Ultimate Weapons - if intended

Post ideas and suggestions on new features or improvements here.
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posted on February 6th, 2009, 10:00 pm
Last edited by Anonymous on February 7th, 2009, 1:38 am, edited 1 time in total.
do we have any plans to reintroduce the Ultimate Weapons that we had in A1 for the specific races?

If so, would it be possible to introduce any of the following:

1. Borg transwarp gate. Allows the borg to open a conduit to any location on the map for a specific time. Redesigned and more branchy and flowery as in the canonical appearances, it would have more than 1 access point and each can be opened to any part of the map, each with its own reserve power and recharge rate..
Multiple nodes to allow multiple portals to open is an essential element. this will also allow the borg attacker to plan how best to move his ships through and where to bluff and where to concentrate his attack.
This would allow the borg to flesh out their style of self-seclusion, build, grow, and then attack any where.
We may want to disallow enemy players from being able to enter the gate and go to the other side... until borg ships pass thru first. but this can be discussed.


2. Monac Shipyard for the Dominion. This special shipyard would pump out multiple ships for the resources it would take to build one. Would be large enough to accommodate and build 6-8 ships of a single class at any one time simultaneously, for the resources of 1 ship.
this would put the dominion;'s ship building and cloning strengths into focus.


3. Roms can have the Tachyon Surge Station. this would cancel tachyon research in a specific radius or area for a specific length of time. the area would be pretty large and can be evaluated by the developers when balancing (if accepted  :sweatdrop:).
While active this will also enable romulan vessels to fire while cloaked, bringing the importance of a cloaking device back into the game, as well as catering to the typical Romulan style of attacking from the shadows
The player controlling the roms will see in a specific corner of his screen how long he has before the weapon wears off. this will allow the Rom player to plan his attack accordingly.

4. Klings can have the Jach'eng. Those killers were pretty cool. and the idea of highly destructive weaponry is soo Klingon.
Kinda in line with the way the klings took out the monac yard - using the sun's destructive power. they seem to like making things go boom!
we may want to tone these down based on balancing concerns (maybe cost of each ship and the station to build them, overall firepower, amplitude of the wave, and/or duration of the wave etc depending on what is felt to be prudent)

5. Feds - As we all know, the human fascination with time is as old as mankind itself. So we retain the temporal freeze station. And same as the roms tech, allow the feds to see in a corner of the screen how much time they have before the power wears off.

6. The Noxter - being giant insect ships - and related to the Jem'hadar (as per Optec's last explanation) can have a monster mothership... a giant Carapace covered, monster ship. Like a giant living insect. spawning fighters and escorts. can also serve as a mobile construction facility, building escort ships and deploying them in the heat of the battle... like a large insecty Superstardestroyer...
posted on February 6th, 2009, 10:10 pm
Once again i find myself in the position of totaly supporting this ( btw in my first ideea post i also suggested the temporal facillity for the feds :P ). This is the only thing i still like about armada 2 over FO. I do wish the team will add this in V4.
posted on February 6th, 2009, 11:22 pm
i do miss the old super weapons, it would be nice to have them back
posted on February 7th, 2009, 12:06 am
The only supership that matters a lot to me would be the Premonition, though the Borg need a Transwarp Hub not a Portal.
posted on February 7th, 2009, 12:09 am
Dircome wrote:i do miss the old super weapons, it would be nice to have them back


Agreed - there was something about rushing your forces to try and catch up with the Klingon Jach'Eng ships in the fourth Romulan mission in A1 (well, either that or just sitting and laughing as they trash the Borg attack force  :lol:), although I did feel that A2 ruined them slightly since whenever I tried to use them they were pretty much useless...spamming Dreadnoughts as Cardassians was epic though :)
posted on February 7th, 2009, 1:16 am
i think giing the borg a transwarp hub like on endgame with multiple conduits would be way too over balanced, however like in armada one, a gate with just one exit lasting around 10 seconds would be fine...

Also i think if your gonna have a flag ship idea, lets bring back the command cube!!! thats was a great idea for a flag ship and would take one hell of a fleet to kill it, make it dead slow though because of the size....

the rest of the ideas are top notch...
posted on February 7th, 2009, 4:33 pm
Or how about the borg have got the ability to call in species 8472 through an interdimensional rift, which spawns an 8472 bioship like every 20 seconds. You have to destroy the borg ship which is keeping the rift open, to close it again (or a rift/transwarp :D closing special weapon )
posted on February 7th, 2009, 5:07 pm
I'd prefer an un-balancing T-Warp hub over Borg gateing in 8472.
posted on February 7th, 2009, 5:14 pm
I'm not against the general idea of implementing super weapons, but in my opinion that would be really hard to combine with the high standarts of balance and overall logic in fleet ops.

For example: The borg already have transwarp drive as a very useful and credit intensive special ability.
Including a transwarp gate would almost certainly make this ability redundant, as people would spend their credits on other abilities, if they could get a transwarp gate anyway.

