PEREGRINE FIGHTERS
Post ideas and suggestions on new features or improvements here.
posted on May 3rd, 2007, 3:36 am
Could you please include the Federation Peregrine fighter? They were important in the dominion war and battles shouldn't just merely consist of capital ships. Also in a war game, you would think they would be more important then shuttles or the venture class? Perhaps you could include fighters for the other races as well, but most importantly the fed Peregrine (they look cool). If they are too small, maybe u could make one unit a group of multiple fighters (say 4 to 6).
Thanx Matt
Thanx Matt
posted on May 3rd, 2007, 5:24 am
Last edited by TheOldMan on May 3rd, 2007, 6:04 am, edited 1 time in total.
Welcome to the forum!
Actually the Peregrine is part of the game. Since V3PR the Avalon-carrier offers fighter attacks as a(n) (special)ability. If you take a closer look at the small things around it you might recognize them as Peregrine fighters.
I'm not quite sure if fighters (even in groups like in EAW) would fit that much into the gameplay. Though they were used during the Dominion War they weren't that important in the series at all as Star Trek is about the "bigger" ships.
For now they are not buildable but they come with a fed-carrier. Maybe it's a good compromise for you.
Actually the Peregrine is part of the game. Since V3PR the Avalon-carrier offers fighter attacks as a(n) (special)ability. If you take a closer look at the small things around it you might recognize them as Peregrine fighters.
I'm not quite sure if fighters (even in groups like in EAW) would fit that much into the gameplay. Though they were used during the Dominion War they weren't that important in the series at all as Star Trek is about the "bigger" ships.
For now they are not buildable but they come with a fed-carrier. Maybe it's a good compromise for you.
posted on May 3rd, 2007, 9:29 pm
not much i can add to that.
p.s. could optec plz post a pic of the fighter? you couln'dt see them that well in the game
p.s. could optec plz post a pic of the fighter? you couln'dt see them that well in the game
posted on May 4th, 2007, 9:47 pm
dear lord, I can't stand the Avalon. It's a great ship design, but there is no kind way to put how I feel about the "fighter" attack.
I am aware that due to the technical limitations that's the best it's gonna get, but I would rather just have no fighters at all.
I am aware that due to the technical limitations that's the best it's gonna get, but I would rather just have no fighters at all.
posted on May 4th, 2007, 10:24 pm
how do they work? do the fighters launch and strafe the selected ship?
posted on May 5th, 2007, 6:20 am
It looks like strafing. But the best way to spot them is to look for yellow/orange lines hitting an enemy's ship from out of nowhere (unless you take a really close look) somewhere around that ship. Sometimes there are some small dots crossing your map after a fighter attack and going... umm.. wherever. So you're also free to take a chance and find them anywhere you'd never have expected them to be... 
What I wanted to point out is that they don't work sometimes. I like the idea of a carrier but the fighters could need a redo or the Avalon should get a new special-ability. I don't know...
But due to the technical limitations - that's right - they are really nice work and again well done creative work.

What I wanted to point out is that they don't work sometimes. I like the idea of a carrier but the fighters could need a redo or the Avalon should get a new special-ability. I don't know...
But due to the technical limitations - that's right - they are really nice work and again well done creative work.

posted on May 6th, 2007, 6:23 pm
No i think thats a good special but perhaps it should be a passive one? like the fighters are just a part of the avalons armament and never run out.
posted on May 6th, 2007, 8:47 pm
Hey, thanks for informing me that they are availble in some form. Perhaps you might give that speacial ability to all ships capable of lauching fighters ie, akira, galaxy and soveriegn classes. Also it could be a special ability to "deploy fighters" and have them not run out unless destroyed. The passive idea is a good one, wherein the player does not have to deploy fighters, but if they choose to, they remain deployed. As for my aforementioned suggestion of applying this ability to other classes, you could offset the "avalons" usefullness by allowing it to deploy more then the other classes.
- matt
- matt
posted on May 7th, 2007, 10:47 pm
I don't think thats a very good idea. its alot of work and just not that important. Im fine with the avalon being the only carrier
posted on May 8th, 2007, 6:50 am
Last edited by Tyrel on May 8th, 2007, 6:56 am, edited 1 time in total.
Well, i think too, that its okay to have the avalon as the only carrier, but... I agree it does need some reworking.
The fighters can be seen and their moves arent bugged, just use 1280 resolution and u will see them, but i have two problems with them... I think they just move too slowly, c'mon till they get to the target the avalon itself is already at 30% shields... The other problem is, that, i dont think that using the special energy is a good way to launch the fighters...
I dont know if its technically possible but i really hope it is. I think avalon should have like 2-3 groups of fighters, wich it can launch at any time, even at multiple targets, and if one of the groups gets destroyed, it gets replaced the next time when special energy reaches 100 (and replacement costs 100 special energy)
Ohh wait, they cant be destroyed, not even targeted...
Uhh but cant we just make them work as they do in Conquest: Frontier Wars? very long launching range, multiple groups per carrier, patrolling ability... ?...

