PEREGRINE FIGHTERS

Post ideas and suggestions on new features or improvements here.
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posted on May 22nd, 2007, 6:40 am
Admiral Adama wrote:No, they should be a passive part of the Avalon's special.  Make them stafe the enemy ship that you tell the Avalon to attack.


If there was a way to tell the fighters where to go and what to attack you would get new strategic options. I think it could be quite usefull to use the fighters as protection against other ships while the Avalon takes out its target.
But if you like the fighters to be only a support to the Avalon, strafing will be fine.
posted on May 22nd, 2007, 9:42 am
Pappy63 wrote:How is this solution for  Peragrine fighters   come 4 per Avalon (Basic) .Refit Avlon has  Capacity for 4 more  but Support pod must be be built  on the Tech tree  and Ship  must be built at  the large Federation  yard. Plus  you cannot add any more  fighters to the Avalon class  ship till it goes to the Starship yard to R/Recrew. Plus  so eqiupped ships  get a 20% Speed and manurverability  penality. Also give Capacity for  a new type of Assault  Fighter  With a Micro torpedo Launcher  and two Torpedos  Reloads . But no Phasers. like the TOS  Gannon Mod of the  the Standard work bee's in to a  Light fighter  (Hornet? /And wasp?). one had one standard Phonton torpedo /or a small Phaser emmiter in the port side.  but only can bulid two  per avalon.  Sorry Cant find my  ST refrence book to get the names of the work bee fighters  names .  Pappy063
you call that a solution :blink:

@seer: the figthers are a sprite, so in essence you ARE telling them what to do when you click the weapon button to attack.
posted on May 22nd, 2007, 10:16 pm
Cpt Ryan wrote:@seer: the figthers are a sprite, so in essence you ARE telling them what to do when you click the weapon button to attack.


Well, I knew THAT. But you can't tell them what to do independent from the Avalon. Or do you? Don't they change their target if you change the Avalon's target?
Maybe I just didn't notice.
posted on May 22nd, 2007, 10:17 pm
thats um...complicated?
no thats to weak a word!
posted on May 22nd, 2007, 10:17 pm
Uhm... what exactly?
posted on May 22nd, 2007, 10:22 pm
what cpatain ryan quoted
posted on May 24th, 2007, 10:28 am
Well, I knew THAT. But you can't tell them what to do independent from the Avalon. Or do you? Don't they change their target if you change the Avalon's target?
Maybe I just didn't notice.

no, changing the target of the avalon has no effect, as they act independantly of unit, (it is little more than a visual effect after all) in other words: they will only attack the target you give them. the only way to get them to attack another target is to make the entire weapon an area-effect one.
posted on May 24th, 2007, 10:37 am
Well, for instance, that's something I had in mind and I'd like to see.
posted on May 24th, 2007, 7:30 pm
I thought that you click on the special weapon button and you click on the target(like ion cannon and shield drainer) and then the fighters attack that specific target until they are dead or the fighters run out of energy

P.S.  OPTEC: How did you get the weapons hardpoint for the fighters to stay with the fighter without making them seperate ships?
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