PEREGRINE FIGHTERS
Post ideas and suggestions on new features or improvements here.
posted on May 22nd, 2007, 6:40 am
Admiral Adama wrote:No, they should be a passive part of the Avalon's special. Make them stafe the enemy ship that you tell the Avalon to attack.
If there was a way to tell the fighters where to go and what to attack you would get new strategic options. I think it could be quite usefull to use the fighters as protection against other ships while the Avalon takes out its target.
But if you like the fighters to be only a support to the Avalon, strafing will be fine.
posted on May 22nd, 2007, 9:42 am
you call that a solutionPappy63 wrote:How is this solution for Peragrine fighters come 4 per Avalon (Basic) .Refit Avlon has Capacity for 4 more but Support pod must be be built on the Tech tree and Ship must be built at the large Federation yard. Plus you cannot add any more fighters to the Avalon class ship till it goes to the Starship yard to R/Recrew. Plus so eqiupped ships get a 20% Speed and manurverability penality. Also give Capacity for a new type of Assault Fighter With a Micro torpedo Launcher and two Torpedos Reloads . But no Phasers. like the TOS Gannon Mod of the the Standard work bee's in to a Light fighter (Hornet? /And wasp?). one had one standard Phonton torpedo /or a small Phaser emmiter in the port side. but only can bulid two per avalon. Sorry Cant find my ST refrence book to get the names of the work bee fighters names . Pappy063

@seer: the figthers are a sprite, so in essence you ARE telling them what to do when you click the weapon button to attack.
posted on May 22nd, 2007, 10:16 pm
Cpt Ryan wrote:@seer: the figthers are a sprite, so in essence you ARE telling them what to do when you click the weapon button to attack.
Well, I knew THAT. But you can't tell them what to do independent from the Avalon. Or do you? Don't they change their target if you change the Avalon's target?
Maybe I just didn't notice.
posted on May 22nd, 2007, 10:17 pm
thats um...complicated?
no thats to weak a word!
no thats to weak a word!
posted on May 22nd, 2007, 10:17 pm
Uhm... what exactly?
posted on May 22nd, 2007, 10:22 pm
what cpatain ryan quoted
posted on May 24th, 2007, 10:28 am
Well, I knew THAT. But you can't tell them what to do independent from the Avalon. Or do you? Don't they change their target if you change the Avalon's target?
Maybe I just didn't notice.
no, changing the target of the avalon has no effect, as they act independantly of unit, (it is little more than a visual effect after all) in other words: they will only attack the target you give them. the only way to get them to attack another target is to make the entire weapon an area-effect one.
posted on May 24th, 2007, 10:37 am
Well, for instance, that's something I had in mind and I'd like to see.
posted on May 24th, 2007, 7:30 pm
I thought that you click on the special weapon button and you click on the target(like ion cannon and shield drainer) and then the fighters attack that specific target until they are dead or the fighters run out of energy
P.S. OPTEC: How did you get the weapons hardpoint for the fighters to stay with the fighter without making them seperate ships?
P.S. OPTEC: How did you get the weapons hardpoint for the fighters to stay with the fighter without making them seperate ships?
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