Trading In FO?

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Question: Should trading be reintroduced in Fleet Ops

Total votes: 16
Definetly9 votes (56%)
Maybe3 votes (19%)
Don't really know1 votes (6%)
Probly not1 votes (6%)
Most definetly not2 votes (13%)
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posted on April 16th, 2005, 3:26 pm
yes the ship is blown away too soon, i remember in armada 1 where there was no problem taking a ship, since half of the crew were dead if the ship was heavily damaged, and sometimes even crewless ships were found in front of defences, this is very rear in FO, they should make it so that crew would die faster durring engagements
T-Man
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posted on April 20th, 2005, 6:22 pm
They done a sort of Marine ship thing with the Tavara (it has a "Marines" passive ability). Perhaps you could have ships with passive abilities that are like this.

Borg = Advanced borg drones (like the one on the sphere in EF2)
Rom = Rei'karansu Marines
Klingon = Boarding Specialists
Feds = Hazard teams...'nuff said B)
posted on April 20th, 2005, 7:26 pm
Romulans boarding party would have to be Reman warriors. I don't have an idea on klingons, some sort of legendary close combat warriors. Then feds would get marines, because hazard teams are gay.
posted on April 21st, 2005, 12:51 am
i dont know if the word gay is aproprity for the hazrd teams gurly man comes to mind. i think the hazard teem takes estrogen suplaments evry day.

i do think the klingons shood habe a comabat teems or sinds angry targs over to the enamys ship that whood be a pain fulle way to die.


but geting back on topic i do think thare shood be some kind of trading BUT is shood be tolaly difrant than A2 trading sytom.
posted on April 21st, 2005, 1:47 pm
not to keen on this to be honest

also hey 4 of 11 long time no see.

yeah thanks man i too have a real life that im busy with these days well there is that and halo on live lol

nah i get what the flagship idea is but that would be more for treatys and stuff not for trade negotiations seriously i prefer my idea but it would make the game too hard for some people to play ah too bad
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