New romulan turrent
Post ideas and suggestions on new features or improvements here.
posted on December 16th, 2010, 9:52 pm
My suggestion is simple add a new romulan turrent that fires plasma torps, and to get rid of that useless romulan singularity thing that powers the dis turrent, the thing about it is you cant just build 1 turrent because you also have to defend the singularity station along with what ever you built the turrent to defend so i think its very unbalanced.
The reason is romulans suffer very badly with defense because they have such a poor turrent that is useless without that expensive singularity thing and that can be very easly destroyed, I rarely ever see rom turrents built in online games for this reason and when they are they are built by the losing side because romulan ships already cost alot of dil and the singularity thing costs another 500 dil, its comparable to when the borg lose a miner, its very costly.
The reason is romulans suffer very badly with defense because they have such a poor turrent that is useless without that expensive singularity thing and that can be very easly destroyed, I rarely ever see rom turrents built in online games for this reason and when they are they are built by the losing side because romulan ships already cost alot of dil and the singularity thing costs another 500 dil, its comparable to when the borg lose a miner, its very costly.
posted on December 16th, 2010, 9:53 pm
This again? The singularity station is staying.
posted on December 16th, 2010, 10:36 pm
imagine if the romulans had good turrets. they would be op as a race. they already have 2 second cloak on ALL their ship. i mean u can build ANY ship of your choosing from either yard and it will have a very good cloaking device.
the roms therefore are amazing at harassing and have to have a weakness. if they could stay out harassing all day without having to worry about their own exps they would be op.
the roms therefore are amazing at harassing and have to have a weakness. if they could stay out harassing all day without having to worry about their own exps they would be op.
posted on December 17th, 2010, 12:07 am
I have to say as of 3.1.3 the Romulan turets are perfectly correct where the need to be power wise .I can 't say for the new release yet(sorry have not downloaded the 3.1.4 point release yet, crummy internet.) . However the Sinqularity station is a useful station esp since it recharges special energy for all units in it's blast radius. Park a fleet of ships behind a few S Stations along with a few a few turrets and one can do some major damage to a oposing fleet.
posted on December 17th, 2010, 12:20 am
Myles wrote: they already have 2 second cloak on ALL their ship
this is false they have 1 second cloak on tavara with the 3rd system upgrade
i just don't like the part that romulans lose weapon power if they don't stay cloaked...
posted on December 17th, 2010, 12:48 am
Myles wrote:imagine if the romulans had good turrets. they would be op as a race. they already have 2 second cloak on ALL their ship. i mean u can build ANY ship of your choosing from either yard and it will have a very good cloaking device.
the roms therefore are amazing at harassing and have to have a weakness. if they could stay out harassing all day without having to worry about their own exps they would be op.
Romulan cloak can be defeated, that's what decloak is for. Good turrets would not make them OP as a race (unless by "good" you mean "Federation cheap donuts that instarefit" or "Mayson Phaser.") Romulan miners are also really really weak, a strong turret can't keep a miner from being nommed by two ships, and even stationary (yet the miners move while using it

posted on December 17th, 2010, 3:56 am
I honestly want to see a plasma torp emplacement that is some kind of upgrade to a mining station (in tribute to the little rommie stunt in DS9, with the pile of plasma torps on Bajor's moon.
posted on December 17th, 2010, 12:21 pm
Hmm, a late game turret/ refit with plasma torps could be an option since it loses effectivity quite fast. However, Romulan turrets aren't that useless, Boggz used them with quite an effect during the tourney against me, even without singularity emitter. Building two of those cheap things will protect your mining early game perfectly, as they do nice damage and don't run out of energy that fast. Later on you need sth. more of course.
It is the worst defense system of all the races, but it has been explained why that's the case. And it's fine. I see Romulan turrets more often than Klingon ones, as the latter are very expensive and you really need a good place to set them up.
It is the worst defense system of all the races, but it has been explained why that's the case. And it's fine. I see Romulan turrets more often than Klingon ones, as the latter are very expensive and you really need a good place to set them up.
posted on December 17th, 2010, 1:06 pm
I am much more for a minelayer refit ability. The turret then spawns x mines in an area arount it for the cost of 5 supply and 20 Energy. You should need Tal'shiar station for it. The mines can be normal ones or anti-cruiser mines.
posted on December 17th, 2010, 2:56 pm
Think of it this way, your in a 1on1, the romulan has no turrent defense what so ever, but your facing a klingon with 2 turrents at the dil and tri moon, too far away to get back in time to stop the klingon raid on the romulan base.
The romulans get fought back by the klingon turrents and have to go repair doing little damage to the expansion, but the klingons have wiped out the romulan expansion as there is no resistance.
