Some little Feedback
Post ideas and suggestions on new features or improvements here.
posted on September 18th, 2009, 11:16 am
Actually, the Descent has 600 crew, and the Galaxy 350. If you put together a few ( 4-5 ), you can capture ships. I use the Galaxies to capture the otherwise almost impossible Borg builders. Though the Descent has more crew, the Galaxy frees its Warpin slot once it reaches one goldbar. The problem is that I usually need quite a long time to put together 5 Galaxies.
Otherwise, you need to capture the Descents from another Fed player. I played a game the other day where I ended with 74 used warp in slots. Yes, I had 17 captured Descents plus small change.
Otherwise, you need to capture the Descents from another Fed player. I played a game the other day where I ended with 74 used warp in slots. Yes, I had 17 captured Descents plus small change.

posted on September 18th, 2009, 12:36 pm
Okay.... So, how come the Feds don't get a troop carrier or assault ship?
posted on September 18th, 2009, 12:52 pm
Probably the same reason only 2 races have a Fighter Carrier; it is kept as an Empire specific thing. The Akira is supposed to be a Troop Ship, though (or so I heard...)
posted on September 18th, 2009, 12:54 pm
The Akira is a heavy battlecruiser for its size. A troop transport is in my eyes always a thing with small shields, heavy armor (you have to beam --> fit this purpose) and a vast amount of crew members with evtl. weapons that are very efficient against shields but nearly senseless against hull.
posted on September 18th, 2009, 1:14 pm
Last edited by DarthThanatos on September 18th, 2009, 1:17 pm, edited 1 time in total.
In stock A2, all races had a "marine" design for ship boarding, even the borg, which was a balanced thing but didn't fit the philosophy of several races.
Still, with a little imagination you can use some ships with high amounts of crew for ship capturing in FO.
The borg are "natural" ship boarders, they either destroy or assimilate (capture) the ship. The Klingons strike me as die-hard fans of hand-to-hand combat, so they also have a boarding ship. The Dominion and the Federation, though, are not interested in ship capturing for different reasons. And the Romulans are not above ship capturing, but I don't see them as having a ship specially designed for this purpose.
I'd say that FO keeps quite true to the "spirit" of the different races in this regard.
Still, with a little imagination you can use some ships with high amounts of crew for ship capturing in FO.
The borg are "natural" ship boarders, they either destroy or assimilate (capture) the ship. The Klingons strike me as die-hard fans of hand-to-hand combat, so they also have a boarding ship. The Dominion and the Federation, though, are not interested in ship capturing for different reasons. And the Romulans are not above ship capturing, but I don't see them as having a ship specially designed for this purpose.
I'd say that FO keeps quite true to the "spirit" of the different races in this regard.
posted on September 18th, 2009, 1:25 pm
Last edited by Tyler on September 18th, 2009, 1:32 pm, edited 1 time in total.
The Federation are most likely to use Marines for attacking planets (so they don't risk civilian lives with bombardment). Since that is (obviously) not a concern, standard Security should work well.
A few ships could have a 'Hazard Team' passive, though. Enhanced crew strength, but not Troop Ship status.
A few ships could have a 'Hazard Team' passive, though. Enhanced crew strength, but not Troop Ship status.
posted on September 18th, 2009, 2:20 pm
How does that work, I tried and, they just stoped firing....Dominus_Noctis wrote:I aim ahead all the time, in fact I ALWAYS, without exception, manually target using Serkas. You can very easily target an empty area of space. Just hit "a".(set the vessels to green alert and low everything)
posted on September 18th, 2009, 2:30 pm
Hehe... isn't that one of my strategies for countering cloaked fleets without a detection grid on handy? 
I do that shortly after I do an intel report to ping cloaked ships and just fire an explosive weapon.

I do that shortly after I do an intel report to ping cloaked ships and just fire an explosive weapon.
posted on September 18th, 2009, 5:15 pm
MondayJoe wrote: How does that work, I tried and, they just stoped firing....
If that doesn't work for you, try using the orders menu and clicking attack on a location near the map. Your Serkas will readily fire upon that location

posted on September 18th, 2009, 5:42 pm
getting back to the borg thing, and captured ships...
i thought the ships RANKED UP due to experience, CREW experience, once the crew is gone, killed, or captured, the EXPERIENCE should ALSO go away, virgin ship. if the borg are to capture a ship, them it should have virgin stats + 5% increase on all systems, it should then need to GO SOMEWHERE, (its starbase or captured yard) to RECREW, none of this magic recrew whereever it is. once fully crewed, maybe 10 - 15% boost in ALL systems. and yes, there is a direct corralation to borg drone crew size, and borg ship strength / ability. more drones better ability.
everyone seems obsessed with more borg weapons and whatnot of captured ships, but i've noticed that ONLY the feds have visual differences for assimilated ships. whats the difference between a neg-var and an assimilated one. NOTHING visually.
borg capture a small ship, fine, its kinda ok, but the bigger the ship, the more crew necessary. Didn't / doesn't A2 have a crew level, fire rate corralation? borg should too. IMHO
i thought the ships RANKED UP due to experience, CREW experience, once the crew is gone, killed, or captured, the EXPERIENCE should ALSO go away, virgin ship. if the borg are to capture a ship, them it should have virgin stats + 5% increase on all systems, it should then need to GO SOMEWHERE, (its starbase or captured yard) to RECREW, none of this magic recrew whereever it is. once fully crewed, maybe 10 - 15% boost in ALL systems. and yes, there is a direct corralation to borg drone crew size, and borg ship strength / ability. more drones better ability.
everyone seems obsessed with more borg weapons and whatnot of captured ships, but i've noticed that ONLY the feds have visual differences for assimilated ships. whats the difference between a neg-var and an assimilated one. NOTHING visually.
borg capture a small ship, fine, its kinda ok, but the bigger the ship, the more crew necessary. Didn't / doesn't A2 have a crew level, fire rate corralation? borg should too. IMHO

