Spatial anomaly

Post ideas and suggestions on new features or improvements here.
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posted on May 11th, 2009, 8:43 pm
Last edited by Anonymous on May 11th, 2009, 8:47 pm, edited 1 time in total.
:)

except the regular cube in game is based on the textures as seen in voyager. The TNG textures were more grill like in appearance, and in FC the green illumination was missing with the details not quite the same.
Our in game cube is from voyager too :D

the borg sphere is from voyager. In FC it was merely a flying ball that fired a few shots bfore being blow up. We saw the sphere fleshed out in Voyager yet again :D

glad to be of assistance :P
posted on May 11th, 2009, 8:55 pm
yah, they looked like pipes. 
posted on May 11th, 2009, 8:57 pm
I don't know how many times I watched the Borg cube scene in FC. I wish it had been longer.

Still my all-time favourite Starfleet vs. Borg scene.
posted on May 11th, 2009, 9:13 pm
agree with that. it's the wolf 359 we all wished we saw. it should have been longer and of course more involved with a lot more ships.

but that still doesnt detract from Voyager being the number 1 source of Borg canon information.  :D
posted on May 11th, 2009, 9:31 pm
Last edited by Lt.Cdr.White on May 11th, 2009, 9:53 pm, edited 1 time in total.
When I was 11, I first saw the Borg on TNG... They were strange, mysterious, cool and menacing at the same time (Episode: "Q Who" (TNG)). That was the true birth of the Borg. ;)
posted on May 11th, 2009, 9:40 pm
It sure was, i remember the same feeling... Something new, dark, dangerous... even to the mighty 1701D  :borg:
And it really was the beginning of something magnificent (besides Q ;))...
posted on May 11th, 2009, 10:05 pm
What about inventing a theory on why the borg we weak during Voyager and why they have been strengthened now. (other than the obvious fact that the writers were morons)

***takes off the dircome personalty and puts on Starfleet scientist personalty***
(location CLASSIFIED)
(its right after the destruction of the Borg cube following the USS Voyager out of the Transwarp gate)

Medical Log of Dr Sulan Dircome.
This is one of a few survivors of the cube destruction. We have been studying him in hopes of learning more about the Borg race. With the destruction of the cube the drone has lost his link to the collective and with 7 of 9's help we have been able to keep him intact to study. The drones memory shows that the Borg assimilated a virus that has hampered their effectiveness. This virus was created by a very advanced race and is quite effective at hampering the Borg. But his memory also shows that the Borg are close to adapting to it. It is only a matter of time before they regain full strength....

***puts back on Dircome***

its just an idea maybe the Borgs return to strength can be linked to the Queens death.
posted on May 20th, 2009, 4:28 am
How about a "Time distortion" as a map object?

1. If a ship gets into a time distortion field, it would act a lot slower or a lot faster... (like TNG: Timescape)
2. If a ship enters a time distortion rift, an older or newer ship would emerge... (like TNG: Yesterday's Enterprise)

What do you think?
posted on May 20th, 2009, 4:30 am
:woot: Yes please!!! accompanied with some kewl fx too?
posted on May 20th, 2009, 7:24 am
Why is everybody so fascinated about that time rubbish?

For the first suggestion I would use a black hole, in which vicinity the time runs locally slower. (Time running faster is no possibility in known or prediced nature, except the whole map is in vicinity of a black hole, and one point is excluded of the field by any special superposition of gravitational quadrupole-momenta. This would most certainly not be stable. *gg*)

The second suggestion could be fulfilled by a long-range communication-buoy. When you get there, your ship calls for help and withing some seconds a ship of your race emerges from another system. Can be triggered once a minute for every participant.

These options would rise no conflicts with nature and has the same effects on gameplay, which is our main aim, as far as I know.
posted on May 20th, 2009, 10:46 am
Last edited by Lt.Cdr.White on May 20th, 2009, 10:48 am, edited 1 time in total.
Is it your personal mission to change everything to scientificly 100% believable constructions from today's point of view?

Why not accept the existence of certain elements that have already been in the show and are canon?

If everything would have to conform to current scientific theories, you would have to cut half of the content of FO anyway.

The idea of adding certain things roots in the longing for elements from the series.

Changing that to usual black holes or beacons to call for help is ... boring?
posted on May 20th, 2009, 12:18 pm
Boring? How dare you say that?! Don't you see the beauty of spacetime's geometry? (Just kidding.)

