Phaser for the Steamrunner

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Question: Should the Steamrunner get a phaser as described in this post

Total votes: 35
Yes, i agree with your proposal24 votes (69%)
No, i think it should not have a phaser6 votes (17%)
Partially, I think it should have a more powerful phaser than you have suggested1 votes (3%)
I think it should not even be an artillery ship, it should have a different use4 votes (11%)
I don't mind0 votes (0%)
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posted on April 18th, 2010, 5:34 pm
aye, sadly at least the ai just erases em off the sky with a crazy fleet every time they are close to become veteran. looks like they just aim for the because they dont kill something else  :crybaby:
posted on April 18th, 2010, 5:35 pm
What I was proposing was  with the refit you gain a  salvo type launch  of the Micro torpedos ( but  with them  there is a chance to miss  the small to med ships) so   the  gain  in supposed fire power is offset by the  increased chance to miss a ship or station. so it should be a  bit of a  balance of power . what Ide love to see is   a select few of them  gain the ability to  fire  SLAM  weaponds. Salvo Launched  Area Munitions   would be Equivilent to the  Soviet Katusha  Rockets and launchers great for  peppering an area but not  a Precise weapond, so there is a Greater chance to miss  and the   warheads are not  Tri Cobaults powerful  but there are a lot of them.
posted on April 18th, 2010, 7:04 pm
as far as steamrunner having a phaser, i dont think so, to me i guess it is a little odd to have a powerful long range ship have low sheilds and its not very fast, but then again its not supposed to be in the heat of battle,

all i could see is a special to disable its weapons and it have a point defense phaser, or increased enginges
posted on April 19th, 2010, 4:22 am
I see no reason for it to have a phaser... sure the torp may not hit very often but hey when it does it deals massive damage. If you can use some other ships as a screen to protect it, it can sit back and pick enemies off like a sniper (well its less accurate than a sniper but you know) it ranks up quick and then pretends that shields dont exist. If actually wanted it to be stronger against weak enemies then give it a mode that turns off its weapons and boasts speed or shields or some combo of both. 
posted on April 19th, 2010, 2:07 pm
Dominus_Noctis wrote:Newton will probably lose it's phaser somewhere down the road  :whistling:

On that note, I think the Serkas should get dual disruptors. And multi-targetting isokinetic canons.  :woot:

I'd rather the Steamrunner absolutely lose its artillery role to gain phasers, then have it gain both. That being said, I don't mind it being an artillery boat, since in FO canon it isn't the same ship as in FC - but rather a refit  :rolleyes: . If compromise was needed, I'd say both types of vessel could be added: a phaser boat Steamrunner, and the current Triloader Steamrunner. :)


Newton losing its phaser?  Come on!!!  As far as the Steamrunner gaining one, my brother made a great point.  There's no way Star Fleet would commission a vessel for combat, no matter how specific, without the most minimal of defensive capabilites.  On that note, why not just add a phaser for asthetic value....perhaps doing no damage, or even the very smallest amount possible?!
posted on April 19th, 2010, 3:14 pm
Gameplay > Realism and as to the newton if i dont micro them then they always waste their time shooting at ships instead of repairing mine.
posted on April 19th, 2010, 3:18 pm
That's why people tend to keep them out of battle and repair afterwards. It's better if a Newton that gets ambushed with no combat ships around can die fighting.
posted on April 19th, 2010, 3:21 pm
Federation ships dont last very long without their shields so once they fall i will be sending it back to the repair yard. The only reason too use the newton is if a ships loses its subsystems.
posted on April 19th, 2010, 5:14 pm
Dircome wrote:Federation ships dont last very long without their shields so once they fall i will be sending it back to the repair yard. The only reason too use the newton is if a ships loses its subsystems.


I disagree :).

  The repairing of subsystems is indeed a SUPER useful part of the Newton, but as long as the fleets in combat aren't too big a Newton can absolutely keep a vessel alive while it retreats.
posted on April 19th, 2010, 8:08 pm
Borg101 wrote:Newton losing its phaser?  Come on!!!  As far as the Steamrunner gaining one, my brother made a great point.  There's no way Star Fleet would commission a vessel for combat, no matter how specific, without the most minimal of defensive capabilites.  On that note, why not just add a phaser for asthetic value....perhaps doing no damage, or even the very smallest amount possible?!


Like the Mediterranean and Mandril? :P

Klingons are more the one to invest time and money into sticking disruptors, ECM systems, and targetting systems on their civilian vessels.
posted on April 19th, 2010, 8:11 pm
Speaking of which, I'nm surprised the Dominion civies are unarmed. I'd have expected them to have a basic defense since they are crewed by Jem'Hadar.
posted on April 19th, 2010, 8:13 pm
maybe give them collision :lol: imagine your surprise when a miner turns around and kamikaze kills your shiny (are klingon ships shiny) b'rel/k'vort
posted on April 19th, 2010, 8:20 pm
Tyler wrote:Speaking of which, I'nm surprised the Dominion civies are unarmed. I'd have expected them to have a basic defense since they are crewed by Jem'Hadar.


Maybe they've bred a different type of Jem'Hadar for the task  ^-^
posted on April 19th, 2010, 8:25 pm
sissy jem'hadar, they clean hard  B)
posted on April 19th, 2010, 11:32 pm
Boggz wrote: I disagree :).

   The repairing of subsystems is indeed a SUPER useful part of the Newton, but as long as the fleets in combat aren't too big a Newton can absolutely keep a vessel alive while it retreats.

That it what i said...

O and klingon ships are rusty:)
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