Race Specific Resouces
Post ideas and suggestions on new features or improvements here.
posted on May 4th, 2009, 6:13 pm
I was thinking about the upcoming patch and the changes to the brog priority/collective connections. I started to think how it would interesting if all races had some kind of race specific resource. Anyway below is a list of my ideas and how they would be used.
Borg: Collective Connections
The team has already decided on this one so really nothing to make changes too.
Dominion: Ketracel White
The Dominion is know for their use of a drug called Ketracel White, right now it is represented by the supply costs. I have came up with two different ideas about how to change the way this works.
Option 1: Just rename the supply Ketracel White for the dominion.
Option 2: Since this drug must be administered regularly instead of having a one time cost you could have a slow reduction in the amount of ketracel white based on the ships you have built. E.G. at the start of the game you have 500 doses of Detracel White, the starbases uses 10 per minute and your constructors use 1 per min, if you build to many ships your ketracel white stock will go down faster than you can mine it and your ship crew will start to die.
Federation: Scientific Knowledge
The Federation is know for being a more scientific race than their counterparts, so i propose that we change the way that the special weapons/upgrades/chassis levels are researched. Instead of the current system of paying for your upgrades with dilithium and tritianum, you would pay with a smaller amount of the previous two and the new resource scientific knowledge. This resouce would be generated at starfleet science. E.G. at the start of the game you start off with 100 scientific knowledge. You resurch the hyper impulse drive for the saber and instead of the current costs of 100 dilithium 50 tritianum, you would istead pay 25 dilithium and 12 tritianum and 10 scienfic (Note not sure about the costs yet, just used as an example)
Klingons: Honor
The Klingons have always been concerned if their actions are honorable. I have a couple of ideas on how this could make an appearance in FO. (Note this has been discussed in other threads before so this is not my orignal idea) Honor would be generated by destroying your enemies ships and possibly lost if your ships are destroyed.
Option 1: Make the prerequisite for ships from the way it is now to having a certain amount of honor. E.G. At the start of the game you have 10 honor so you can build Bird of Prays and K'tingas, you constuct a few of them and send your fleet to destroy a mining station. They are successful and you gain 20 additional honor so you may now construct the next level of ship (sorry I don't remember what is called) However your enemy counter attacks and destroys your whole fleet and you lose 20 honor so know you can only build the first two again. (also not sure how much honor is needed to balance this idea so the number are just placeholders)
Option 2: Your ships recive a boost based on how much honor you have E.G. at the start of the game you have no honor but you build some ships and attack a mining colony and destroy it. You gain 20 honor and your ships are now have .2 stronger attack. (again the numbers are placeholders)
Romulans: Talshair Agents
The Romulans are known for their secret police called the Talshair. However i am not sure how to include this in game. So i am open to ideas, comment below.
Please comment on the parts you like/dont like. Also i would love it if the Mods would comment on my ideas.
Borg: Collective Connections
The team has already decided on this one so really nothing to make changes too.
Dominion: Ketracel White
The Dominion is know for their use of a drug called Ketracel White, right now it is represented by the supply costs. I have came up with two different ideas about how to change the way this works.
Option 1: Just rename the supply Ketracel White for the dominion.
Option 2: Since this drug must be administered regularly instead of having a one time cost you could have a slow reduction in the amount of ketracel white based on the ships you have built. E.G. at the start of the game you have 500 doses of Detracel White, the starbases uses 10 per minute and your constructors use 1 per min, if you build to many ships your ketracel white stock will go down faster than you can mine it and your ship crew will start to die.
