New romulan turrent
Post ideas and suggestions on new features or improvements here.
posted on December 20th, 2010, 1:19 am
also special energy is a game mechanic. the Generix Support Refit can deploy mines and they use special energy, The Rei'karansu Covert-Ops team, Critical Shot for the defiant the a-4 scout Passive Probe ,s-2 Alpha Ketracel White, just to name a few special energy users that would not actually use energy to activate.
posted on December 20th, 2010, 1:29 am
yes its your opinion, a lot of people (including myself) hold a different opinion. i believe if the romulan turret system was made more powerful then they would be op as a race. if you harass as well as the roms u cant defend well. cant be good at everything.
The klingons manage it, and no matter what anyone says the romulan disruptor cannon is rubbish a couple of sangs can beat it so it isnt a deterant at all, the turrent will target who ever is nearest so you can just move 1 back and keep firing then moive that one back.
posted on December 20th, 2010, 1:43 am
Kestrel wrote:The klingons manage it
their cloak is 4 seconds. they are good at harassment, but roms are better with their 2 second cloak. the klingon turret isnt fantastic as it costs a lot. very few klingon players will go for early hwp since it can only protect 1 area. making ktingas is certainly valid, but u then have to buy new miners and lose resource gathering, which is the aim of harassment.
the klingons arent good at everything.
Kestrel wrote:and no matter what anyone says the romulan disruptor cannon is rubbish a couple of sangs can beat it so it isnt a deterant at all
a forum is a place for debate, if you arent willing to listen to what "anyone says" then maybe you should put your opinions in a blog

the romulan turret like all turrets isnt meant to secure an area by itself. a fleet should support it. it isnt expensive and can put out a nice amount of support to help your fleet. sangs will do well vs turrets as they are torpedo units.
4 sangs easily defeated a fed phaser turret in a recent replay, only 1 lost its shields, nobody is complaining fed phaser turrets are weak. ships will always beat turrets in fleetops.
Kestrel wrote:the turrent will target who ever is nearest so you can just move 1 back and keep firing then moive that one back.
thats a weakness all turrets and starbases share, not just the romulan turret.
posted on December 20th, 2010, 1:53 am
Myles wrote:their cloak is 4 seconds. they are good at harassment, but roms are better with their 2 second cloak. the klingon turret isnt fantastic as it costs a lot. very few klingon players will go for early hwp since it can only protect 1 area. making ktingas is certainly valid, but u then have to buy new miners and lose resource gathering, which is the aim of harassment.
the klingons arent good at everything.
a forum is a place for debate, if you arent willing to listen to what "anyone says" then maybe you should put your opinions in a blog
the romulan turret like all turrets isnt meant to secure an area by itself. a fleet should support it. it isnt expensive and can put out a nice amount of support to help your fleet. sangs will do well vs turrets as they are torpedo units.
4 sangs easily defeated a fed phaser turret in a recent replay, only 1 lost its shields, nobody is complaining fed phaser turrets are weak. ships will always beat turrets in fleetops.
thats a weakness all turrets and starbases share, not just the romulan turret.
There is no debating fact, want to test? get online.
People are unlikely to complain about the fed phaser turrent because first of all most people just got it reduced in power and unlike the romulans they have other turrents and a tons of ships including warps to back them up, feds dont suffer from lack of ships since they can call in a warp if their mining is in trouble or if the turrents they have need backup and the feds dont have to build a separate power source to use the turrents which is why i firmly believe it to be unfair.
posted on December 20th, 2010, 7:19 am
Just give the rom turrets the shrike's weapon-disable ability. That would give it a fighting chance early-game against most harassment ships, and nobody smart builds a lot of late-game turrets...
posted on December 20th, 2010, 11:25 am
Kestrel wrote:There is no debating fact, want to test? get online.
what you say isnt fact, its opinion, and there definitely is debating it

posted on December 20th, 2010, 3:25 pm
Myles wrote:what you say isnt fact, its opinion, and there definitely is debating it
What i said was just 2 sangs can beat it and since this is the case it is not a deterant on early raiding at all, this is fact and there is no point debating fact as it makes you wrong, like i said get online and you will see.
Romulans get the weakest turrent and they have to have an expensive power source to go with it, all id like to see is an alternate turrent that doesnt need the singularity generator, a turrent alike the feds torp turrent but less powerfull, something for later ships or even an early build if you choose but obviosly expensive like the feds/klingon torp turrent.
posted on December 20th, 2010, 5:40 pm
Kestrel wrote:What i said was just 2 sangs can beat it and since this is the case it is not a deterant on early raiding at all
half way through this first sentence your argument breaks down due to very poor logic
2 sangs beating it doesnt mean it isnt an early raiding deterant. the sangs need the battle yard.
also the point i will reinforce here is that the romulans shouldnt get better turrets as then their race would be op, since they could go out harassing without having to worry about responses. the feds defend brilliantly with turrets, but their fleets have a variety of speeds and most have torps, which arent great for harassing.
you can either be good at resisting harassment or good at doing harassment, if you are both then its just op.
