited, since its a lot to rustle up.
I joined you fine gentlemen online not long ago and i have played a few games here and there, but the game in general i have been playing for more than a year.
What i have noticed is the somewhat lacking option to select an avatar after the race itself. Maybe its just me, but nevertheless i decided to at least ponder the matter. So one night i couldn't sleep (too much coffee lol), and it hit me. I got an idea on what avatars and ships could be added and I would like to share it with you and have your opinion. HERE WE GO:
FEDERATION: Admiral Catherine Janeway
STORY: Admiral Janeway has spent several years in the delta quadrant, essentially travelling home from the opposite side of the galaxy. During her travels she encountered many dangers, including several faceoff's with the borg. During her travels she survived by trading technology for supplies and for other technology as well. And the technological resources she aquired now manifests itself in the new generation of starships and stations, whose constructions were left to her care. *ROOM FOR IMPROVEMENT*
CUSTOM BUILDABLES: Starfleet defence, Excalibur Class.
STARFLEET DEFENCE: Essentially a saucer-like station with a type XV phaser at long range and a tricobalt torpedo launcher at artilery range, only defence turret that can gain experience. Its stats are 50 offensive, 50 defensive and 50 system value, It can also upgrade its shields twice and is the only station that can gain experience with an adaptive AI trait (borg technology from vinculum). Only one can be built and it costs 1200D/600TRI.
EXCALIBUR CLASS: This one I borrowed from another mod for startrek bridge commander, the ship is seen here: Deep Space Nine zerstören (link doesn't work, just paste this into youtube)
The ship is huge, just f***ing gigantic, so big that it fits barely in the large fed yard, where it is built. Only one can be built. It has 50 offensive, 100 defensive and 65 system value, an artilery range phaser and 2 tricobalt torpedo launchers. Its trait is the experimental power grid, which essentially is experimental, allowing the officers to better manage it as they become more experienced in handling the ship. So each rank gives the excalibur 5 offensive value, 10 defensive value and 5 system value. It has no specials yet untill it reaches its first gold "line" (don't know how you call it), then it gains the ability "Defensive posturing", shutting down weapons and sensors and increasing shield recharge rate by 1000%. Lasts untill canceled. Making it elite would costs 25 points so somebody should seriously think about if such a ship were to be made made elite.
AVATAR BONUS:
- Increases all stats of sabre and monsoon by 4, but their construction time is 10% longer.
- Replaces intrepid's tricobald torpedo with borg intelligent nanite warheads, nanites damage the target's weapons (red-line damage, not disable), but disables the intrepids weapons for 10 sec (can also miss like the tricobalt torp).
- Cost of starfleet engineering shield upgrades reduced by 15%.
KLINGON EMPIRE: Ambassador Worf
STORY: Ambassador Worf was raised by humans ever since the romulan empire slaughtered his parrents. He also holds the reputation of being the first klingon ever to join starfleet. Since the dominion war ended, he has pledged his service to the klingon empire as Chancelor Martok's right hand and ambassador to the federation. Since worf is an adopted brother of the martok family, he shares the house's wealth and has a small fleet under his command. Due to that fact, he is using his experience of handling starfleet shielding technology to adopt his personal fleet for greater defensive strength.
CUSTOM BUILDABLES: Chungtah' Constructor, Distruptor beam turret.
CHUNGTAH' CONSTRUCTOR: Replaces the constructor. It is essentially the same model, except that its stats are boosted by 5 points and it takes 10% longer to build.
DISTRUPTOR BEAM TURRET: Essentially a stolen copy of the cheap dominion turret. has 25 offensive value, 25 defensive value, a very large sensor radius and the graviton pulse special ability, which is pretty much a cloak detect where you have to click on the special for it to trigger. it costs 256di/150tri. Special must be researched at the armory, but the turret can be built from start.
AVATAR BONUS:
- Defensive value of all ships increased by 10%.
- Chungtah' constructor replaces the constructor.
- B'rel has ablative armor plating instead of tactical weapons arrays (i think its called that - the vs. long range thing...).
- K'vort gains ADAI instead of single stage energy conduits.
DOMINION: Alliance with cardassia (i would call this one spammers paradise