The current system is not balanced.... the romulans have great offensive power but they have 0 defensive power this is not balanced at all and needs to be fixed. In that synario there is nothing stoping the klingons from quickly moving over to the main bases moons and chewing off the miners there, this pretty much ends the game as the klingon is still mining but the roimulan has lost everything and romulan ships still costs alot of dil.
I know the romulans win alot but that is because they have great offensive power but if you counter attack like i have done when facing them you can very easyly win as their ships like the rhien are not very fast.
The romulans get fought back by the klingon turrents and have to go repair doing little damage to the expansion, but the klingons have wiped out the romulan expansion as there is no resistance.
The current system is not balanced.... the romulans have great offensive power but they have 0 defensive power this is not balanced at all and needs to be fixed. In that synario there is nothing stoping the klingons from quickly moving over to the main bases moons and chewing off the miners there, this pretty much ends the game as the klingon is still mining but the roimulan has lost everything and romulan ships still costs alot of dil.
I know the romulans win alot but that is because they have great offensive power but if you counter attack like i have done when facing them you can very easyly win as their ships like the rhien are not very fast.
posted on December 17th, 2010, 3:11 pm
Kestrel wrote:Think of it this way, your in a 1on1, the romulan has no turrent defense what so ever, but your facing a klingon with 2 turrents at the dil and tri moon, too far away to get back in time to stop the klingon raid on the romulan base.
The romulans get fought back by the klingon turrents and have to go repair doing little damage to the expansion, but the klingons have wiped out the romulan expansion as there is no resistance.
The current system is not balanced.... the romulans have great offensive power but they have 0 defensive power this is not balanced at all and needs to be fixed. In that synario there is nothing stoping the klingons from quickly moving over to the main bases moons and chewing off the miners there, this pretty much ends the game as the klingon is still mining but the roimulan has lost everything and romulan ships still costs alot of dil.
I know the romulans win alot but that is because they have great offensive power but if you counter attack like i have done when facing them you can very easily win as their ships like the rhien are not very fast.
The romulan turrets can cloak-fire. That's more than enough compensation for a decrease in defence.
posted on December 17th, 2010, 3:23 pm
Andre27 wrote:The romulan turrets can cloak-fire. That's more than enough compensation for a decrease in defence.
No its not because anyone can just target the source that powers them and you still need a cloaking station in order to do that.... much later game and turrents are pretty obselete by then anyway.
posted on December 17th, 2010, 7:41 pm
And if you get the ability to cloak the turrets, you abandon getting the ability to use spies and saboteurs.
Against the Klingons, I'd really rather have the spies to tell me the position of cloaked ships.
Against the Klingons, I'd really rather have the spies to tell me the position of cloaked ships.
posted on December 17th, 2010, 8:38 pm
Arash8472 wrote:this is false they have 1 second cloak on tavara with the 3rd system upgrade
you are technically correct, which is the best type of correct

even though you are being pedantic you are right, my general point that all romulan combat ships have very good cloak.
Nebula_Class_Ftw wrote:Romulan cloak can be defeated, that's what decloak is for. Good turrets would not make them OP as a race (unless by "good" you mean "Federation cheap donuts that instarefit" or "Mayson Phaser.") Romulan miners are also really really weak, a strong turret can't keep a miner from being nommed by two ships, and even stationary (yet the miners move while using it) cloak can't protect miners for more than a few seconds.
all cloak can be defeated... so why cloak at all? cos cloak is still great, makes for amazing harassment power.
giving the romulans turrets that could defend them from harassment early game, even less good than the fed system, would make them op since they could harass and not worry about being harassed themselves. what do you do if the roms are harassing you, but are not vulnerable for you to harass? this is also why the rom miners are weaker, to make them vulnerable.
Kestrel wrote:Think of it this way, your in a 1on1, the romulan has no turrent defense what so ever, but your facing a klingon with 2 turrents at the dil and tri moon,
thinking of it that way isnt gonna be helpful since such a scenario is not realistic. 2 turrets, that costs so much it wont happen. klingon players rarely build even 1 turret as it is. if the klink player made 2 turrets at 1 pair of moons i would expand and have more resources than them easily. since they would have less ships and wouldnt be able to dislodge me from any of my expansions. then i would build a few serkas later to nuke the turrets.
posted on December 18th, 2010, 7:59 am
Drrrrrr wrote:I am much more for a minelayer refit ability. The turret then spawns x mines in an area arount it for the cost of 5 supply and 20 Energy. You should need Tal'shiar station for it. The mines can be normal ones or anti-cruiser mines.
I like this idea
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