posted on September 18th, 2009, 5:45 pm
Last edited by Tyler on September 18th, 2009, 5:49 pm, edited 1 time in total.
Crew experience = Upgraded ships. Borg do not strip a ship of upgrades to return it to the primitive base 'fresh from the Yard' version.
FO removed things like that last I checked. Aside from Borg boarding strength, every empire's crew is mostly identical, including the effect of crew levels. Little genuine variation.
Baleful wrote:Didn't / doesn't A2 have a crew level, fire rate corralation? borg should too. IMHO
FO removed things like that last I checked. Aside from Borg boarding strength, every empire's crew is mostly identical, including the effect of crew levels. Little genuine variation.
posted on September 18th, 2009, 6:09 pm
Tyler wrote:Crew experience = Upgraded ships. Borg do not strip a ship of upgrades to return it to the primitive base 'fresh from the Yard' version.
FO removed things like that last I checked. Aside from Borg boarding strength, every empire's crew is mostly identical, including the effect of crew levels. Little genuine variation.
Not that I know of. Having crew in the Yellow or Red levels definitely changes weapon fire rate and repair rate. Likewise, if you look at some avatar bonuses, crew boarding strength is changed.
Indeed Tyler, the Borg assimilate the crewmembers, so they have all the tactical knowledge they gained about that ship.
posted on September 18th, 2009, 6:16 pm
Dominus_Noctis wrote:Not that I know of. Having crew in the Yellow or Red levels definitely changes weapon fire rate and repair rate. Likewise, if you look at some avatar bonuses, crew boarding strength is changed.
I didn't say they don't change, just that they are all identical for each race. Every race changes the same, except the Federation Yellow-level repair (1.0 instead of 1.1). The alterations have even less effect on the game than Shield upgrade.
I count race-based crewlevel alteration being replaced with all alterations being identical as it being removed, while the base crew strength is the same for everyone that isn't Borg.
posted on September 18th, 2009, 6:28 pm
I think you missed the last part of the quote you cited.
For instance, Martok has an increased crew boarding strength for Vor'cha, Vutpa', LuSpet
and Negh'var class vessels.
Likewise, saying that the crew amounts have identical penalities isn't exactly the whole story. That doesn't take into account the base repair rates or shield regeneration or subsystem repair (or even how many crew you must kill to get that penalty). Are you telling me you'd be satisfied if, for instance, all factions had different crew penalities and different subsystem etc repair rates... but that all these repair rates were the same when you added up the two (aka, if the repair rate for a subsystem was a made up number--lets say 4--and the crew penalty -4, and then for another faction--2 and -2 --, that'd be the same, but at the same time fulfill your specifications). I think it's easier for the Devs to calculate what changes to a faction need to be made in general if these sort of crew penalties aren't altered (as you just added a new parameter and made the model much more complex).
For instance, Martok has an increased crew boarding strength for Vor'cha, Vutpa', LuSpet
and Negh'var class vessels.
Likewise, saying that the crew amounts have identical penalities isn't exactly the whole story. That doesn't take into account the base repair rates or shield regeneration or subsystem repair (or even how many crew you must kill to get that penalty). Are you telling me you'd be satisfied if, for instance, all factions had different crew penalities and different subsystem etc repair rates... but that all these repair rates were the same when you added up the two (aka, if the repair rate for a subsystem was a made up number--lets say 4--and the crew penalty -4, and then for another faction--2 and -2 --, that'd be the same, but at the same time fulfill your specifications). I think it's easier for the Devs to calculate what changes to a faction need to be made in general if these sort of crew penalties aren't altered (as you just added a new parameter and made the model much more complex).
posted on September 18th, 2009, 6:30 pm
Last edited by Tyler on September 18th, 2009, 6:34 pm, edited 1 time in total.
Ship specific increases is not the base strength. Base strength is what comes in the race odf.
Things like 'repairyellow', 'repairred', weaponyellow' and 'weaponred'. I just can't see races like the Klingons firing slower or the Federation not focusing on increasing focus on repairs...
Dominus_Noctis wrote:Likewise, saying that the crew amounts have identical penalities isn't exactly the whole story. That doesn't take into account the base repair rates or shield regeneration or subsystem repair (or even how many crew you must kill to get that penalty). Are you telling me you'd be satisfied if, for instance, all factions had different crew penalities and different subsystem etc repair rates... but that all these repair rates were the same when you added up the two (aka, if the repair rate for a subsystem was a made up number--lets say 4--and the crew penalty -4, and then for another faction--2 and -2 --, that'd be the same, but at the same time fulfill your specifications). I think it's easier for the Devs to calculate what changes to a faction need to be made in general if these sort of crew penalties aren't altered (as you just added a new parameter and made the model much more complex).
Things like 'repairyellow', 'repairred', weaponyellow' and 'weaponred'. I just can't see races like the Klingons firing slower or the Federation not focusing on increasing focus on repairs...
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