To be honest, I'm not against the incorporation of some magic into FO if it does some proper job there(e.g. Warp, Beaming, Tachyons). In this case there's no given necessity for magic, especially if there's a most trivial solution. Time-travel is also not a scientifical problem - it's a philosophical one, completly independend of scientifical frame (e.g. theory of relativity). Shoot your grandpa before your father's conceived and it is illogic that you could have started the time machine to go for the kill, and so on and on. The only solution except of stating it impossible to that is to say "No, i don't wanna think about it!".

Now this is what drags us away from hard SciFi and towards fantasy. What is the force countering that developement? Obviously scrutinizing what we are served. The communities opinion is a fluctuating equilibrium state between all forces, and that equilibrium has to be kept stable IMO. So, if you want to call it mission, you may do it, but I rather see it as being one of many forces that contibute to equilibrium (Perhaps one that consequently covers a most unusual direction.). I do not tear it to hard SciFi, but I try to keep it away from too much fantasy.

To provide some further thoughts about questioning features: balancing requests are contradictory to canon as well as scientific concerns, so it is not a rule that canon means that we must have it. The eyes looking on scienticical questions are much fewer than those looking at storytelling and balancing od just amazing effects. In the discussion about introducing a ressource Kcel for the dominion, which would arise a quite good canon feel. there are quite a few contrary opinions. So why are there so few on temporal features? I personally believe it is inattention and only secondly lack of knowledge. So I feel a little compelled to throw, the first stone.

Finally I don't belive there should be a ranking between which discipline has to be obeyed first. And I clearly want to prohibit the misunderstanding, that I want to have science on rank one. I think there should be a discussion on which discipline is most effectice to reach one aim, and which one is easiest to neglect for each feature. The perfect mix of gameplay, canon feel, effects and credibility is, what makes a project yield the highest possible reputation.

Enough said  :D
Have a nice day
mimesot
posted on May 20th, 2009, 1:13 pm
Well, doing FO is similar to doing a series.

For the series there is

1) the budget
2) the story
3) the scientific pov

For FO there is

1) the balancing
2) does it feel Star Trek?
3) the scientific pov

If 1-3 come together, great.
If having 1+2 means sacrificing 3, allright.
And if 2 doesn't go along with 1, 1 will dominate.

If FO hadn't the "Star Trek" feel, I wouldn't be playing it.
posted on May 20th, 2009, 2:01 pm
This is way strage now.

Lt.Cdr.White wrote:Is it your personal mission to change everything to scientificly 100% believable constructions from today's point of view?

Why not accept the existence of certain elements that have already been in the show and are canon?


This sounded a little like accusing me of going a hardliners way. To avoid such a misunderstanding I posted that one before, especially by saying:

mimesot wrote:Finally I don't belive there should be a ranking between which discipline has to be obeyed first. ... The perfect mix of gameplay, canon feel, effects and credibility is, what makes a project yield the highest possible reputation.


Now you com here with quite a hardliners doctrine:

Lt.Cdr.White wrote:For FO there is
1) the balancing
2) does it feel Star Trek?
3) the scientific pov
If 1-3 come together, great.
If having 1+2 means sacrificing 3, allright.
And if 2 doesn't go along with 1, 1 will dominate.


So you might understand why I feel a little irritated at the moment.

Additionally it confuses me, because your last statement does not mean any contradiction to my statements at all.

Lt.Cdr.White wrote:If FO hadn't the "Star Trek" feel, I wouldn't be playing it.


Further: Doesn't it already feel StarTrek like? I personally like it the way it currently is. And why should features, wellbalanced between canon, credibility and playability do any harm to the current feel?

I hope my trouble with your last post is obvoius enough to enable you to clarify these points.
posted on May 20th, 2009, 2:32 pm
I do not know how to clarify it.

Ok, let me say it this way:

Putting a space anomaly that resembles the time fragmentation from Timescape into a FO map
or putting a time rift similar to the one that got the Bozeman or the Enterprise-C to the future... those would be absolutely cool features and be a lot of fun.

But they do not necessarily be something that each and every map has and also shouldn't throw off balancing. It could be added by mappers to a few special maps. But it would definately add a lot of atmosphere when you happen to encounter something like that.

Just like the episodes that had these things were great, as well.

I would not rule out things like this just because they're implausible. They're 100% Star Trek.
But if they'd destroy balancing (i.e. someone encountering an anomaly getting a ship from the 29th century that can destroy a complete base alone), then it would be a problem.

So, indeed, there is some hierarchy of what works and what doesn't.

As you said in your post, as well:

I think there should be a discussion on which discipline is most effectice to reach one aim, and which one is easiest to neglect for each feature.


I just made a list of how I see it. ;)
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