STORY: Thanks to Gul Dukat, cardassia has joined the dominion. As of any other dominion member, they have brought their advantages to them. What cardassians excel at is their attention to detail and their industrial efficiency, which mainly manifests in their ability to rapidly bring up a fleet if they have the resources availabe. *Much room for improvement lol*
CUSTOM BUILDABLES: Galor, Keldon
GALOR: A cheap, fast to build batlecruiser that does not need a prototype. Has only forward firing weapons, one phaser, one photon torpedo launcher. Has no specials or special traits. Its is cheap and fast to build, has 15 offensive value and 25 defensive value and 15 system value. It can be built at the small shipyard (but im not sure what would be the fair price for such a ship).
KELDON: Also a cheap, fast to build ship, but at the large shipyard. It also doesn't need a prototype, its offensive value is 15, its defensive value is 35 and has a system value of 20 has the same weapon configuration, but he can fire his torpedoes backwards. (i have the same dillema here as for the galor).
AVATAR BONUS:
- Replaces the dominion scout with the hideki. Hideki has 25% shorter sensors, same stats but short range weapons, but is built 50% faster
- Shipyards are constructed 15% faster
- Suppy gatherers carry 30 supply instead of 25
BORG: Exterminate Avatar
STORY: The borg have an obsession of sorts towards assimilation. However obession is not enough when dealing with species such as the Undine (species 8472), since they have an immunity to borg nanite assimilation procedures, so it is borg policy to exterminate whatever species they cannot assimilate. *need to polish this one a little*
CUSTOM BUILDABLES: Smallsphere, range extension module (dodecahedron)
SMALLSPHERE: It is the sphere seen in Startrek movie nr.8. It can be built at the borg starbase in addition to the probe, but it takes a grueling long time to build. Its weapon is a graviton pulse, firing 3 shots in succesion at artilery range and it is pulse weapon which means it pretty much sux at fiiring at ships but its really nasty at sieging starbases. It has 35 offensive value and 18 defensive value and no specials except the cutting beam and stuff.
As i said its takes a long time to build at the borg starbase and it costs 720di/220tri and 10 collective conections (yes, for a ship build at the borg starbase).
RANGE EXTENSION MODULE: Extends the dode's range to artilery and boosts sensors. Really works well with dode turrets, it gives 15 offensive value, but it costs more tritanium than one would care to spend...
AVATAR BONUS:
- Researching cutting beam costs one slot less
- Reduced collective connections cost for cube by 15
THE ROMULAN STAR EMPIRE: Colonel Seela (Tasha yar's daughter, i think that's her name)
STORY: Inara is the daughter of Natasha Yar, who for intents and purposes was supposed to be dead, but yet she wasn't due to some misterious unknown interdimentional incident regarding time travel. Inara is the product of an unhappy union between her mother and a romulan proconsul. Her romulan characteristics being apparent, she also inherited federation passiveness when it comes to dealing with hostile situations. *Not the best story, but believe it will do...*
CUSTOM BUILDABLES:Quantum subspace singularity transmitter, improved pulse turret
QUANTUM SUBSPACE SINGULARITY TRANSMITTER: (the name's a doozy!

IMPROVED PULSE TURRET: It is pretty much the same as pulse turret, but costs 10% more, can only be fed by the above mentioned building and it can only be built when the quantum subspace singularity transmitter is up and running (of course the normal singularity transmitter and turrets remain if you should by some miracle need them).
AVATAR BONUS:
- Cloaking times reduced by 0,5 seconds, but cloaked ships have sensor range -25%
- If the Quantum subspace singularity transmitter is built, the tavara can benefit from it but only at 50% efficiency. (very good if tavara becomes elite)
- +1 defensive value for all ships. (im not sure if its even worth adding... but boosts early game a little)
I WOULD LIKE TO THANK YOU ALL FOR HAVING THE PATIENCE TO READ, I WOULD ESPECIALLY LIKE TO ATTARCT THE ATTENTION OF THE CREATORS FO THE GAME WITH THIS POST.
I WOULD LIKE TO ASK YOU FOR YOUR OPINIONS BUT THOSE WHO COMMENT HERE PLEASE REMAIN TRUE TO THE TOPIC!
I would also like to apologize for any typing error i might have commited, since its a lot to rustle up.
posted on October 20th, 2011, 9:33 pm
Last edited by RedEyedRaven on October 20th, 2011, 9:41 pm, edited 1 time in total.
Beef wrote:FEDERATION: Admiral Catherine Janeway
No. No! NOOOOOOOO!
Janeway has violated basically everything the federation and starfleet stand for, and she becomes admiral and even more honoured? That's as if you would promote the worst traitor ever to highest ranks.
There's only one thing Janeway belongs into: A prison. Not the great FO-game.
THE ROMULAN STAR EMPIRE: Colonel Inara Yar (Tasha yar's daughter, i think that's her name)
Inara was Tasha's sister. Her half-romulan daughter's name is Sela. And the guide states something about her in the romulan apocrypha.^^
edit:
You're shocking me... did you ever even take a look at the guide?
DOMINION: Alliance with cardassia (i would call this one spammers paradise )
STORY: Thanks to Gul Dukat, cardassia has joined the dominion. As of any other dominion member, they have brought their advantages to them. What cardassians excel at is their attention to detail and their industrial efficiency, which mainly manifests in their ability to rapidly bring up a fleet if they have the resources availabe. *Much room for improvement lol*
You mention the cardassians industrial efficiency that is in shambles since the Dominion-war in the FO-era

