Two Minor Changes

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posted on January 17th, 2010, 1:45 am
First thing i was thinking that the name of the klingon mining station's name should be changed to penal colony (based on Star Trek 6)

Secondly I was wondering if the passives back ground color could be changed to blue in the systems display. The only reason being it would make them stand out a little more.
posted on January 17th, 2010, 11:22 am
Penal Colony? That works for me. Klingon use of forced labor tends to be forgotten in most Trek series and games...

On the subject of Mining station names, the Romulan one still hasn't had its name fixed yet. It still uses the old style rather than the stock style that all other stations use.
posted on January 17th, 2010, 12:42 pm
Well come to think of it, all of the species' have penal colonies for mining.

Romulans - Use Remans to mine on Remus and Prisoners on various other planets

Dominion - P.O.W's mainly + Low rank Jem'Hadar

Federation - EMH MK1's (Replaced by the MK2) + Federation convicts

Klingon - P.O.W's + KE Convicts + Some Klingons

Borg - Could be argued as prisoners of assimilation, therefore they're essentially working for the Collective

Anyway, point being, if you name one Species' Mining Colony; a Penal Colony, I for one will not be pleased, as I'd feel you'd have to classify them all as Penal Colonies in one form or another.

:thumbsup:
posted on January 17th, 2010, 1:18 pm
Last edited by RedEyedRaven on January 17th, 2010, 1:20 pm, edited 1 time in total.
Since the crew thing (as a resource) is quite eliminated, I don't think slavery itself is even worth mentioning in FO. For example we all know klingons are not the nicest folks in the ST-universe, but the mining stations and ships are mainly manned by dishonored klingons rather than slaves (slaves could get away with the ships or sabotage them in order to terrorise their opressors) and that's why I personally think it's quite off the point to FO.
posted on January 17th, 2010, 1:22 pm
Hmm I disagree, I've always been lead to believe the Klingons use primarily Prisoners.

The planet Rura Penthe - Memory Alpha, the Star Trek Wiki is where Kirk and McCoy get imprisoned and originally were destined to live out the rest of there days, mining.

:thumbsup:
posted on January 17th, 2010, 1:27 pm
Last edited by RedEyedRaven on January 17th, 2010, 1:39 pm, edited 1 time in total.
But Rura Penthe is quite the only hint we ever got from something we saw in Star Trek. And it was an Asteroid, no mining station with ships working around there all the day.

Edit: And I would add something specific about Star Trek VI in general. The movie itself had a lot of hints to political reality between U.S.A. and Russia in many many points.
The klingons in this movie were a lot different than klingons earlier or later in ST and the federation also was more like U.S.A. then before or after in Star Trek (the Enterprise's interior looked much more like a navy warship than in ST V for example). I don't wanna get off the point too much, but I wouldn't accept too many things of ST VI as given facts to the ST-universe in general since it was more of a political roleplay transferred into the ST-universe.
In all other ST it's still much more proven that klingons don't make prisoners at all.
posted on January 17th, 2010, 1:39 pm
Last edited by Tyler on January 17th, 2010, 1:46 pm, edited 1 time in total.
The fact that it was an asteroid doesn't matter, it shows them using slavery to mine. As for the 'steal a ship' risk, the Cardassians are far more cautious than the Klingons ever were and the risk didn't stop them from crewing mining stations like that (such as Terok Nor).

Do you really think the Klingons care about stealing a mining ship, anyway? The guards cannot be held hostage because they would die fighting and Klingons do not deal with terrorists and can you imagine what it would take to escape Klingon space in a frieghter?

Plus, the main crew are all Klingons, it's just the people working in ore processing that are slaves, POW's and criminals.
posted on January 17th, 2010, 1:45 pm
Klingons being risky is a good point in general, but that doesn't mean you hadn't to include it in a game-critical way if slavery would become a point in FO.
If you play klingons and your mining ships suddenly blow up sometimes or have engine problems many times economy will be slowed down very much.
That's a little too risky, even for klingons.

And still, my view about putting slavery into FO is that it's simply off the point since crew is not a resource anymore. It hardly does matter if a mining station is called a penal colony if you don't have the urgency or problem of getting slaves from somewhere to mancraft those things.
posted on January 17th, 2010, 1:48 pm
How exactly is a station name a 'game critical feature'? Perhaps you're thinking af a different game. Too risky for the Klingons? read the 3rd paragraph (I just added it to the last post).

As for crew, completely irrelivent, station names are what we are talking about, not resources.
posted on January 17th, 2010, 1:54 pm
Last edited by RedEyedRaven on January 17th, 2010, 1:59 pm, edited 1 time in total.
To be more specicific, I'll explain it further (as good as I can):
Different game? Well in Stock A2 there was the point you have to get crew from planets or starbases. Don't matter since this is eliminated.

Station names in the sense of game-critical-features are meant this way: I think if you mention something that isn't a small thing in reality (and slavery definately isn't!), it is absolutely pointless to do it at all when you aren't going to do or add something to the game with it.
If slavery is just mentioned by station names, so how does that change make sense at all? I really would like to know.

Edit: Slavery ingame should at least have a similar value to the specific race lika assimilation has for the Borg, secondary but not unimportant at all. That's the best comparison we have.
posted on January 17th, 2010, 1:57 pm
I think changing the name to penal colony is a great idea, Dircome! :thumbsup:
posted on January 17th, 2010, 1:58 pm
RedEyedRaven wrote:To be more specicific, I'll explain it further (as good as I can):
Different game? Well in Stock A2 there was the point you have to get crew from planets or starbases. Don't matter since this is eliminated.

Station names in the sense of game-critical-features are meant this way: I think if you mention something that isn't a small thing in reality (and slavery definately isn't!), it is absolutely pointless to do it at all when you aren't going to do or add something to the game with it.
If slavery is just mentioned by station names, so how does that change make sense at all? I really would like to know.

It's a new name, that's all. Nothing else... not game critical. Just like the way the main base was changed from Starbase (Stock) to Kahless Station (FO). It doesn't need any game changing features, it's just a name.
posted on January 17th, 2010, 2:09 pm
Last edited by RedEyedRaven on January 17th, 2010, 2:11 pm, edited 1 time in total.
Tyler wrote:It's a new name


Well, yeah, and I didn't tell anything else.  :ermm:
I just compared because "it's just a name" doesn't really apply on things like slavery. It's like "assimilation" is just a word for the Borg o.o And it isn't. Ignoring the fact that things which are named new should add more to the game than a name change you can say I'm too subjective about this part of the topic, but not ignoring it you will not come around the fact that this name change is simply pointless. It's not better, just sounding more cruel. And if something sounds cruel it should be more than a name or simply kept out of the game.
posted on January 17th, 2010, 2:11 pm
I like it too :).


  Especially for Klingons.  I don't know about the other factions, but I always wondered what a Klingon would think about being on a mining ship and then I remember the scene from ST VI where the Klingon Listening Post guard is drunk off his ass while talking to the Enterprise  ^-^.  Seems like Klingons might start taking prisoners just so they can make them do the honorless, boring stuff that they don't want to.
posted on January 17th, 2010, 2:13 pm
If this were the absolute fact behind klingon's unloved jobs, they wouldn't have klingon but slaved foreign scientists as well.  :ermm:
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