Federation: Scientific Knowledge
The Federation is know for being a more scientific race than their counterparts, so i propose that we change the way that the special weapons/upgrades/chassis levels are researched. Instead of the current system of paying for your upgrades with dilithium and tritianum, you would pay with a smaller amount of the previous two and the new resource scientific knowledge. This resouce would be generated at starfleet science. E.G. at the start of the game you start off with 100 scientific knowledge. You resurch the hyper impulse drive for the saber and instead of the current costs of 100 dilithium 50 tritianum, you would istead pay 25 dilithium and 12 tritianum and 10 scienfic (Note not sure about the costs yet, just used as an example)
Klingons: Honor
The Klingons have always been concerned if their actions are honorable. I have a couple of ideas on how this could make an appearance in FO. (Note this has been discussed in other threads before so this is not my orignal idea) Honor would be generated by destroying your enemies ships and possibly lost if your ships are destroyed.
Option 1: Make the prerequisite for ships from the way it is now to having a certain amount of honor. E.G. At the start of the game you have 10 honor so you can build Bird of Prays and K'tingas, you constuct a few of them and send your fleet to destroy a mining station. They are successful and you gain 20 additional honor so you may now construct the next level of ship (sorry I don't remember what is called) However your enemy counter attacks and destroys your whole fleet and you lose 20 honor so know you can only build the first two again. (also not sure how much honor is needed to balance this idea so the number are just placeholders)
Option 2: Your ships recive a boost based on how much honor you have E.G. at the start of the game you have no honor but you build some ships and attack a mining colony and destroy it. You gain 20 honor and your ships are now have .2 stronger attack. (again the numbers are placeholders)
Romulans: Talshair Agents
The Romulans are known for their secret police called the Talshair. However i am not sure how to include this in game. So i am open to ideas, comment below.
Please comment on the parts you like/dont like. Also i would love it if the Mods would comment on my ideas.
posted on May 4th, 2009, 6:24 pm
Interesting.
posted on May 4th, 2009, 6:34 pm
Last edited by Anonymous on May 4th, 2009, 7:28 pm, edited 1 time in total.
sounds interesting. I have a few suggestions too.
dominion:
I wouldnt want my ships to start dying. but yeah. I think moving away from the "current" supply gathering aspect for ship building only to be more interesting.
We should remove supply requirements as being required to build each ship. Instead we should have a threshold of supplies that need to be maintained for building.
the ratio will be determined by number of ships:supplies of Kcel white. Larger whips will change the ratio and the more ships u have the more the stress on existing supplies.
decommissioning ships or destroyed ships will help bring the ratio back up.
this would really allow us to make the dominon ships build fast. as they are noted for building incredibly, and put emphasis more on supplies in a differnt way.. allowing the dominion to build extremely fast and yet controlling the spam effect by virtue of supply rationing ratios.
also, to avoid a scarab spam, we can have inefficient allocations at the outset where one scarab saps a large amount of supply.
Optimizations should be researchable at the supply and research stations to boost the supply to ship ratio, and reallocate the supplies accordingly for existing ships.
Rommies:
the tal shiar would be included based on spying and LOS.
the more you have the more you can spy, reveal Los, and get a run down of what the enemy has researched. that way if your opponent has researched fof or plasma coil u know not to snd Rhienns in and send dderidexes or norexans instead...
i would especially like the spying thing being more beefed up for the rommies. it would give them an insight into enemy research and LOS.
exp would be earned by the intelligence center. As more successful spy missions are registered, the station will increase a pool of spies. once a threshold is reached the station can decide to spy on opponent X, and select which station he chooses to spy on. The station list will populate based on what the romulan has seen in his last Liine of sight visit. If a station is decommissioned, the resources are wasted but a message pops up - "station no longer in existence mission aborted".
If the station exists, the center will be able to place a spy on:
1. the sbase to receive complete los of all enemy fleet movements.
2. any research facility to reveal what has been researched there as upto the moment of placing the spy.
3. any shipyard, to receive a count of number of ships made at that yard. list will include all commissioned from the yard (may not be accurate as some may have already been destroyed, the perils of espionage).
4. any mining fac to receive the total resources collected at that outlet.
