Steamrunner weapons
Post ideas and suggestions on new features or improvements here.
posted on March 3rd, 2009, 3:48 pm
then a steamrunner with or without a phaser will be dead too.
posted on March 3rd, 2009, 4:00 pm
Not always. Depends on how much damage the fleet did before they died.
posted on March 3rd, 2009, 4:02 pm
I find the Steamrunner extremely effective against the Borg, since the accuracy against most Borg ships is the same as it is for stations, and because Borg ships don't have shields. Four Steamrunners will take down a Pyramid easy once you turn on the triloader.
They also make a very effective defense force, especially with the avatar that doesn't get torpedo turrets. You just need to place them behind your pulse phaser arrays, which take out hostile ships' shields.
I like the idea of giving them a short range phaser after the minimal arming distance for the torpedoes is added, but only if they'll still attack something from artillery distance rather than closing just so that they can use the phaser (Hate it when the intrepids do that).
They also make a very effective defense force, especially with the avatar that doesn't get torpedo turrets. You just need to place them behind your pulse phaser arrays, which take out hostile ships' shields.
I like the idea of giving them a short range phaser after the minimal arming distance for the torpedoes is added, but only if they'll still attack something from artillery distance rather than closing just so that they can use the phaser (Hate it when the intrepids do that).
posted on March 3rd, 2009, 4:16 pm
maybe you have to implement a switch mode
shut down the torpedo loader and aktivate short defence phasers
shut down the torpedo loader and aktivate short defence phasers
posted on March 3rd, 2009, 4:38 pm
I favor this; 2 ships that are seperate Warp-Ins, with a slightly higher chance of getting a 'Phaser cruiser'.
Runaway's idea is good, but would it remove the Triloader from both or just the Phaser cruiser?
Runaway's idea is good, but would it remove the Triloader from both or just the Phaser cruiser?
posted on March 3rd, 2009, 5:36 pm
i think 2 different ships is not the solution. Because the normal Steamrunner will be as weak as it is now in close combat.
Maybe it has both abilities...tricobalt loader and close defense phaser.
Maybe it has both abilities...tricobalt loader and close defense phaser.
posted on March 3rd, 2009, 11:42 pm
Jesus, do you HONESTLY think it will make a difference if we give it a Phaser weaker than the Sabre? Ahah. This is not Fleet Operations the RPG or the Starship tactics simulator...this is Fleet Operations the RPG...the one that stresses GAMEPLAY over overt realism?
If you want, I'll add the phaser from the Newton to the Steamrunner via of editing and play a handfull of games against you and that phaser will not impact the outcome. Shall we?
If you want, I'll add the phaser from the Newton to the Steamrunner via of editing and play a handfull of games against you and that phaser will not impact the outcome. Shall we?
posted on March 4th, 2009, 12:19 am
yeah although i do agree, itd be very nice if the steamrunner had a close range weapon(, and id also like to statem i do think that the steamrunner is more of a heavy combat torpedo ship, not necesarily artillery but just alot of torpedos) realisticly, having the steamrunner have a close range weapon wouldnt matter, no matter how powerful it was, even if it was as powerful a phaser as sovy, and ill tell you y, the steamrunners defense, is in between the intrepid and saber, so basically, the steamrunner has no defense realy at all, it dosent need a phaser, what it needs is 10 points more of defense, thats the whole point of haveing sovys and excelsiors escort them, so that the bigger more defended ships take the hits, steamrunners are shot down as easy as a scout
posted on March 4th, 2009, 1:06 am
Why torpedoes? There is no canon evidence of torpedoes on-screen as far as i can remember. Just phasers. So the team aren't going to change the steamrunner's signature special weapon from stock A2 just because someone wants it to have torpedoes. Although i agree either another variant with phasers or a switch mode would be cool.
posted on March 4th, 2009, 1:38 am
well who has seen it then on the show?
posted on March 4th, 2009, 2:51 am
well you could more the akira to artillery cruiser and make the steamrunner a light cruiser.
posted on March 4th, 2009, 3:46 am
true true, and then make the miranda fill the place of the akira
posted on March 4th, 2009, 4:16 am
that works
i love the miranda mk2



posted on March 4th, 2009, 5:20 am
yeah miranda 2 is very nice, and yeah it dosent have a very powerful attack, but it has a nice defense, and i like its blocakde break, howevr its blocakde break would be nicer wiht boosted tattack, but miranda has good defense and looks awsome, not really a replacment fro the akira, because akira is basicaly a torpedo ship, but a very nice ship overall, and a very good base ship for a fleet, i can put it in any fleet and not worry about it being battered
posted on March 4th, 2009, 8:59 am
Rhaz wrote:Jesus, do you HONESTLY think it will make a difference if we give it a Phaser weaker than the Sabre? Ahah. This is not Fleet Operations the RPG or the Starship tactics simulator...this is Fleet Operations the RPG...the one that stresses GAMEPLAY over overt realism?
The difference depends on the ship attacking it.
ray320 wrote:well who has seen it then on the show?
The Steamrunner has been on First Contact & was in the Big Dominion War Battles. It only used a Phaser from the front in those times.
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