the cardassians will be a minor faction, struggling for rebuilding an economy that has been almost completely obliterated as punishment for their betrayal against the founders.
posted on October 20th, 2011, 9:37 pm
I will correct it tomorrow, thank you.
About janeway, don't blame me. The movie startrek 10 made her an admiral...
EVERYBODY, PLEASE, IF YOU RATE, THEN RATE THE CONTENT NOT THE MUSHY STUFF! THANK YOU!
About janeway, don't blame me. The movie startrek 10 made her an admiral...
EVERYBODY, PLEASE, IF YOU RATE, THEN RATE THE CONTENT NOT THE MUSHY STUFF! THANK YOU!

posted on October 20th, 2011, 9:42 pm
Last edited by RedEyedRaven on October 20th, 2011, 9:46 pm, edited 1 time in total.
Beef wrote:I will correct it tomorrow, thank you.
About janeway, don't blame me. The movie startrek 10 made her an admiral...
EVERYBODY, PLEASE, IF YOU RATE, THEN RATE THE CONTENT NOT THE MUSHY STUFF! THANK YOU!
I only think you haven't been reading the FO-guide yet and in fact I did rate the contents of your idea, because they would conflict with what is going on in the FO-story. Nothing personal

posted on October 20th, 2011, 10:41 pm
RedEyedRaven, give the poor guy a break yeesh. any ideas on how to improve FO are always welcome, sure some may have issues with those ideas, but from ideas stem other ideas.
I for one support your idea Beef. i like everything except the caps on vessels and stations that u propose, i dont like caps. but otherwise i like it.
I for one support your idea Beef. i like everything except the caps on vessels and stations that u propose, i dont like caps. but otherwise i like it.
posted on October 20th, 2011, 10:59 pm
Nice ideas!!! However I would rather see a avatar of Picard!!!!
posted on October 20th, 2011, 11:32 pm
Interesting ideas, some of these wouldn't work though; some of these characters/events are part of the Fleetops storyline, and as such might need to be altered slightly. Actually, the Cardassian ideas could be implemented into the NPC faction when it gets included, and I'd hope for Janeway to get a cameo sometime
A few things though:
1. I don't know about the inclusion of the Federation defense platform, that's more the Dominion platform thing
2. Dode spam is one of the most used strategies at the moment, these additions could completely overpower the Borg. Maybe just for when the turrets are deployed?
That said, I especially like your proposed Romulan and Borg ideas, and I think the Excalibur was already planned for the redo

1. I don't know about the inclusion of the Federation defense platform, that's more the Dominion platform thing
2. Dode spam is one of the most used strategies at the moment, these additions could completely overpower the Borg. Maybe just for when the turrets are deployed?
That said, I especially like your proposed Romulan and Borg ideas, and I think the Excalibur was already planned for the redo

posted on October 21st, 2011, 1:35 am
- Researching cutting beam costs one slot less
This is a brilliant idea for a borg avatar bonus, especially since the current avatar bonuses are a bit restrictive.
Most of your other idea are, well, unpolished. The Klingons wouldn't be balanced with defensive passives, Romulans with a 1.5 second cloak would be ridiculous, the feds aren't really a dreadnought-building faction, etc.
The Romulan global turret grid is cool too, reminds me of the Crystal Maiden in DotA. Although I don't know if it would be too effective, as it's almost the same cost as a regular singularity generator. I think a better solution would be a station with the special ability to give energy to a single target anywhere on the map.
This is a brilliant idea for a borg avatar bonus, especially since the current avatar bonuses are a bit restrictive.
Most of your other idea are, well, unpolished. The Klingons wouldn't be balanced with defensive passives, Romulans with a 1.5 second cloak would be ridiculous, the feds aren't really a dreadnought-building faction, etc.
The Romulan global turret grid is cool too, reminds me of the Crystal Maiden in DotA. Although I don't know if it would be too effective, as it's almost the same cost as a regular singularity generator. I think a better solution would be a station with the special ability to give energy to a single target anywhere on the map.
posted on October 21st, 2011, 4:11 am
RedEyedRaven wrote:No. No! NOOOOOOOO!
Janeway has violated basically everything the federation and starfleet stand for, and she becomes admiral and even more honoured? That's as if you would promote the worst traitor ever to highest ranks.
There's only one thing Janeway belongs into: A prison. Not the great FO-game.
The DTI shares your stance on the matter

