Your Computer and Fleet Ops

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on July 4th, 2011, 6:36 am
Sure Dom.

WEI components :-
Processor: 3.8
Memory: 4.5
Graphics: 5.9
Gaming Graphics: 4.6
Primary HDD: 5.9
posted on July 4th, 2011, 6:06 pm
My WEI:
Base:3.6
Processor:4.2
RAM:4.9
Graphics:4.0
Gaming Graphics:3.6
Primary HDD:5.6

System:
Vista Home Premium 32 bit SP2
Intel Pentium 4 CPU 3.00 GHz 2.99 GHz
2gb or RAM
ATI Radeon Diamond Stealth X550
posted on July 4th, 2011, 6:09 pm
Are you guys running on full graphics or...? :)
posted on July 4th, 2011, 6:21 pm
Mine is on full with no aa, async cursor, HVP and bump mapping are on though.
posted on July 4th, 2011, 7:24 pm
Full graphics, screen resolution: 1280 x 800, asynchronous cursor, hardware vertex processing, bump mapping and no anti-aliasing.
posted on July 4th, 2011, 8:21 pm
OK, mine is sort of a low-end pc (it once was pretty high-end, but time and technical progress are not kind to computers... :().

I've got a single-core Pentium IV 2.9Ghz cpu, a geforce 8500gt graca, 2GB RAM, 512MB graca RAM. (Still running winxp, so no performance index.) Running at full resolution with maximum graphics settings. Experiencing only slight lag, apart from the usual texture-loading when the match starts. Mostly in the sub-second area.
posted on July 4th, 2011, 9:11 pm
Last edited by Nero on July 4th, 2011, 9:29 pm, edited 1 time in total.
I think I'll post a screenshot instead of just numbers :)

Fleet Ops runs well on my PC with default settings though I usually keep bump maps turned off, game runs a little faster without them.

Attachments

Untitled.jpg
posted on July 4th, 2011, 10:12 pm
Last edited by A2_Tiger on July 4th, 2011, 10:15 pm, edited 1 time in total.
im currently running it on
amd 3200+ skt 939 2.0mghz
512 ddr
256mb ati x550


its an old rig im using in my holiday home, playing it at max detail with a few seconds lag when i change postion via the mini map but apart from that its fine but i doubt it could take much more with deamon tools/tungle running.

note: i would never use the windows 7 rating system it does not give you much detail/performance info.  use cpuz for system info and some benchmark tool if you want to know how good your system really is.
posted on July 4th, 2011, 10:20 pm
Dominus_Noctis wrote:Are you guys running on full graphics or...? :)

Yes. My only lag (on my end) came in large AI games or when a large number of ships cloaked or decloaked on-screen.
posted on July 4th, 2011, 10:23 pm
for those wanting to show correct system info dl this tool CPUID - System & hardware benchmark, monitoring, reporting

take a screenshot, host it up here ImageShack® - Online Photo and Video Hosting

then post it on the forum.

Image
posted on July 4th, 2011, 11:05 pm
Last edited by beserene on July 4th, 2011, 11:13 pm, edited 1 time in total.
C2D @ 2*1,7 Ghz, Quadro NVS 140, 2GB Ram
WEI: all around ~4,3 +/- 0,1
Settings: Win 7 64 Bit set to standard, driver on max performance, ingame lowest possible

Atom @ 2*2Ghz, nVidia ION, 2GB Ram
WEI: all around 4,5; CPU at 3,3
Settings: Win 64 Bit set to performance, driver on max performance, ingame lowest possible


General:
- no FPS drains or lag even with massive fleets and combats
- mouse remains pretty smooth and precise all the time

Issues:
- 5-10 cloaked objects or more, and it gets unplayable.
- at around 20+ cloakers it goes down to less than 1-2 fps
- borg explosions cause fps drops
       same with both systems
Edit; things i forgot
- tachyon pings etc. cause lag / fps drops.
- the middle of "broken borders" causes fps drains as well.
posted on July 4th, 2011, 11:08 pm
beserene wrote:Issues:
- around 5-10 cloaked objects or more, and it gets unplayable.


i get this issue too :(

makes romulan turret forests a real pain for me. i have to order cloaked fleets to move while im not looking at them :(
posted on July 6th, 2011, 12:55 am
Dominus_Noctis wrote:Is that a single core Megaman? :)

FrazUK, if you could, possibly break down the WEI into it's subcomponents :)


Yep, all the comps are single core :D
posted on July 6th, 2011, 2:04 am
Myles wrote:i get this issue too :(

makes romulan turret forests a real pain for me. i have to order cloaked fleets to move while im not looking at them :(


Shouldn't have called it "issue", more like "FFS DEVs, FIX IT NAOW!" - or something like that...  :D
posted on July 6th, 2011, 10:38 am
beserene wrote:Shouldn't have called it "issue", more like "FFS DEVs, FIX IT NAOW!" - or something like that...  :D



thats definitely not how i'd put it. if they could wave a wand and fix it now they would, but some issues are hard to fix.
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