Of course the spy pool would use up disparate spies. Sbase would require the highest number. followed by research then shipyard, and then mining.
the pool fills based on number of successful missions by the intelligence center in sending out spies.
klingons:
I wouldnt want klingon building hampered by an additional resource of honour.
However, if honour were to be introduced, it could go towards a collective pool. this pool would augment with each klingon ship that gets to be double gold bar.
Based on that number and class, the pool will increase. The user should have the option to then have the honour convert to additional supplies that can go towards ship building.
for example, we have to buy supplies for 750 dil, then 1000 then 1500 etc. Honour will have a threshold. on reaching so much honour, supplies are replenished as if we had bought it from the sbase.
Feds:
Feds are fine as is, I wouldn't want to see any changes there...if anything, I just want to be able to research MVAM and then be able to build a prom or warp it in.
except this warp in would cost dilithium and trilithium as well.
it will consume 5 slots.
dominion:
I wouldnt want my ships to start dying. but yeah. I think moving away from the "current" supply gathering aspect for ship building only to be more interesting.
We should remove supply requirements as being required to build each ship. Instead we should have a threshold of supplies that need to be maintained for building.
the ratio will be determined by number of ships:supplies of Kcel white. Larger whips will change the ratio and the more ships u have the more the stress on existing supplies.
decommissioning ships or destroyed ships will help bring the ratio back up.
this would really allow us to make the dominon ships build fast. as they are noted for building incredibly, and put emphasis more on supplies in a differnt way.. allowing the dominion to build extremely fast and yet controlling the spam effect by virtue of supply rationing ratios.
also, to avoid a scarab spam, we can have inefficient allocations at the outset where one scarab saps a large amount of supply.
Optimizations should be researchable at the supply and research stations to boost the supply to ship ratio, and reallocate the supplies accordingly for existing ships.
Rommies:
the tal shiar would be included based on spying and LOS.
the more you have the more you can spy, reveal Los, and get a run down of what the enemy has researched. that way if your opponent has researched fof or plasma coil u know not to snd Rhienns in and send dderidexes or norexans instead...
i would especially like the spying thing being more beefed up for the rommies. it would give them an insight into enemy research and LOS.
exp would be earned by the intelligence center. As more successful spy missions are registered, the station will increase a pool of spies. once a threshold is reached the station can decide to spy on opponent X, and select which station he chooses to spy on. The station list will populate based on what the romulan has seen in his last Liine of sight visit. If a station is decommissioned, the resources are wasted but a message pops up - "station no longer in existence mission aborted".
If the station exists, the center will be able to place a spy on:
1. the sbase to receive complete los of all enemy fleet movements.
2. any research facility to reveal what has been researched there as upto the moment of placing the spy.
3. any shipyard, to receive a count of number of ships made at that yard. list will include all commissioned from the yard (may not be accurate as some may have already been destroyed, the perils of espionage).
4. any mining fac to receive the total resources collected at that outlet.
Of course the spy pool would use up disparate spies. Sbase would require the highest number. followed by research then shipyard, and then mining.
the pool fills based on number of successful missions by the intelligence center in sending out spies.
klingons:
I wouldnt want klingon building hampered by an additional resource of honour.
However, if honour were to be introduced, it could go towards a collective pool. this pool would augment with each klingon ship that gets to be double gold bar.
Based on that number and class, the pool will increase. The user should have the option to then have the honour convert to additional supplies that can go towards ship building.
for example, we have to buy supplies for 750 dil, then 1000 then 1500 etc. Honour will have a threshold. on reaching so much honour, supplies are replenished as if we had bought it from the sbase.
Feds:
Feds are fine as is, I wouldn't want to see any changes there...if anything, I just want to be able to research MVAM and then be able to build a prom or warp it in.
except this warp in would cost dilithium and trilithium as well.
it will consume 5 slots.
posted on May 4th, 2009, 7:14 pm
I see problems with the Klingon one. One encounter with AoE ships like the Serkas, Norway, Cube, Diamond, Lu'Spet, C-11 could rapidly reset you to B'rel, and render you unable to defeat the enemy battleships to recover.
