Some little Feedback

Post ideas and suggestions on new features or improvements here.
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posted on September 16th, 2009, 7:57 pm
Tyler wrote:How about captured ships gain levels, but not experiance based? After a certain amount of time, they become more 'Borg' like this:

*At capture* Gain appearance addon > *1 minute after capture* Gains Regeneration/Anti-Gravity Mine ability > *3 minutes after capture* Replace 1 weapon with a Borg one.


Gradual assimilation? Sounds awesome.  :thumbsup:
posted on September 16th, 2009, 8:00 pm
Oh, there's ugly.  Assimilated Sovvie ends up shooting spreads of Gravimetric Torpedoes?  :)
posted on September 16th, 2009, 8:07 pm
silent93 wrote:Oh, there's ugly.  Assimilated Sovvie ends up shooting spreads of Gravimetric Torpedoes?  :)


Oh yeah... Not to make the Borg Scarier than they already are but that is always how I imagined assimilation should be...

Epic...
posted on September 17th, 2009, 8:32 am
Tyler wrote:How about captured ships gain levels, but not experiance based? After a certain amount of time, they become more 'Borg' like this:

*At capture* Gain appearance addon > *1 minute after capture* Gains Regeneration/Anti-Gravity Mine ability > *3 minutes after capture* Replace 1 weapon with a Borg one.

we've had something similar in mind but not in that gradual fashion. good idea :)
posted on September 17th, 2009, 5:44 pm
umm,  i hate to be me, but...

Siting the VGR episode "Drone"

7 and the EMH decide to get freaky and have a child,  while some might assume, that would mean holographic borg, it ended up with a 29th century drone.

time went on and Voyager ended up going head to head with a borg sphere,  our 29th century drone, plugged himself into VGR and hella boosted the weapons,  and eventually stated "i can't enhance them anymore"

while they COULD get a boost, they stayed fed orange.  now, if they could not be boosted anymore cause they they had reached there ultimate limit  - or -  if it was due to a time factor, who knows.

borg are already hard enough, do we REALLY need to goose them any?
posted on September 17th, 2009, 6:31 pm
One had reached the limit of what he could do to optimize the federation technology.  To do more, he would have required the time to replace components, and even Nanoprobes can't deconstruct and reassemble the entire weapons and power systems (power systems needed to be able to handle the new weapons) in the span of time they had.  The Sphere was going to obliterate them before he would have been finished.
posted on September 17th, 2009, 6:36 pm
Ummmmm............ If he was a temporal traveler couldn't he just make that sphere inexistant? If not maybe at least warn Voyager what they were about to run into...
posted on September 17th, 2009, 6:39 pm
He wasn't a Time Traveler
posted on September 17th, 2009, 6:41 pm
:blink: Okay, then I must be thinking of some other episode... sorry, continue.
posted on September 17th, 2009, 9:48 pm
Hmm, its not that the borg could get "even more mightier" because the real good ships they have are their own. I only think about a borg refit to a ship. If they assimilated a ship, its your lost and their win.

So in my eyes it would make a difference if you can power up assimilated ship UNTIL they are equal to a borg ship. But I cant think of a ship that stands 1 to one against a sphere or an assimilator with full fledged weapon outloads. That would be a dreadnought. I needed four souvereigns to cut out a single assimilator and lost 1 and nearly the second one.

The only ships that are able to counter such a stand-alone ship are the romulan dreadnought and the dominion dreadnought.

Sure, you can beat the borg with support ships and all the little tricks you know, but this topic is talking about making the game a little more interesting. And it wouldnt outbalance the game. This is sure because you cant level up an assimilated ship. So I think the primary weapons of a ship could be replaced with borg ones.

photon/quantum torpedos with gravimetric ones (will cost ressources), phasers/disruptors/polaron beams with the borg beam weapon and you maybe able to use enhanched regeneration abilities as long with a better hull armory.

So, I make a summary of the things we got (I love this):

Assimilated ships get the ability to be refitted. If you do that, you system value will be increased in order to reflect the better regeneration and you hull armory gets a 10% resistance against beam weapons. Also you get depending on your ship class borg abilities, but not the ones you get with the slots. But maybe something like the devastating attack. Sure, a B'rel could never deliver the energy for that, but an Akira might be able to and your system durability will be slightly increased.
Also your weapons will be replaced with borg ones. How do we do that? Well, the beam weapons can simply be set into the borg ones, instead of pulse weapons... I dont know what to do with them.

