Spatial anomaly
Post ideas and suggestions on new features or improvements here.
posted on May 20th, 2009, 3:20 pm
What about a few maps based around a single large anomaly?
posted on May 20th, 2009, 3:47 pm
Lt.Cdr.White wrote:I do not know how to clarify it.
How can I make it easier for you to clarify things. Easier would surly mean to annoy you which is not my intention. I can find 2 quotation marks in my post, so I already guidied you to the answers that would clarify things. It ain't that hard, isn't it? And you didn't give me reason, why I shouldn't be confused either.
As you are citing me in a way that makes my words mean something different than in the context, I may say again: I am against any hard hierarchy. I find it much too simple-minded if not foolish. I belive that the hierarchy may alter for each feature, because their weight is much different from feature to feature. This means I would not rule out things at all. It just means that there are some cases where an averall sesibility in to be considered before e.g. balancing. Btw. Something that doesn't exist cannot be balanced.
posted on May 20th, 2009, 3:52 pm
To say it with the Klingons: "nuqneH" (What do you want?)
I think I said what I wanted to say. I don't know what the problem is.
You have your opinion, I have mine. Case solved.
I think I said what I wanted to say. I don't know what the problem is.
You have your opinion, I have mine. Case solved.

posted on May 20th, 2009, 6:06 pm
Everyone is entitled to his opinion... 
Anyways, i wanted to encourage new ideas to augment the FO map variety...
So, any ideas for more or less ST plausible map objects?

Anyways, i wanted to encourage new ideas to augment the FO map variety...
So, any ideas for more or less ST plausible map objects?
posted on May 20th, 2009, 8:45 pm
Last edited by mimesot on May 20th, 2009, 9:24 pm, edited 1 time in total.
OK, what I wanna see is...
Black holes:
I imagine a spectacular object. Not sich a poor little vermiform appendix like a stock armada black hole. Something that can constitute a highlight of a map. Since we cannot spare six kilometers in diameter for the black spere, I would propose a starbase's diamater (SBD) for that center of it. It would be best to realise it with a simple black 2D (unlit) disk, that always faces the observer. The near visinity (also part od the disb but translucent) should be some white glittering that pictures the bended light of the stars behind (see 1str pic). Further it should have a really slight glow effect like the planets have now to underline the vacuum-radiation. Both effects also make the hole itself look even darker, more extraordianry, more dangerous. Finally if mass will be affected while getting inwards, and because I assume that a continuous effenct won't be easy to reproduce, I'd suggest several zones around a black hole. In the first zone (radius from 4 SBD to 3 SBD) all ships will be slightly damaged. I propose a pure hull damage ratio of 2% per second, no slowing effects, and small tangential and radual drag if the engines are down. Zone2 (3 SBD to 1 SBD): All effects ar doubled, now there's a slowing affect, that affects all weapons by 30% reduction of rate of fire, 30%reduction of speed and rapid damage of engines (this does not affect ships with speed greater 85, whose engines can withstand such stress). Zone 3 (1 SBD to 1/2 SBD) almost immediate death. It is quite obvious that there shouldn't be other mapobjects or stations within 4 SDB range. Now if something can be suckrd into a black hole. Depending on the number of things eaten the accretion disc (you know that disc of extrmly hot clouds surrounding an active black hole, see second pic) should grow like a wormhole you enter and shirnk at slow constant rate when it get's nothing t eat for some time until only the black globe is left again. In addition two jets, forming two opposing cones at the axis should emerge, with the accretion disk, but this is just eye candy.


Pulsars:
In this case the Pulsar is not really ought to be an element of the map, just in close vicinity (few lightminutes to years?) as I believe their effects in even closer range to be much more fierce then those of a back hole (swirling electron clouds and unbelievable strong and fast magnetic fields). What makes a pulsar interesting is it's precessing towerlight jet, that will periodically cross the whole map (e.g. like a car's windscreen-wiper), resulting in temporary electrical disturbances, like sensor blackouts, and especially engines failure. Another confoguration would be the pulsar in the far background of the map, so the jet will run in a big circle on the map (Then special attention has to be paid, that no starbase or ext lies in the affected area). I have no conclusion about the bestlooking non-stupid yet, but maybe a spotlight effect, that causes little lightnings on every objects surfave would be fine. If there really had to be an neutron star as decoration, i would make it look like a black hole, but all black replaced with bright white, and a visible precession, which is connected to the area of electrical distrurbance. One might saym that these disturbances are so widespread that they are of no use, but i would advice you to always follow and stay directly behind the disturbances. Then the pray is always served on a silber plate.
Physics:

Realism:

Art:

Dustfields:
Crew killing nebulas:
in progress....
Black holes:
I imagine a spectacular object. Not sich a poor little vermiform appendix like a stock armada black hole. Something that can constitute a highlight of a map. Since we cannot spare six kilometers in diameter for the black spere, I would propose a starbase's diamater (SBD) for that center of it. It would be best to realise it with a simple black 2D (unlit) disk, that always faces the observer. The near visinity (also part od the disb but translucent) should be some white glittering that pictures the bended light of the stars behind (see 1str pic). Further it should have a really slight glow effect like the planets have now to underline the vacuum-radiation. Both effects also make the hole itself look even darker, more extraordianry, more dangerous. Finally if mass will be affected while getting inwards, and because I assume that a continuous effenct won't be easy to reproduce, I'd suggest several zones around a black hole. In the first zone (radius from 4 SBD to 3 SBD) all ships will be slightly damaged. I propose a pure hull damage ratio of 2% per second, no slowing effects, and small tangential and radual drag if the engines are down. Zone2 (3 SBD to 1 SBD): All effects ar doubled, now there's a slowing affect, that affects all weapons by 30% reduction of rate of fire, 30%reduction of speed and rapid damage of engines (this does not affect ships with speed greater 85, whose engines can withstand such stress). Zone 3 (1 SBD to 1/2 SBD) almost immediate death. It is quite obvious that there shouldn't be other mapobjects or stations within 4 SDB range. Now if something can be suckrd into a black hole. Depending on the number of things eaten the accretion disc (you know that disc of extrmly hot clouds surrounding an active black hole, see second pic) should grow like a wormhole you enter and shirnk at slow constant rate when it get's nothing t eat for some time until only the black globe is left again. In addition two jets, forming two opposing cones at the axis should emerge, with the accretion disk, but this is just eye candy.


Pulsars:
In this case the Pulsar is not really ought to be an element of the map, just in close vicinity (few lightminutes to years?) as I believe their effects in even closer range to be much more fierce then those of a back hole (swirling electron clouds and unbelievable strong and fast magnetic fields). What makes a pulsar interesting is it's precessing towerlight jet, that will periodically cross the whole map (e.g. like a car's windscreen-wiper), resulting in temporary electrical disturbances, like sensor blackouts, and especially engines failure. Another confoguration would be the pulsar in the far background of the map, so the jet will run in a big circle on the map (Then special attention has to be paid, that no starbase or ext lies in the affected area). I have no conclusion about the bestlooking non-stupid yet, but maybe a spotlight effect, that causes little lightnings on every objects surfave would be fine. If there really had to be an neutron star as decoration, i would make it look like a black hole, but all black replaced with bright white, and a visible precession, which is connected to the area of electrical distrurbance. One might saym that these disturbances are so widespread that they are of no use, but i would advice you to always follow and stay directly behind the disturbances. Then the pray is always served on a silber plate.
Physics:

Realism:

Art:

Dustfields:
Crew killing nebulas:
in progress....
posted on May 21st, 2009, 3:23 am
I propose for dustfields:
it would look something like a combination of the light asteroid field and the dust field we have now, but with asteroids that dirft through and collide with shields (complete with a fainter version of the weapon impact shield graphic), slowly sucking away shields. Maybe have a spawner map object that makes mini "mine" asteroids appear in an area and drift around?
also:
when yuou enter a nebula that damages, the shields light up (like the current graphic, except there is no bright spot and the whole ship is surrounded with the graphic) as if trying to stave off the effects of the nebula.
it would look something like a combination of the light asteroid field and the dust field we have now, but with asteroids that dirft through and collide with shields (complete with a fainter version of the weapon impact shield graphic), slowly sucking away shields. Maybe have a spawner map object that makes mini "mine" asteroids appear in an area and drift around?
also:
when yuou enter a nebula that damages, the shields light up (like the current graphic, except there is no bright spot and the whole ship is surrounded with the graphic) as if trying to stave off the effects of the nebula.
posted on May 21st, 2009, 4:06 am
Excellent ideas 
How about
-a stellar nursery, as background (http://en.wikipedia.org/wiki/Molecular_cloud)
-stellar winds
-a planet formation, as background