Also, that layout has more to do with Glory than honor. Losing, unless you took your enemy with you, is not glorious. Winning is glorious. Honor has more to do with the way you conduct the battle. Both could be used, however.
Examples -
Activating Cloak while in combat = -1 honor, +1 glory
Killing an enemy ship = +1 glory
One of your ships is destroyed by a smaller ship = -1 glory
One of your ships is destroyed by an equal sized ship = -1 glory, +1 honor
One of your ships is destroyed by a larger ship = +2 honor (you stood your ground, and faced death with courage rather than fleeing like a P'taqh!)
One of your ships destroys a larger ship = +2 glory
Construction ship destroys any other vessel = +5 glory (I personally think it would be hilarous to see Chor-wars.)
Eject the cargo containers from a Tompey to take the ancient K'tinga into battle again = +1 Glory, +1 Honor (you honor your ancestors with your courage, and earn a place in Sto'vo'kor.)
Build a Su'Sa, Lu'Spet, Negh'Var = Requires a minimum amount of Honor.
Build a Vel'aruqh, Chargh, or research Gravity Mines or the K'vort torpedo = -2 honor (Cowardly ships and weapons are the tools of P'taqh and Romulans!)
Capture an enemy ship = +2 glory per size category of ship captured. Bonus glory if you capture a Borg station.
Also, that layout has more to do with Glory than honor. Losing, unless you took your enemy with you, is not glorious. Winning is glorious. Honor has more to do with the way you conduct the battle. Both could be used, however.
Examples -
Activating Cloak while in combat = -1 honor, +1 glory
Killing an enemy ship = +1 glory
One of your ships is destroyed by a smaller ship = -1 glory
One of your ships is destroyed by an equal sized ship = -1 glory, +1 honor
One of your ships is destroyed by a larger ship = +2 honor (you stood your ground, and faced death with courage rather than fleeing like a P'taqh!)
One of your ships destroys a larger ship = +2 glory
Construction ship destroys any other vessel = +5 glory (I personally think it would be hilarous to see Chor-wars.)
Eject the cargo containers from a Tompey to take the ancient K'tinga into battle again = +1 Glory, +1 Honor (you honor your ancestors with your courage, and earn a place in Sto'vo'kor.)
Build a Su'Sa, Lu'Spet, Negh'Var = Requires a minimum amount of Honor.
Build a Vel'aruqh, Chargh, or research Gravity Mines or the K'vort torpedo = -2 honor (Cowardly ships and weapons are the tools of P'taqh and Romulans!)
Capture an enemy ship = +2 glory per size category of ship captured. Bonus glory if you capture a Borg station.
posted on May 4th, 2009, 7:19 pm
Last edited by Anonymous on May 4th, 2009, 7:30 pm, edited 1 time in total.
i love the way uve broken down earning the honour and glory bit. very very klingon 
however, i do not agree with having to get a certain amount of honour to get the luspets and neghs.
maybe to get more than a certain number of neghs.... say more than 10 u need x amount of honour... but i still see it as being unnecessarily restrictive to the klings who are noted for rapid ship building.
besides duras had a vorcha, gowron had a vorcha and negh, while General Martok was given a Bird of prey (even after escaping from the gamma quadrant).
so i dont always see a correlation between honour and ship class.

however, i do not agree with having to get a certain amount of honour to get the luspets and neghs.
maybe to get more than a certain number of neghs.... say more than 10 u need x amount of honour... but i still see it as being unnecessarily restrictive to the klings who are noted for rapid ship building.
besides duras had a vorcha, gowron had a vorcha and negh, while General Martok was given a Bird of prey (even after escaping from the gamma quadrant).
so i dont always see a correlation between honour and ship class.
posted on May 4th, 2009, 7:30 pm
Martok eventually earned a real ship, however. Duras was banking on the false honor he gained through politics, and Gowron was the Chancellor (who is supposed to be unimpeachable in his honorable conduct).
posted on May 4th, 2009, 7:35 pm
Last edited by Dircome on May 4th, 2009, 7:37 pm, edited 1 time in total.