posted on October 21st, 2011, 11:31 am
yes, some interesting ideas 

posted on October 21st, 2011, 1:30 pm
The fed abilities are very Dominion-y..... Scrap the name Janeway and say it is Sisco lol
All the others sounds interesting.
The Romulan one i don't get.
Wht is the function of the IMPROVED PULSE TURRET? Other than it costs 10% more and it needs that QUANTUM SUBSPACE SINGULARITY TRANSMITTER. Does the energy feed, increase rapid fire or something? Makes the turret more powerful? More damaging for a certain type of Ship? I don't get it
All the others sounds interesting.
The Romulan one i don't get.
Wht is the function of the IMPROVED PULSE TURRET? Other than it costs 10% more and it needs that QUANTUM SUBSPACE SINGULARITY TRANSMITTER. Does the energy feed, increase rapid fire or something? Makes the turret more powerful? More damaging for a certain type of Ship? I don't get it
posted on October 21st, 2011, 3:22 pm
AVATAR BONUS:
- Replaces the dominion scout with the hideki. Hideki has 25% shorter sensors, same stats but short range weapons, but is built 50% faster
- Suppy gatherers carry 30 supply instead of 25
- Building a weaker scout faster doesn't sound like a good benefit to me.
But which one i really don understand:
- Increasing the amount of supplies they can carry won't affect the supply mining at all (i think). Currently the station itself limits the speed of the unload. By carrying more it won't change that behavior - on the contrary: it would take more time for the moon to become "available" again for the next miner.
What about an increased supply unload? So you can really use more supply miners per moon with ONE station?
And the Cardassian ships sound a bit too defensive (ship wise), high defense values are more a federation thing, aren't they? ^^
Overall: interesting ideas you got there. Personally i kinda like the Borg and Romulan one.
Small question to the romulan one: once you build it, you may place new turrets anywhwere on the map? What about just an increased range of that building, that covers your main and expansion? (around 3000-5000 range)
posted on October 21st, 2011, 4:50 pm
I have read all your concernes and I will try to answer as many as i can. Going from last post backwards:
BESERENE:
- The point is not in it being a weaker scout, his stats are the sane except he sacrifices some sensor range and some weapon range, but is built twice as fast and this is really good for controlling the map.
- I agree with your point in supplies, however experience has taught me that sometimes you just can't place that ketracel sinthesizer as close to the moon as you like and combining that with the fact that the harvester might not get his turn immediately, you get this a tiny gap of around just about 5 supply point that this would fill. Its a long term thing that pays off if the moon is "crowded".
- The cardassians are a bit defensive, but you can see for yourself in the movies that their firepower pretty much sux. I mean in the first episode of voyager the cardies couldn't kill a single fighter. You also have have to include that they have no boosters whasoever. (no ADAI, no ablative armor...) Plus they can't shoot if they decide to run except the keldon, but only his torpedo!
- The quantum "big word thingy" has unlimited range, which means you can place those improved turrets anywhere and they will still work, but only the improved turrets, it won't feed the normal ones because they don't have the mod that allows them to receive power via subspace.
ROBIN1983:
- Its the same turret as normal one except when you build the Quantum subspace singularity transmitter you can put it anywhere on the map and it will still work. If that transmitter is killed then it will run out of energy and shut down.
- I admit, starfleet defence is a little dominiony, but its nowhere near as powerful as 3 perimiters and the upgrade only includes 2x shields, so its more like tank rather than kill turret, except it can gain xp.
TRYPTIC:
- My intentiones was to put worf's avatar focus on the stuff he learned from starfleet. Also b'rels would no longer be so useless to have and really nasty against monsoon, shrike and S-2.
- Yes, rommie 1,5 sec cloak would be ridiculous, but they would pay for it with less sensor range when cloaked, which also ballances itself out a little because scouts are little stingyer!
- I agree, the feds aren't dread builders, that's why you can build only one and if you want it elite, you pretty much give up everything else becomming gold, including the starfleet defence.
TREKKIEFAN2:
- I answered the matter from the starfleet defence being a dom. thing above.
- The extreme cost of tritanium would make the dode spam difficult and not longer practical. but it is "a little somethin' somethin'" if you are determined to fortify your position!
MKMAN:
- So would I but then I would have to change the whole set, because using reverse engineered borg technology would no longer be consistent.
