Non-Starbase Defensive Systems
Post ideas and suggestions on new features or improvements here.
posted on April 20th, 2009, 7:29 pm
I think it would be a good idea if the Non-Starbase stations (i.e. Starfleet Science, Engineering and Starfleet Command) had some sort of weapons systems. I don't think that they would need to be very powerful but they should have some basic defense.
Here's an example from Memory Alpha of a science station seen on TNG:
I just think that there needs to be some sort of defense :fish: other than just shielding. What do you guys think?
Here's an example from Memory Alpha of a science station seen on TNG:
The M-class world Calder II is the second planet in the Calder system and the location of ancient Sakethan burial mounds, a site associated with ancient Debrune artifacts. By 2370, Calder II was the location of a small Federation science station and outpost with limited defensive capabilities. The outpost and the ruins are protected by a type-four deflector shield and the station was defended by a minimum of two phaser banks. Picard (as Galen) claimed to have attempted to smuggle a Sakethan glyph stone out of there in 2369. (TNG: "Gambit, Part I")
I just think that there needs to be some sort of defense :fish: other than just shielding. What do you guys think?
posted on April 20th, 2009, 7:32 pm
Last edited by Anonymous on April 20th, 2009, 7:34 pm, edited 1 time in total.
im not so sure for all stations.
we have turrets for this particular reason.
Stations like regula 1 would not do much against even reliant... dont see much point in having a klingon construction ship style phaser on them as that phaser does nothing against anything.
especialyl since from a strategic stand point those stations are core to an enemy's fleet and building, and destroying them is part of early and late game strategy... forcing the enemy to have to redirect forces acccordingly while using them as pressure points.
if all bases have their own defenses attacking them as counter-attacks or early in game with smaller ships becomes weaker and reduces the game to mere flagship rushes.
kinda destroys the strategy part
we have turrets for this particular reason.
Stations like regula 1 would not do much against even reliant... dont see much point in having a klingon construction ship style phaser on them as that phaser does nothing against anything.
especialyl since from a strategic stand point those stations are core to an enemy's fleet and building, and destroying them is part of early and late game strategy... forcing the enemy to have to redirect forces acccordingly while using them as pressure points.
if all bases have their own defenses attacking them as counter-attacks or early in game with smaller ships becomes weaker and reduces the game to mere flagship rushes.
kinda destroys the strategy part

posted on April 20th, 2009, 7:33 pm
they should have anti torpedo shielding, or point defense lasers. this goes for the dominion too, cus the romies cloke, and both of these Ideas are un Borg or Klingon. I totally agree. 

posted on April 20th, 2009, 7:42 pm
Na, how about a warp-in type of weapon that warps over the nearest combat vessel?
And station defense?!!! As Serpicus said: That's why we have turrets!
And station defense?!!! As Serpicus said: That's why we have turrets!
posted on April 20th, 2009, 8:05 pm
Last edited by Anonymous on April 20th, 2009, 8:22 pm, edited 1 time in total.
serpicus wrote:im not so sure for all stations.
we have turrets for this particular reason.
Stations like regula 1 would not do much against even reliant... dont see much point in having a klingon construction ship style phaser on them as that phaser does nothing against anything.
especialyl since from a strategic stand point those stations are core to an enemy's fleet and building, and destroying them is part of early and late game strategy... forcing the enemy to have to redirect forces acccordingly while using them as pressure points.
if all bases have their own defenses attacking them as counter-attacks or early in game with smaller ships becomes weaker and reduces the game to mere flagship rushes.
kinda destroys the strategy part
I just feel that the game is more realistic than Armada 2 ever was as far as ship combat and I don't see why that can't carried over to stations as well. It's just not very realistic to have absolutely nothing as far as weapons. I mean the Engineering Station has 400 people stationed there, the Science Station has 500 and Starfleet Command has 750! It is very obvious in the series that they do not have much in the way of defenses as indicated by the attacks and raids from other races. Strategy doesn't seem to be much of a problem in the series so it shouldn't be all that different in the game. I mean really how much harder would it be to take them if they all had a couple of phaser emitters.