Kestrel wrote:this is fact and there is no point debating fact as it makes you wrong, like i said get online and you will see.
i just pointed out above how your conclusions are based on flawed reasoning, and therefore are not fact.
i have used the romulan turret online, it is actually worth more than people give it credit, maybe if people knew how to use it properly they would feel more comfortable using it.
Kestrel wrote:Romulans get the weakest turrent and they have to have an expensive power source to go with it, all id like to see is an alternate turrent that doesnt need the singularity generator, a turrent alike the feds torp turrent but less powerfull, something for later ships or even an early build if you choose but obviosly expensive like the feds/klingon torp turrent.
as i said before, they definitely should have the weakest turret system since they can go out harassing with nearly all their combat ships. the gen spec is slow but it has pulses, the serkas can destroy buildings and miners alike as they are both slow. all other small yard ships work great as harassers.
late game turrets lose their power. this is fleet ops, not turret ops, so fleets are always a better option.
an expensive turret would rarely be built, hwp is rare to see since a fleet is nearly always the superior choice. i mean boggz showed recently that a hwp is a very situational thing, putting it in a focal point in a 3v3.
posted on December 20th, 2010, 9:13 pm
Myles wrote:half way through this first sentence your argument breaks down due to very poor logic
2 sangs beating it doesnt mean it isnt an early raiding deterant. the sangs need the battle yard.
also the point i will reinforce here is that the romulans shouldnt get better turrets as then their race would be op, since they could go out harassing without having to worry about responses. the feds defend brilliantly with turrets, but their fleets have a variety of speeds and most have torps, which arent great for harassing.
you can either be good at resisting harassment or good at doing harassment, if you are both then its just op.
i just pointed out above how your conclusions are based on flawed reasoning, and therefore are not fact.
i have used the romulan turret online, it is actually worth more than people give it credit, maybe if people knew how to use it properly they would feel more comfortable using it.
as i said before, they definitely should have the weakest turret system since they can go out harassing with nearly all their combat ships. the gen spec is slow but it has pulses, the serkas can destroy buildings and miners alike as they are both slow. all other small yard ships work great as harassers.
late game turrets lose their power. this is fleet ops, not turret ops, so fleets are always a better option.
an expensive turret would rarely be built, hwp is rare to see since a fleet is nearly always the superior choice. i mean boggz showed recently that a hwp is a very situational thing, putting it in a focal point in a 3v3.
Do you even play online? iv never seen you.
If you did you would know you can build a battle yard almost as quickly as you can a small yard with the martok avatar i do this all the time and sangs can be churned out very early on, in fact they are an early ship so...
Feds are not good at raiding simply because they cant cloak but they are sure as hell good at defending and attacking so your argument is invalid, they have the ability to leave their expansion totaly unguarded apart from their turrents and still attack.
o and iv built klingons turents early on to defend expansions and my base mining to great effect and they still have the ability to raid how long it take them to re-engage the cloak once clicked doesnt matter because they have alot of hull.
posted on December 20th, 2010, 9:45 pm
Kestrel wrote:Do you even play online? iv never seen you.
yup, i go by myleswolfers in tunngle cos it wont let my change my username. last time i played was before this semester, hoping to play again soon since the semester is over.
Kestrel wrote:If you did you would know you can build a battle yard almost as quickly as you can a small yard with the martok avatar i do this all the time and sangs can be churned out very early on, in fact they are an early ship so...
yes early battle yard is a signature martok strat. these sangs are great at killing turrets and large ships, but not so good at harassing. so if u are producing numbers of sangs really early you arent gonna be harassing that well. so you can kill the turret with your sangs, but you still arent able to harass much since sangs are slow too and are not great harassers.
my point was that sangs being able to whack the rom turret doesnt mean that the turret isnt a deterant early game, since by making the sang force to kill the turret will leave you without a harassing force capable of surviving enemy fleets.
Kestrel wrote:Feds are not good at raiding simply because they cant cloak but they are sure as hell good at defending and attacking so your argument is invalid, they have the ability to leave their expansion totaly unguarded apart from their turrents and still attack.
you are missing the point, as you correctly identified, feds can repel early harassment with their turrets. but they arent the greatest harassers with the exception of the monsoon. this is even more so now that warpins cost supply to kamikaze.
if a general mixed fed fleet doesnt defeat the enemy fleet and destroy the expansion then its harder for them to retreat and run away, romulans however are great at harassing, they can get a kill or two then cloak and run easily.
your position that romulans deserve better turrets is not something i can agree with since it would give the romulans a big advantage.