The fighters can be seen and their moves arent bugged, just use 1280 resolution and u will see them, but i have two problems with them... I think they just move too slowly, c'mon till they get to the target the avalon itself is already at 30% shields... The other problem is, that, i dont think that using the special energy is a good way to launch the fighters...
I dont know if its technically possible but i really hope it is. I think avalon should have like 2-3 groups of fighters, wich it can launch at any time, even at multiple targets, and if one of the groups gets destroyed, it gets replaced the next time when special energy reaches 100 (and replacement costs 100 special energy)
Ohh wait, they cant be destroyed, not even targeted...

Uhh but cant we just make them work as they do in Conquest: Frontier Wars? very long launching range, multiple groups per carrier, patrolling ability... ?...


posted on May 8th, 2007, 8:22 am
and how do we get multiple groups of fighters per avalon... its a single sprite
posted on May 8th, 2007, 4:14 pm
Last edited by Fullphaser on May 8th, 2007, 4:26 pm, edited 1 time in total.
There is always the nebula that was deployed from the old Feclar, that sprite could be modified to look like a small cloud of fighters. The only problem I have with that is that fighters, are well... ships. They aren't torpedoes or the like, rather they are an actual ship. I think that the Avalon should have the ability to build fighter groups, about 1/2 the size of the venture, but make the sod the 4 ships, making sure the space in between them isn't a hit/hard point. And then just texture from there. That way they look like wings of fighters, and for damage textures, if one is destroyed just have the skin on one of the fighters disappear or make one of the group transparent. Not exactly sure, but it should be possible within the game.Cpt Ryan wrote:and how do we get multiple groups of fighters per Avalon... its a single sprite
posted on May 9th, 2007, 12:17 am
hmm. refering to your first suggestion. the fighters would only move in the same plane and direction as the carrier. not very reaslistic. what we need is 4 wings of fighters that act as the avalons passive special. or something like that. reffering to your second sugestion. its a bad idea. makes the game overcomplicated and not worth it
posted on May 9th, 2007, 9:22 am
I think that the Avalon should have the ability to build fighter groups, about 1/2 the size of the venture, but make the sod the 4 ships, making sure the space in between them isn't a hit/hard point. And then just texture from there. That way they look like wings of fighters, and for damage textures, if one is destroyed just have the skin on one of the fighters disappear or make one of the group transparent. Not exactly sure, but it should be possible within the game.
[/quote] no way!!! ships building ships
, and you cant have "one of them being destroyed" if they are made as a single unit, then all or none would be destroyed. using that for damage tectures would create problems with them not reapearing when you repaired.
[/quote] no way!!! ships building ships

posted on May 9th, 2007, 9:01 pm
Last edited by TheOldMan on May 9th, 2007, 9:03 pm, edited 1 time in total.
Cpt Ryan wrote: no way!!! ships building ships, and you cant have "one of them being destroyed" if they are made as a single unit, then all or none would be destroyed. using that for damage tectures would create problems with them not reapearing when you repaired.
Well, yeah.. you're so damn right about that ship-building-ship-thing... Uhm..
What I wanted to add: it is possible - or at least should be possible - to have only one of the fighters destroyed. You all remember the science-stations in stock Armada? They had an extension for every researched thing. Each pod could be destroyed. So the station would be the last-fighter-standing and the other fighters would be the pods.
But.. as already pointed out: ships building ships is weird...
Who is online
Users browsing this forum: No registered users and 50 guests