How about
-a stellar nursery, as background (http://en.wikipedia.org/wiki/Molecular_cloud)
-stellar winds
-a planet formation, as background


posted on May 21st, 2009, 4:08 am
what do you mean by planet formation???
posted on May 21st, 2009, 4:25 am
Like on the pics, all the dust and rocks begin to circle around a sun...
posted on May 21st, 2009, 6:55 am
Last edited by Dircome on May 21st, 2009, 6:58 am, edited 1 time in total.
just for a background, yeah it looks cool.
What about getting planets that are a little more familar to us... eg earth, mars, saturn. pluto. (yeah thats right pluto is still a planet)
What about getting planets that are a little more familar to us... eg earth, mars, saturn. pluto. (yeah thats right pluto is still a planet)
posted on May 21st, 2009, 10:21 am
Last edited by Tyler on May 21st, 2009, 10:27 am, edited 1 time in total.
Here are a few possibles:
Stellar core fragment: http://memory-alpha.org/en/wiki/Stellar_core_fragment
Cosmic string: http://memory-alpha.org/en/wiki/Cosmic_string
Quantum filament: http://memory-alpha.org/en/wiki/Quantum_filament
Underspace corridor: http://memory-alpha.org/en/wiki/Underspace_corridor
Graviton ellipse: http://memory-alpha.org/en/wiki/Graviton_ellipse
Macrovirus (This one would need to become bigger to attack a ship):
http://memory-alpha.org/en/wiki/Macrovirus
Have any of those been mentioned?
Stellar core fragment: http://memory-alpha.org/en/wiki/Stellar_core_fragment
Cosmic string: http://memory-alpha.org/en/wiki/Cosmic_string
Quantum filament: http://memory-alpha.org/en/wiki/Quantum_filament
Underspace corridor: http://memory-alpha.org/en/wiki/Underspace_corridor
Graviton ellipse: http://memory-alpha.org/en/wiki/Graviton_ellipse
Macrovirus (This one would need to become bigger to attack a ship):
http://memory-alpha.org/en/wiki/Macrovirus
Have any of those been mentioned?
posted on May 22nd, 2009, 8:10 am
*freaks out* EEEEK MACROVIRUS ITS FROM VOYAGER NONONONONONONONO!!!!! THAT WAS A HORRIBLE SERIES!!!!!! */freaks out*
Those ideas sound good. Never heard of an underspace corridor before though.





posted on May 24th, 2009, 10:42 am
Last edited by mimesot on May 24th, 2009, 11:08 am, edited 1 time in total.
RCIX wrote:I propose for dustfields:
it would look something like a combination of the light asteroid field and the dust field we have now, but with asteroids that dirft through and collide with shields (complete with a fainter version of the weapon impact shield graphic), slowly sucking away shields. Maybe have a spawner map object that makes mini "mine" asteroids appear in an area and drift around?
Really like it. I feel that the damagin effect should be quite low, when the ship doesn't move, and increase with the ships speed. This would also make it differ from normal damagin nebulas.

Jarod wrote:-a stellar nursery, as background
-stellar winds
-a planet formation, as background
Nice ideas für the background, and the stellar winds would form a great gameplay feature, when they were able to increase a ship's speed along the winds direction and decrease it, if you travel against the wind.
Tyler wrote:Here are a few possibles:
Stellar core fragment: http://memory-alpha.org/en/wiki/Stellar_core_fragment
Cosmic string: http://memory-alpha.org/en/wiki/Cosmic_string
Quantum filament: http://memory-alpha.org/en/wiki/Quantum_filament
Underspace corridor: http://memory-alpha.org/en/wiki/Underspace_corridor
Graviton ellipse: http://memory-alpha.org/en/wiki/Graviton_ellipse
Macrovirus (This one would need to become bigger to attack a ship):
http://memory-alpha.org/en/wiki/Macrovirus
Some interesting ones are with these:
Star's core fragment, basically a white dwarf. Would have the same effects on a ship like a star itself, if not weaker. I think stars should have a damaging effect in their vicinity and white dwarfs too. Would be nice decoration as well.

The cosmic string itself may exist though, but why should it have an attractive effect on interstellar gases. It would have a looooong wavelength, so a low frequency, meaning low energy, forming low distrortion if space, creating a looooow gravitaional fild and thus no gases would likly accumulate there.
A quantum filament is pure balbla, just created for doing something but has no (even phantastical) descriptive body, no nature or anything. I'd abandon it.
Underground: Well, subspace is always strange, as it has no reasons to behave the way it does, it just behaves the way it pleases the authors. Nevertheless it is an important element of StarTrek and thus shall be incorporated for the feel. It's on us to give it some notion, so please tell your ideas of what gameplay feature it is supposed to form.
Graviton ellipse: I read the article...what a whisked bullshit. Something gravitational but attreacted by electromagnetic radition ... what the fuck. This is not only very creative and phantastical, this is real bluder.
I like the idea of interstellar lifeforms that could attack a ship, it's systems or it's crew.

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