Kestrel wrote:o and iv built klingons turents early on to defend expansions and my base mining to great effect and they still have the ability to raid how long it take them to re-engage the cloak once clicked doesnt matter because they have alot of hull.
if you built klingon turrets then you are playing poorly, they are far too expensive to regularly use like fed turrets. they are great for holding an important spot, but not in general.
example: a 1v1 on duel II, you have your 2 main mining moons to defend and your first expansion moons. thats 3 hwps needed. if you make even 1 of them you will have fewer ships and not be in a great position. lets say you make 1 at your exp, then your main mining is vulnerable to harassment. hwp is a situational thing.
posted on December 20th, 2010, 11:11 pm
Myles wrote:yup, i go by myleswolfers in tunngle cos it wont let my change my username. last time i played was before this semester, hoping to play again soon since the semester is over.
yes early battle yard is a signature martok strat. these sangs are great at killing turrets and large ships, but not so good at harassing. so if u are producing numbers of sangs really early you arent gonna be harassing that well. so you can kill the turret with your sangs, but you still arent able to harass much since sangs are slow too and are not great harassers.
my point was that sangs being able to whack the rom turret doesnt mean that the turret isnt a deterant early game, since by making the sang force to kill the turret will leave you without a harassing force capable of surviving enemy fleets.
you are missing the point, as you correctly identified, feds can repel early harassment with their turrets. but they arent the greatest harassers with the exception of the monsoon. this is even more so now that warpins cost supply to kamikaze.
if a general mixed fed fleet doesnt defeat the enemy fleet and destroy the expansion then its harder for them to retreat and run away, romulans however are great at harassing, they can get a kill or two then cloak and run easily.
your position that romulans deserve better turrets is not something i can agree with since it would give the romulans a big advantage.
if you built klingon turrets then you are playing poorly, they are far too expensive to regularly use like fed turrets. they are great for holding an important spot, but not in general.
example: a 1v1 on duel II, you have your 2 main mining moons to defend and your first expansion moons. thats 3 hwps needed. if you make even 1 of them you will have fewer ships and not be in a great position. lets say you make 1 at your exp, then your main mining is vulnerable to harassment. hwp is a situational thing.
if you built klingon turrets then you are playing poorly, they are far too expensive to regularly use like fed turrets. they are great for holding an important spot, but not in general.
My team won it was 2v2, my enemy was romulan. Everytime he decloaked he was beaten back by the turrent, so his early raiding was beaten.
I kept counter attacking since his expansions are unguarded, when ever his fleet caught up i cloaked and the few ships he had guarding his mining cannot repel attacks which is why i think the romulans need a decent turrent. Cant remember who i was playing but he played well but my constant counter attacks destroyed him and this was completely down to the fact he had no turrents and romulan ships need alot of dil so he didnt have that many to split into an effective defence group and an offensive group.
With romulans you need to decide if you are going to attack or defend its that simple you cannot effectively do both and if they are counter attacked then its a huge problem, so i respect your opinion but you will never convince me that the romulans dont need a new turrent and i really hope they get it.
posted on December 20th, 2010, 11:23 pm
Kestrel wrote:My team won it was 2v2, my enemy was romulan. Everytime he decloaked he was beaten back by the turrent, so his early raiding was beaten.
I kept counter attacking since his expansions are unguarded, when ever his fleet caught up i cloaked and the few ships he had guarding his mining cannot repel attacks which is why i think the romulans need a decent turrent. Cant remember who i was playing but he played well but my constant counter attacks destroyed him and this was completely down to the fact he had no turrents and romulan ships need alot of dil so he didnt have that many to split into an effective defence group and an offensive group.
he should have stopped attacking your defended expansions lol. instead of attacking he should have expanded faster than you, seeing as he would have a better fleet due to the HWP costing so much. your fleet wouldnt have been able to defeat his fleet. assuming no luck and perfectly equal skill.
Kestrel wrote:With romulans you need to decide if you are going to attack or defend its that simple you cannot effectively do both
indeed, i like it like this. if they had a better turret they could do both at the same time.
Kestrel wrote:so i respect your opinion but you will never convince me that the romulans dont need a new turrent and i really hope they get it.
seems like we both have made our points and its time for: agree to disagree

posted on December 21st, 2010, 9:29 pm
Short Suggestion: increase range for turret recharge range and/or give other buildings a refit for the same effect (or a slower SE regeneration for the turret's shots), so you needn't build a SG everytime you expand (you just upgrade you mining facility).
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