Very good ideas serpicus, silent93. I like the thought you put into them.
The connection between honor and ship class could be the more honor you have allows you to attract more skilled engineers, who have the knowledge to build better ships.
The connection between honor and ship class could be the more honor you have allows you to attract more skilled engineers, who have the knowledge to build better ships.
posted on May 4th, 2009, 7:41 pm
interesting thought dirc..does stand to reason that a warlike race such as the klings will need to fight to grow.
how about this:
1.rate of building neghs being optimized for a certain amount of honour,
or
2. resource concessions, making the classes cheaper per threshold of honour (especially supply wise cheaper).
But a flat impossibility beyond an honour limit is a bit too impeding IMHO.
how about this:
1.rate of building neghs being optimized for a certain amount of honour,
or
2. resource concessions, making the classes cheaper per threshold of honour (especially supply wise cheaper).
But a flat impossibility beyond an honour limit is a bit too impeding IMHO.
posted on May 4th, 2009, 7:50 pm
Last edited by Dircome on May 4th, 2009, 7:56 pm, edited 1 time in total.
hmm like it how about this.
Your technicians think your are an honor-less dog and work at a reduced rate on building ships.
Or
Since you have no honor the suppliers charge you an extra fee for doing business.
Also in response to your thoughts about the fed. They really wouldn't be changed that much only a slightly cheaper researching and the new research resource. However ill set out to coming up with a new idea for their unique resource.
Your technicians think your are an honor-less dog and work at a reduced rate on building ships.
Or
Since you have no honor the suppliers charge you an extra fee for doing business.
Also in response to your thoughts about the fed. They really wouldn't be changed that much only a slightly cheaper researching and the new research resource. However ill set out to coming up with a new idea for their unique resource.
posted on May 4th, 2009, 7:57 pm
Last edited by Anonymous on May 4th, 2009, 8:03 pm, edited 1 time in total.
I love the idea ... perhaps any of these resources could grant bonuses to ships with low hull-hp? E.g. a boost in hull regeneration/defensive value for civil vessels in percentage/relation to honour earned? And increase for Special Energy Regeneration/Attack Rate for support/main combat ships?
Fed Ressoureces = trained officers which allow for upgrading experience levels *cough*
I like the "science/knowledge" idea, though.
EDIT: Perhaps, honour/glory costs and effectts could be amplified for a third "kahless/spiritual"-type avatar?
Fed Ressoureces = trained officers which allow for upgrading experience levels *cough*
I like the "science/knowledge" idea, though.
EDIT: Perhaps, honour/glory costs and effectts could be amplified for a third "kahless/spiritual"-type avatar?
posted on May 4th, 2009, 8:00 pm
i like the idea but why not make all the resources race specific (in name anyway)
posted on May 4th, 2009, 8:08 pm
Necrorubi wrote:Fed Ressoureces = trained officers which allow for upgrading experience levels *cough*
I like the "science/knowledge" idea, though.
hmm interesting idea for the feds, a way to "buy" officer ships. However this should be limited so that the highest officer level you should be able to buy is the 2nd one. Reason being because simulations are no substitute for real combat.
posted on May 4th, 2009, 8:40 pm
we dont want to intruduce race specific resources for all races. some - like the Borg - have one to symbolize a special concept of this race, but Federation, Klingon and Romulan economy works quite similar. We will underline the specific race aspects in future features 

posted on May 4th, 2009, 9:31 pm
He didn't mention Dominion.... interesting... interesting 

posted on May 4th, 2009, 9:33 pm
i hope he accepts the supply ratio thing... would make managing them interesting 

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