Trading In FO?
Post ideas and suggestions on new features or improvements here.
T-Man

Topic Starter
posted on April 5th, 2005, 9:06 pm
One of the few things that i liked about AII was the trading aspect. It created a new concept of trying to protect convoys from enemy forces so they bring the latinum home. I personally think that FO should have trading in it.
With trading, latinum could be generated, which the player could use to call in mercenaries (or fund the research of some races). It could also be used for resources (though it could be unbalanced slightly so that people don't just rely on trading for infinite resources, and actually have to leave their base to mine stuff).
Also, the single player aspects with trading are good. You could, for instance, have a freindly map race in the corner with whom you can trade, and in return for supplying them with resources, they will supply you with ships.
Of course, some races cannot trade (the noxter probably don't know what it is and the borg don't give a dam), so these races should get some interesting advantages from preying on enemy convoys. For instance, the borg could automatically get the resources on a cargo ship when they dissasemble it.
Finally, becuase its FO, new aspects can be intoduced. Larger cargo ships can be intorduced for later tech trees. Also, specialist cargo ships can be built by certain races, so the Klingons build armed ones while the Romulans have cloaking ones for top secret smuggeling operations.
Additionally, another fun addition could be special warships that can quite literaly steal supplies from cargo ships and freighters, then take the stolen booty back to base to add to their owners coffers. Map groups like the Orion Pirates could use this ability, as could more unscroupulous races like the Romulans or Cardassians (why try to mine resources when you can just feed off theirs
).
So, what do you all think? (sorry about the long post)
With trading, latinum could be generated, which the player could use to call in mercenaries (or fund the research of some races). It could also be used for resources (though it could be unbalanced slightly so that people don't just rely on trading for infinite resources, and actually have to leave their base to mine stuff).
Also, the single player aspects with trading are good. You could, for instance, have a freindly map race in the corner with whom you can trade, and in return for supplying them with resources, they will supply you with ships.
Of course, some races cannot trade (the noxter probably don't know what it is and the borg don't give a dam), so these races should get some interesting advantages from preying on enemy convoys. For instance, the borg could automatically get the resources on a cargo ship when they dissasemble it.
Finally, becuase its FO, new aspects can be intoduced. Larger cargo ships can be intorduced for later tech trees. Also, specialist cargo ships can be built by certain races, so the Klingons build armed ones while the Romulans have cloaking ones for top secret smuggeling operations.
Additionally, another fun addition could be special warships that can quite literaly steal supplies from cargo ships and freighters, then take the stolen booty back to base to add to their owners coffers. Map groups like the Orion Pirates could use this ability, as could more unscroupulous races like the Romulans or Cardassians (why try to mine resources when you can just feed off theirs

So, what do you all think? (sorry about the long post)
NieKnight

Topic Starter
posted on April 5th, 2005, 11:01 pm
i say "OMG THE SEARCH BUTTON!"
Trading Stations
Shipping Across The Boarder
Give Me Some Of That!
Search to make sure it ain't been posted
, but i also say "I don't use trading so i don't care, although i would really like a converter !"
and the lord says "let there be porn to all under 25!"
Trading Stations
Shipping Across The Boarder
Give Me Some Of That!
Search to make sure it ain't been posted

and the lord says "let there be porn to all under 25!"
posted on April 5th, 2005, 11:06 pm
well like i have sed be for i think bring up old ideas with new twists can be good. its bter than just posing a topic in the the grawnd for lack of ideas.
T-Man

Topic Starter
posted on April 6th, 2005, 8:33 am
Last edited by T-Man on April 6th, 2005, 8:54 am, edited 1 time in total.
*reads NieKnight's post and follows links*
Oh...err....whoops
Sorry about not looking before I type people.
Ahh well call it a comeback ^_^
But some of the things said in the earlier mentions were good. Someone mentioned about neutrual zones for trading and somesuch. As silly as it may sound to some of you, there are some people that like to play on massive maps and have long narrative games with cease fires, borders and trade agreements. Some DS9 watchers may remember that even the Dominion had a shot at a cease fire in order to stabilize their position during the Dom war.
Oh...err....whoops