The torpedoes stay on its sprite but the color will change to green. It would be a little bit unfair if we increase the damage the weapons deliver, but maybe we can do something similar if we increase the fire rate?

Refit:
- increased system value
- increased shield regeneration and hull repair rate
- increased hull armor
- increased system durability
- increased rate of fire
- depending on ship level --> researched borg abilities

All those things might seem very powerful, but they are only a little bit helpful and do not really deliver a punch. An increased reg-rate wont help you in battle. The increased system durability might a little bit, but wont help you if your shields are gone. What do you do with a 100% active system but with 1% hull integrety? Exactly, nothing.
The better hull armor CAN help you, but only if you retreat. This is only helpful if your shields are already down... The only two things that will really help you are the increased rate of fire and the borg abilities. The ability to recrew your ships will be very mighty and the dev. attack can deliver a real good punch. BUT for that you have to pay the price... the refit. And it should'nt be cheap. And at this point we may balance. Maybe the refit will cost the half of the ressources the ship would cost when you build it?
posted on September 17th, 2009, 10:40 pm
To take from an episode of Enterprise, it may have to do with Drone supply.

When the Borg took the science vessel (a Warp 2 ship) they were able to get it up to Warp 4, and install minimal energy beams to it.  Then they hit the Tellerite freighter, assimilated the crew, and took the thing to warp 5.1, started to install shields, and upgraded the weapons to light cutting beams.

So it could be that a ship with a small crew can't get much at all in the way of upgrades, but a Descent, or a Warbird, or a Negh'var?  Different story.
posted on September 17th, 2009, 10:42 pm
I'd imagine it has more to do with the limit of what the ship can handle. That isn't determined by how large the crew is.
posted on September 18th, 2009, 12:56 am
Damn, I like these ideas.  I think the assimilating over time is the best (most unique) idea myself.  And Id bet the devs could make it work.  The game already keeps track of the stardate each ship is constructed/captured, so why not?

I do have a question though.  What happens if the federation recaptures their shiny borg enhanced descent class veteran?!?

Will it have to crawl around at half impulse until the engineer has time to rip out all the "borg garbage" in the circuits trying to make it look like it did before being turned into a "borg circus"? (quoting B'Lana Torres)

Does the federation get to keep any of these enhancements?

Just something to think about.

Also, I dont think the recrew on the fly thing that all the borg ships get would be good.  It would totaly negate the already weak borg mixed tech repair yards.
posted on September 18th, 2009, 1:40 am
Dominus_Noctis wrote:Quote
Do more for defense patterns.

Just like ships, defense patterns should be micromanaged, not left to their own own.


One should have to micromanage choices. When there is little to no choice, micromanagement shouldn't be forced down your throat. If the only thing the station can do with its special energy is one thing, high special weapons autonomy should use it.

IMHO, of course.
posted on September 18th, 2009, 10:58 am
We already have the organized defense. And it really bothers me that you have to make this thing manually. You have enough special energy, the range is fine and ... I dont know why it shouldnt work.

I have seen the organized defense as place in space so I asked myself --> Are all the ships inside this place affected by it nd the effect goes away when they leave the range of the OD or are all ships within the radius affected and it will take then its time to neglete the effect, even when the ship is moving around?

The other point: Make it possible that it is an automatic effect. When put on high weapon autonomy, it should do it itself. BUT I see things like --> "12 turrets are starting their OD to the same ship"

I think a delay of 0,5 seconds is okay and then only the ships get OD'd that arent affected by it.
So now your defense system can shut down all ships within range without taking 12 shots at one ship.

For the borg-time-thing:
Well, when you are able to recapture it, yes, make sure you are able to, because I think for you as Federation user it would be nearly impossible. You have no ship that really is able to board another ship. I use the souvereign in order to board other ships because this is the main "frontline meat" ship. I build it, send it into the enemy terretory and dont bother if its lost or not. Other ships like the defiant are more important and I try to rescue them. The souvereign is perfectly suited as frontline dogfood.

Well, yes, I know, I shouldnt think so, but this ship is utterly useless instead of shooting down some shields and hold the line and maybe capture some small vessels.
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