The federation used temporal technology in armada1 and 2 ok, but would the federation that we know from the show ever (execept for some renegade captains) employ such technology as a "weapon"?
Doesn't this contradict federation ethics?
posted on February 7th, 2009, 5:23 pm
Superweapons also have a tendency to make fleets of ships useless.... given that with careful planning you can destroy or incapacitate a well balanced fleet with ONE weapon. I'd prefer more special attacks (like 8472 being gated in, or a big rift being generated randomly) but no actual superweapons.
posted on February 7th, 2009, 5:27 pm
Superweapons don't make fleets useless, as you said yourself 'with careful planning'. Superweapons (even stock ones) had enough flaws to make them decent.
posted on February 7th, 2009, 10:32 pm
Tyler wrote:I'd prefer an un-balancing T-Warp hub over Borg gateing in 8472.


The weak have to perish, no matter what you prefer :P

Hmmm the more I think about it, the more I like it:
The borg (or other races with borg-mixed tech) open that rift (no ship to keep it open, that's silly), and it spawns 8472 ships.
Then all other players get a message like: "Unknown bioships detected, blahblah", and 8472 floods the map, until someone manages to close the rift (with some kind of special weapon?).
8472 randomly attacks everyone; they are very deadly.
It would be useful to completely turn around the balance of power in the game.
Imagine that you are being flooded with borg tactical cubes. They are right on your doorstep and you have nothing....
So... you sneak a small talon-like ship past their lines, and open an 8472 rift; so the borg cubes are (at the very best) delayed...
This could be used to throw
posted on February 7th, 2009, 11:45 pm
Last edited by Anonymous on February 8th, 2009, 3:56 am, edited 1 time in total.
Good idea  :thumbsup:
Borg warping in 8472 could be a type of Borg mercenary implementation. not ultimate weapon.
This idea would go well in that thread of mine.

Except 8472 will attack the borg or any other enemy in sight. As opposed to other mercenaries who will fight for u and against only ur enemies.

As regards the nay sayers on the grounds of balance - not all the special weapons entail wiping out a single fleet with 1 weapon. Only the jacheng would do that - and i did mentoin we can tweak it to be a little less absolute.

Also, the noxter ships would not be able to wipe out a well planned fleet - instead it would be itself relying on fighters and escorts, with heavy weapons that do pack a punch but not too much so as to overcome a well planned fleet.

The Borg Twarp drive - I was actually wishing to replace that special ability with a graviton shield draining torpedo that would damage an enemy's shields by 1/3 or 2/5.... it was only with this in my mind that I had hoped to move the T'warp ability to where it actually belongs - the hub.. not on some small irrelevant non-canonical implementation of "scouts"

The Fed temp, would not necessarily stop all ships, instead it could slow them down 90% so that they do deal damage but not at the speed a normal fleet would - but if Federation ethics are really an issue - then consuder this
**
what if we considered the temporal facility as a facility that slows down the movement of enemy ships by affecting how space time warps around them.
In typical federation style it does not affect the space time continuum in any way. This safe, for defense only station creates a bend in space time around the enemy ships. It has no impact in any way on the space time continuum, but only works like a safe Tholian web (stops ship functions, but instead of sending the ships anywhere else dissipates the bubble).
In fact we can say that the lmitation on duration is specifically made with the intention of cutting off in a safe and acceptable timeframe so as to avoid any and all side effects that could possibly arise when using such a device.
Federation jurisprudence shining through **

I view special weapons as a means by which to complement a preplanned strategy and not to function as absolutely as they did in A1.

BTW - the Ultimate Weapon issue came to mind for FO when I was looking over the recent Tom Clancy's End War specs, and found their special weapons to be very well implemented; effective, yet not implemented as to wipe out all enemies with a single party-pooper blow.... was hoping to see something similar in our game.

but these are just my thoughts. If you have alternatives for the Feds, klings or borg please share them so that we can flesh this out for all our tastes.  :thumbsup:
posted on February 8th, 2009, 12:47 am
Well I don't know whether you are referring to me (its very likely, as I'm one of 2 or so, who didn't wholeheartedly approve of your idea), but as far as I can remember, I gave reasons for my concerns about the super weapons and I didn't even say that I am totally against the idea.

Besides, I thought you opened this topic to see what people think of implementing super weapons and their ideas about which ones to implement, if they are for it.
I can understand that you want people to give explict reasons, which is why I am trying to do that, but well, whats so awful if someone just says no? Its their opinion...

Of course everything can be technically balanced out, I'm sure everyone is aware of that...
However, some people just don't like the idea of building a good fleet of carefully selected and upgraded vessels just to have it destroyed by a single super-weapon, even if that weapon had exactly the same cost and buildtime... And some people might not quite like the idea of having their fleet frozen in time and destroyed, when they were already close to a crippling blow against the enemy.

I do realize that many people like unpredictable battles that can be quickly turned around by super weapons but others just don't.
posted on February 8th, 2009, 1:19 am
Perhaps if super weapons are implemented an on/off option can be added as well so you can decide whether you want them or not.


For the borg I always liked the idea of a mass assimilation bomb that explodes assimilating everything in the area.

If it had a 5 second count down on it after it gets in position then you have 5 seconds to destroy it.

As for the feds I think the temporal station is a bad idea the feds are always so finicky about messing with time. I don't know what would be better though.
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