Ahh well call it a comeback ^_^
But some of the things said in the earlier mentions were good. Someone mentioned about neutrual zones for trading and somesuch. As silly as it may sound to some of you, there are some people that like to play on massive maps and have long narrative games with cease fires, borders and trade agreements. Some DS9 watchers may remember that even the Dominion had a shot at a cease fire in order to stabilize their position during the Dom war.
posted on April 6th, 2005, 11:06 am
theres one thing i really would like to see. huge maps. if the maps are big enough, and i really mean 'BIIIIIIIIG' maps, then i got no problem with trading and stations for it. but take a look at the mapsize. it just wouldnt make sense. most times u got a first contact with the enemy in the early 5 minutes cause FO maps are so small like the original A2 ones.
so i would say: no (as long as it isnt that way mentioned above)
so i would say: no (as long as it isnt that way mentioned above)
T-Man

Topic Starter
posted on April 6th, 2005, 1:20 pm
Last edited by T-Man on April 6th, 2005, 1:23 pm, edited 1 time in total.
so i would say: no (as long as it isnt that way mentioned above)
What way do you mean?
And i agree with you on huge maps. A few should be added. While Small maps are good for quick games or tournaments, huge maps add a whole new character to the game. When you fleet takes ages to cross the map, Wormholes become vital objectives that give your fleet a huge advantage in battle. Games change from simply swamping the enemy base to a complex campaign of fighting your way to a wormhole, blockading it, then securing the other side and then maintaining enough strength to destroy the enemy base. It's almost like a single player game.
posted on April 6th, 2005, 1:41 pm
What way do you mean?
the way im talkin bout is similar to yours. with huge maps its possible to put trading back into the game cause it would make more sense when it comes down to ressources for ships when 'the war' begins in a match. but otherwise i would say no, cause its a good balanced thing as it is right now.
.oO( but still i want the recycling center back for the borg

NieKnight

Topic Starter
posted on April 6th, 2005, 5:32 pm
lol sorry i seemd a little harsh, (i must of been drunk i don't remember doing it, well i do but no t clearly
) sorry, but yeah use the search and i love huge maps where things like that are strong essenecens but not to keen on trading atm.

T-Man

Topic Starter
posted on April 6th, 2005, 5:32 pm
Last edited by T-Man on April 6th, 2005, 5:39 pm, edited 1 time in total.
but still i want the recycling center back for the borg
It's avalible to the "Perfection" Avatar ^_^ .
lol sorry i seemd a little harsh
No need to apologise, i didn't find it harsh, and it was a valid point.
Back to trading. Just because its there, doesent mean it has to be used. Obviosly not wasting time with trading means that you can spend more resources on your armada. However, trading does supply a player with several tactical options.
NieKnight

Topic Starter
posted on April 6th, 2005, 5:33 pm
lol i want it for the fed, i normaly have so much dill but not enough tit (but real life is a different matter
)

posted on April 11th, 2005, 7:30 pm
I would like to trade, both the random crap that generates a few resources and loading up sh*t for other players, because it's realism. That and throw a little phaser/disruptor on the ships and you got some extra protection if you need it.
posted on April 12th, 2005, 12:36 pm
give em a little weak phaser cannon not even phaser
but yeh tradin is excellent i had an idea once about making trading supply ships and that those ships would carry special energy and be replenished at the main Star base and all ships required special energy for torps so for example
Main base supply convo of 5 ships heads to Aux base because ships have no torps that are defending and the base is out of torps you could also make it for crew too cause that would be kool

but yeh tradin is excellent i had an idea once about making trading supply ships and that those ships would carry special energy and be replenished at the main Star base and all ships required special energy for torps so for example
Main base supply convo of 5 ships heads to Aux base because ships have no torps that are defending and the base is out of torps you could also make it for crew too cause that would be kool
posted on April 12th, 2005, 3:03 pm
i have another idea, about a flagship, that a flagship would have the trading abilities, and if you wanted to trade, 2 flagships would have 2 meet, it's simplier than convoys, but convoy idea is preety sweet 2
posted on April 12th, 2005, 4:02 pm
Lol 2 flagships? Thats not very realistic.
posted on April 12th, 2005, 4:38 pm
Lol 2 flagships? Thats not very realistic.
Neither is the Hutet, yet u want it in

I dont like trading, never liked it, but I dont really care

Who is online
Users browsing this forum: Google [Bot] and 14 guests