New romulan turrent

Post ideas and suggestions on new features or improvements here.
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posted on December 18th, 2010, 10:23 am
i just wanted to put in my 2 cents ...well i think the rom turret is balanced .....but it might be nice to have the option of a late game torp upgrade for the turret .....it would give the turret more late game value.  but it cant be like a fed torp turret. give the turrets torps a long cool down or make it only be able to fire so many torps then the player would have to buy more torps for it costing a tad of dil and try and a reasonable amount of supply. or perhaps it can use plasma that is slowly generated (special energy) and it can only fire so many torps before it runs out of plasma (special energy) well just a few options off the top of my head, and it kinda makes sence because thats a very romulan thing to do is to "refit" "things".
posted on December 18th, 2010, 10:40 am
having a romulan turret use loads of energy to fire a volley of plasma torps could be made balanced, since if you didnt have a singularity transmitter this would instantly leave your turret without energy to fire disruptors. maybe make the torps a medium ranged special triggered by the player.
posted on December 18th, 2010, 10:49 am
not a bad idea....any other ideas out there to make the rom turret have a bit more late game power????
posted on December 18th, 2010, 11:03 am
I have had a look around this thread, and I think I have an idea (some of it my own, the rest is just meshed *credit to the people with the core ideas)

You can build the Rom turret the way it is (maybe a bit weaker tho, and does not need a transmitter).
You can get two three refits:

Mine Refit:
-10 Offensive
+5 Defensive
+5 System
As the turret to place (3-5) mines for 5 Supplies and 20 enegery around the station. (Keeps pulse)
Does not require transmitter.

Beam Refit
+5 offensive
+10 Defensive
-5 System
Adds a Beam weapon. (Keeps pulse, but the pulse is weaker)

Torpedo Refit
+10 Offensive
-5 Defensive
+10 System
Adds a Torpedo Weapon. (Keeps pulse, but the pulse is weaker)


Refits take 10 seconds to install on the station. (Maybe add something similar to the fed turret)


Opinions?  ^-^
posted on December 18th, 2010, 4:44 pm
Romulans should not be turtling in the beginning of the game. Being harrassment experts and defensive masters at once would completely outbalanve the game. Nevertheless i feel that the romulan turrets should not be as meaningless as now. Therefore i suggest:

Make the influence radius of the transmitter much larger.

Make the crappy  turrets refittable in endgame via research only if all science stations are available. Suggestions e.g. by nuclear dude are quite reasonable.
posted on December 18th, 2010, 7:02 pm
I like nukes ideas but i think you should be careful not to blur the lines with the fed turret
posted on December 18th, 2010, 7:08 pm
Sure!

First, there is still a difference, as the fed turret can do nothing until refitted, while the rom turret is a small disruptor turret. Secondly, refitting is a romulan feature in FO not a federational one, hence the romulan turret should have more of a right to be refitted than the federation one.
posted on December 18th, 2010, 7:14 pm
Dircome wrote:I like nukes ideas but i think you should be careful not to blur the lines with the fed turret


I don't mean to blur. All I mean is to add a build time to Fed turret upgrades. :)
posted on December 18th, 2010, 11:38 pm
May be could add as a Mix tech  with the Domion partner  an Old style A2  "Cardie dreadnaught " Missle firing  turret. The turret Fires  a Domion version of Cardie dreadnaught missle .  Once launched the Missle has a short range 6 second cloaked time  before it either  explodes aginst the target or  deactivates.  The  uncloaked version has  long range 8 second  run time . Or the optional upgrade as a  Static  homing mine , with a fixed medium range and a 10 second runtime . The turret uses Special energy at .75% of a normal turret and has a .25% longer recharge tume for balance.
posted on December 19th, 2010, 12:02 am
That feels like it would be way to op. I mean the romulans can then go raid an expo in the early game but no one could attack their expos because they might have mines just sitting around
posted on December 19th, 2010, 3:40 am
i think myles had a good idea.
posted on December 19th, 2010, 11:30 pm
Plasma torp are not energy they are physical objects like the photon torp, why make it so they use a ton of special energy just give the romulans a torp turrents but balance the damage it deals why all these farfetched ideas.

In deep space nine the cardasians set up a defense network of plasma torp turrents each carrying a thousand torps and the devs could just use that as a base for what it can look like, no other race uses the singularity transmitter or anything like it so i just dont see why you need to balance it in these bizzare ways when romulans defense is already unbalanced as it is.... in my opinion and i play them alot.
posted on December 19th, 2010, 11:51 pm
Kestrel wrote:Plasma torp are not energy they are physical objects like the photon torp


actually the torpedo casing is a physical object made of simple metal, which can easily be replicated. but the torpedo is filled with the plasma which is generated by power systems. so plasma torpedo ammunition is easy to create as long as energy is available, which is easier for romulans as they have powerful generators that are sometimes based on artificial singularities.

contrast this to photon torpedoes which are difficult to create on the fly as they require antimatter to go with the matter. these are stocked up at shipyards most likely.

Kestrel wrote:i just dont see why you need to balance it in these bizzare ways when romulans defense is already unbalanced as it is.... in my opinion and i play them alot.


yes its your opinion, a lot of people (including myself) hold a different opinion. i believe if the romulan turret system was made more powerful then they would be op as a race. if you harass as well as the roms u cant defend well. cant be good at everything.
posted on December 20th, 2010, 12:03 am
Myles wrote:actually the torpedo casing is a physical object made of simple metal, which can easily be replicated. but the torpedo is filled with the plasma which is generated by power systems. so plasma torpedo ammunition is easy to create as long as energy is available, which is easier for romulans as they have powerful generators that are sometimes based on artificial singularities.

contrast this to photon torpedoes which are difficult to create on the fly as they require antimatter to go with the matter. these are stocked up at shipyards most likely.


Just to add, the Romuan torpedoes SHOULD be much weaker than photon torpedoes or carry a higher payload, as plasma contains much lower potential energy than an equal amount of antimatter. So, wouldn't it be consinderable, that romulan torpedoes are either much more in numbers and weaker or quite bigger?
posted on December 20th, 2010, 1:01 am
Last edited by cyrax88 on December 20th, 2010, 1:08 am, edited 1 time in total.
well i do not think it would make them op as a race and there is no reason at alllllllllllll that it would make them op because if it was added to the game it would be MADE BALANCED for game play just like all the other units are balanced. also the kling can cloke and they have a turret .......but hmmmm well they still seem balanced. unless  you think the kling turret is way op for that race to have. also the kling turret is kinda kept from the player for late game. as would be the romulan plasma torpedo refit.
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