posted on April 20th, 2009, 8:16 pm
maybe as an upgrade so you get some kind of "frontline yard"
but as already stated thats what the turrets are for
but as already stated thats what the turrets are for
posted on April 20th, 2009, 8:20 pm
Last edited by Anonymous on April 20th, 2009, 8:40 pm, edited 1 time in total.
Riker wrote:
I just feel that the game is more realistic than Armada 2 ever was as far as ship combat and I don't see why that can't carried over to stations as well. It's just not very realistic to have absolutely nothing as far as weapons. It is very obvious in the series that they do not have much in the way of defenses as indicated by the attacks and raids from other races. Strategy doesn't seem to be much of a problem in the series so it shouldn't be all that different in the game. I mean really how much harder would it be to take them if they all had a couple of phaser emitters.Wouldn't do anything but add to the realism.
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not ALL stations have phasers tho (on the shows i mean). so for warp in stations, and research stations, I'm not sure it will be all that realistic

posted on April 21st, 2009, 10:16 am
Maybe some of the Worker-bee 'traffic' (which was better as Shuttles) could be replaced with small fighters?
posted on April 21st, 2009, 12:03 pm
Tyler wrote:Maybe some of the Worker-bee 'traffic' (which was better as Shuttles) could be replaced with small fighters?
Yes, Exactly! That's the kind of little things that make the whole atmosphere more real. I think that would make it much more believable because at least there would be some sort of defense.
posted on April 21st, 2009, 1:02 pm
but no other game has conidered weapons on anything less than a starbase realistic.
In bridge commander there only the starbase has weapons, well it and Card Stations.
Legacy was the same.
A shipyard would never have weapons, as for starfleet command or science stations, there not usualy built in the most hostile zones and such realy on ships for defence.
other than that there are turrets, these are specificaly defence stations.
I personaly agree with what has been said.
Your first base is a very powerful STARBASE, not an outpost.
Then you can build outposts and upgrade them but you only ever have one starbase.
In bridge commander there only the starbase has weapons, well it and Card Stations.
Legacy was the same.
A shipyard would never have weapons, as for starfleet command or science stations, there not usualy built in the most hostile zones and such realy on ships for defence.
other than that there are turrets, these are specificaly defence stations.
I personaly agree with what has been said.
Your first base is a very powerful STARBASE, not an outpost.
Then you can build outposts and upgrade them but you only ever have one starbase.
posted on April 21st, 2009, 3:02 pm
Maybe the research stations could get something like prototype weapons, because they would surely have a way to test the new weapons they are developing. However they don't really need any because thats what the turrets and starbase is for. The only station that i think needs one is the Klingon mining station because that doesn't seem very realistic for them not to install weapons on something that is going to be on the frontlines.
posted on April 21st, 2009, 3:44 pm
Snapshot_9 wrote:* snip
other than that there are turrets, these are specificaly defence stations.
I personaly agree with what has been said.
Your first base is a very powerful STARBASE, not an outpost.
Then you can build outposts and upgrade them but you only ever have one starbase.
Maybe that is what we need. Smaller turrets, mavbe that could be added onto stations. Then we have larger weapons outposts. I like It.

posted on April 21st, 2009, 7:34 pm
Sounds like a semi-copy of the Dominion Perimeter building...
posted on April 21st, 2009, 7:56 pm
Well, it´s not true that yards or important science stations have no weapons. As i read it, an Antares type shipyard has a neat compliment of 3000 photon torpedos, has quite strong phaser banks able to fire at all arcs AND some resident fighters (okay, not a fleet of sovies, but at least a few shuttles).
And if we speak of realism, how realistic is it to build a giant and costly shipyard, which is essential to all military efforts, stuff it with hundreds or thousands of people, and say: well, hopefully, we´re not attacked.
In case someone argues that there are ships to defend a station, yes there are, but theres a reason ships have engines. They explore, engage enemies in far-off sectors, ferry cargo and passengers and so on. Would be a waste of resources to build ships if all they do is sit around and play station, right ?
And if we speak of realism, how realistic is it to build a giant and costly shipyard, which is essential to all military efforts, stuff it with hundreds or thousands of people, and say: well, hopefully, we´re not attacked.
In case someone argues that there are ships to defend a station, yes there are, but theres a reason ships have engines. They explore, engage enemies in far-off sectors, ferry cargo and passengers and so on. Would be a waste of resources to build ships if all they do is sit around and play station, right ?

posted on April 21st, 2009, 8:22 pm
Absolutly correct!
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