Phaser for the Steamrunner
Post ideas and suggestions on new features or improvements here.
posted on April 18th, 2010, 11:23 am
Simple poll, do you think the Steamrunner should have a phaser?
Here is my proposal (if you agree with it select the first option):
The Steamrunner would get a short range, low power phaser, with a slow reload. This would be mainly to make it seem more realistic. The phaser would be quite weak, and would serve just to give it a chance to escape if being pursued by the weakest ships. Of course when using tri-loader the phaser would go offline.
Here is my proposal (if you agree with it select the first option):
The Steamrunner would get a short range, low power phaser, with a slow reload. This would be mainly to make it seem more realistic. The phaser would be quite weak, and would serve just to give it a chance to escape if being pursued by the weakest ships. Of course when using tri-loader the phaser would go offline.
posted on April 18th, 2010, 11:50 am
Asked before, shot down before. Steamrunner weapons will be staying artillery over canon.
posted on April 18th, 2010, 11:55 am
lol im not saying it should not be artillery, i like the idea of the steamy being artillery, im asking for a cosmetic change, the phaser would not change how we use the steamy, just how it looks. i just think it deserves a weak phaser to fit in with the show.
posted on April 18th, 2010, 11:59 am
Last edited by Tyler on April 18th, 2010, 12:00 pm, edited 1 time in total.
I know, I was one who asked before. People just prefer artillery ships to be good for that only, even if a Phaser is the only canon weapon the ship has.
Normally, it comes down to the belief that it would be useless because a Steamrunner that is caught alone or loses it's escorts is pretty much dead already.
Normally, it comes down to the belief that it would be useless because a Steamrunner that is caught alone or loses it's escorts is pretty much dead already.
posted on April 18th, 2010, 12:01 pm
i know, the phaser would be useless, but it would look nice
i dont want steamies running around with phasers AND artillery, that would be even more powerful than now. 
i dont want steamies running around with phasers AND artillery, that would be even more powerful than now. 
posted on April 18th, 2010, 12:01 pm
makes sense to me
posted on April 18th, 2010, 12:03 pm
I gave mine the Netwon Phaser, and had it disabled when the Tricobalt Triloader was active.
Not tough enough to affect balance, but looks good from a short range.
Not tough enough to affect balance, but looks good from a short range.
posted on April 18th, 2010, 12:08 pm
that sounds exactly like what im suggesting actually. 
posted on April 18th, 2010, 3:05 pm
Newton will probably lose it's phaser somewhere down the road 
On that note, I think the Serkas should get dual disruptors. And multi-targetting isokinetic canons.
I'd rather the Steamrunner absolutely lose its artillery role to gain phasers, then have it gain both. That being said, I don't mind it being an artillery boat, since in FO canon it isn't the same ship as in FC - but rather a refit
. If compromise was needed, I'd say both types of vessel could be added: a phaser boat Steamrunner, and the current Triloader Steamrunner. 

On that note, I think the Serkas should get dual disruptors. And multi-targetting isokinetic canons.

I'd rather the Steamrunner absolutely lose its artillery role to gain phasers, then have it gain both. That being said, I don't mind it being an artillery boat, since in FO canon it isn't the same ship as in FC - but rather a refit
. If compromise was needed, I'd say both types of vessel could be added: a phaser boat Steamrunner, and the current Triloader Steamrunner. 
posted on April 18th, 2010, 5:12 pm
Just a thought , I see merit in both, like the Idea of both A Steam Runner as an Arty boat and one with a phaser. For a Phaser refit give it a short/med range phaser and remove the tri cobalts and install A micro torpedo with a burst fire (Sang Style). By by removing the Stock Torps and launch tubes and refitting with smaller Micro torpedos but adding the phaser ability the ship is a more support ship ratheer a pure front line Brute. The system valued should be close to the Original but with increases as it runs up the skill scale.
posted on April 18th, 2010, 5:17 pm
Last time this subject came up, I suggested a refit system similar to the Call to Arms or Type-3 Torpedoes to switch between varients.
Of course, having 2 seperate Steamrunners (1 for each varient) and setting Warp-In to geve about a 50% chance the ship being either could work. That version doesn't reflect Starfleet design ethics as much, though.
Of course, having 2 seperate Steamrunners (1 for each varient) and setting Warp-In to geve about a 50% chance the ship being either could work. That version doesn't reflect Starfleet design ethics as much, though.
posted on April 18th, 2010, 5:21 pm
Dominus_Noctis wrote:Newton will probably lose it's phaser somewhere down the road
On that note, I think the Serkas should get dual disruptors. And multi-targetting isokinetic canons.
I'd rather the Steamrunner absolutely lose its artillery role to gain phasers, then have it gain both. That being said, I don't mind it being an artillery boat, since in FO canon it isn't the same ship as in FC - but rather a refit. If compromise was needed, I'd say both types of vessel could be added: a phaser boat Steamrunner, and the current Triloader Steamrunner.
I kind of thought about it remaining an artillery-based ship (or long range) and instead having a photon burst as a standard. The Cobalt's could remain a special and be implemented when Triloader is activated.
Let's be honest: A Vet Steamrunner is borderline ... just unfun. Piercing shields with an already MASSIVE cobalt torpedo absolutely RUINS battleships and stations. Wouldn't be so bad if the thing was a photon-torpedo gunboat with the special option of unleashing a hail of tricobalt torpedoes as a special
.posted on April 18th, 2010, 5:28 pm
Be honest though, how often do you get said Steamrunner to Vet status?
. I usually am MUCH more worried about Vet Akiras (and Vet Sang' and Vet Galaxy... yadada) - even a vet Steamrunner dies in very little time
.
. I usually am MUCH more worried about Vet Akiras (and Vet Sang' and Vet Galaxy... yadada) - even a vet Steamrunner dies in very little time
.posted on April 18th, 2010, 5:30 pm
I seem to get them quite often, they seem to get the last hit in often.
posted on April 18th, 2010, 5:34 pm
Dominus_Noctis wrote:Be honest though, how often do you get said Steamrunner to Vet status?. I usually am MUCH more worried about Vet Akiras (and Vet Sang' and Vet Galaxy... yadada) - even a vet Steamrunner dies in very little time
.
Yeah the most frequent vets I get from Warp-ins are: Excel I's, Steamrunner's (assuming I'm in control usually), Ambassador's, Galaxy's, Nebula's.
Because they generally get the last hit they really do end up vetting fast. I think the Excel I's do as well because they have so much torpedo firepower at their disposal.
Steamies vet pretty quick actually. I usually see it as each time you use tri-loader you get a rank (when attacking ships). Rarely are steamrunners alone, so the Tri-loader almost ensures that you'll deal the last hit.
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