DEATHINCARN:
- What do you mean by caps? Sorry im still noob.
That's that. I hope you find it enlightening, i allways find justifying some of my decisions would clear up some misconceptions. However, some of you complained that i might not be following the story of the guide. If someone were to send me a link to the guide i could fix the discrepaincies. (personnal message please)
One last question: How do I get the attention of the mod makers towards this topic?
BESERENE:
- The point is not in it being a weaker scout, his stats are the sane except he sacrifices some sensor range and some weapon range, but is built twice as fast and this is really good for controlling the map.
- I agree with your point in supplies, however experience has taught me that sometimes you just can't place that ketracel sinthesizer as close to the moon as you like and combining that with the fact that the harvester might not get his turn immediately, you get this a tiny gap of around just about 5 supply point that this would fill. Its a long term thing that pays off if the moon is "crowded".
- The cardassians are a bit defensive, but you can see for yourself in the movies that their firepower pretty much sux. I mean in the first episode of voyager the cardies couldn't kill a single fighter. You also have have to include that they have no boosters whasoever. (no ADAI, no ablative armor...) Plus they can't shoot if they decide to run except the keldon, but only his torpedo!
- The quantum "big word thingy" has unlimited range, which means you can place those improved turrets anywhere and they will still work, but only the improved turrets, it won't feed the normal ones because they don't have the mod that allows them to receive power via subspace.
ROBIN1983:
- Its the same turret as normal one except when you build the Quantum subspace singularity transmitter you can put it anywhere on the map and it will still work. If that transmitter is killed then it will run out of energy and shut down.
- I admit, starfleet defence is a little dominiony, but its nowhere near as powerful as 3 perimiters and the upgrade only includes 2x shields, so its more like tank rather than kill turret, except it can gain xp.
TRYPTIC:
- My intentiones was to put worf's avatar focus on the stuff he learned from starfleet. Also b'rels would no longer be so useless to have and really nasty against monsoon, shrike and S-2.
- Yes, rommie 1,5 sec cloak would be ridiculous, but they would pay for it with less sensor range when cloaked, which also ballances itself out a little because scouts are little stingyer!
- I agree, the feds aren't dread builders, that's why you can build only one and if you want it elite, you pretty much give up everything else becomming gold, including the starfleet defence.
TREKKIEFAN2:
- I answered the matter from the starfleet defence being a dom. thing above.
- The extreme cost of tritanium would make the dode spam difficult and not longer practical. but it is "a little somethin' somethin'" if you are determined to fortify your position!
MKMAN:
- So would I but then I would have to change the whole set, because using reverse engineered borg technology would no longer be consistent.
DEATHINCARN:
- What do you mean by caps? Sorry im still noob.
That's that. I hope you find it enlightening, i allways find justifying some of my decisions would clear up some misconceptions. However, some of you complained that i might not be following the story of the guide. If someone were to send me a link to the guide i could fix the discrepaincies. (personnal message please)
One last question: How do I get the attention of the mod makers towards this topic?

posted on October 21st, 2011, 5:01 pm
Beef wrote:
ROBIN1983:
- Its the same turret as normal one except when you build the Quantum subspace singularity transmitter you can put it anywhere on the map and it will still work. If that transmitter is killed then it will run out of energy and shut down.
- I admit, starfleet defence is a little dominiony, but its nowhere near as powerful as 3 perimiters and the upgrade only includes 2x shields, so its more like tank rather than kill turret, except it can gain xp.
You mean it can be placed without a constructionship or placed on unexplored regions? If neither... Then it doesn't have any special benefit. Placing a normal turret is just as effective. If the Turret actually is better than just the turrets that constructions ships build, then i can See the use of it.
posted on October 21st, 2011, 5:53 pm
Last edited by Beef on October 21st, 2011, 5:55 pm, edited 1 time in total.
No, because the quantum transmitter's range is unlimited, which means you don't have to place it nearby like the normal transmitter but at your main base, and your turrents for example can be at your expand.
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