Mvam: Looks Like It Can Be Done
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T-Man

Topic Starter
posted on August 27th, 2005, 10:14 am
Last edited by T-Man on August 27th, 2005, 10:15 am, edited 1 time in total.
DITL = Daystrom Institute Technical Libary. By far one of the best resources for canon information on the net. I visit it alot myself to study ships. Here's a link:
http://www.ditl.org/
http://www.ditl.org/
posted on August 27th, 2005, 6:13 pm
I always had the impression that sensors used massive amounts of energy from watching TNG, so if you assume the prometheous has a very small long-range sensor suite and just has targeting sensors for weapons, nav sensors etc. almost all the warp output could go to shields and phasers. Holo-emitters are expensive I assume, but certainly don't take up much energy compared to phasers.
The ship in general is just three very powerful destoyers/cruisers, obviously a replacement for intrepids and steamrunners.
The ship in general is just three very powerful destoyers/cruisers, obviously a replacement for intrepids and steamrunners.
posted on August 27th, 2005, 7:47 pm
Basically what I propose is that the Prometheus is more believable then a Defiant in the respect to how much power to produces and consumes.
posted on August 27th, 2005, 9:14 pm
I duno, in a strategic point of view, the MVAM, Galaxy Class saucer sep is VERY VERY pointless... in a Star Trek perspective, it would be pretty cool..
posted on August 28th, 2005, 3:39 pm
in A2 i use the galaxy seperation. in trek its used for strategic purposes as well, wolf 359 cube, in orbit of earth. the Ent-D has to use it to split the borg's fire & attention between them.
everybody knows the advantages of MVAM. (voyager episode "message in a bottle")
everybody knows the advantages of MVAM. (voyager episode "message in a bottle")
posted on August 28th, 2005, 7:13 pm
In a game like armada 2 it is unsutible as it would be difficult balence if it was more powerful seperated people should always have it seperated and if it was more powerful in one piece why would you seperate it?
posted on August 29th, 2005, 4:01 am
Actually in A2 it has, in theory, an emoromous strategic benefit. The way A2 works, the AI that controls the ships, even if you're fighting a human opponent, is very stupid. It locks onto the nearest target regardless of what it is and fires away. In Theory, by using the MVAM of the Galaxy (or Prometheus) you could completely anhilate an OpFor fleet with minimal losses to your own ships by simply overloading their targeting ability with a sudden doubling (or trippling) of your own forces.
This theory assumes two things though:
1. That a human will not take control of the enemy ships and mass the firepower of their smaller fleet to drive apart and defeat in detail your suddenly weakened but more numerous ships.
and
2. You can maintain control of your own ships to effectively coordinate your fire. This would involve having several smaller groups to concentrate fire and take out the enemy ships in rapid succession.
In practice, it's fairly impractical. Against an AI, I would (and do) do it, but I'd be very hesitant to attempt it against a Human.
This theory assumes two things though:
1. That a human will not take control of the enemy ships and mass the firepower of their smaller fleet to drive apart and defeat in detail your suddenly weakened but more numerous ships.
and
2. You can maintain control of your own ships to effectively coordinate your fire. This would involve having several smaller groups to concentrate fire and take out the enemy ships in rapid succession.
In practice, it's fairly impractical. Against an AI, I would (and do) do it, but I'd be very hesitant to attempt it against a Human.
posted on August 29th, 2005, 7:35 am
just forgot
Thread moved to feature request
Thread moved to feature request
posted on August 29th, 2005, 11:17 am
heh, that would be good (as long as they stuck with four necelles rather than Shermans five necelled version) - I think the 5 necelled version looks well ugly!
i agree, i noticed this model afew weeks ago but never brought it up because it was apparant to me they were not gona use the promethesus class. i personally love it and see no good reason not to use it.
posted on August 29th, 2005, 3:29 pm
Saucer sep is really pointless unless:
-The Galaxy class has a canon crew compliment (over 1000)
-About 95% of the crew are on the saucer section, which moves away from the battle zone and let the Engineering section fight.
The MVAM is supposed to pack a bigger punch, but Im pretty sure that in FO, it is gona be no different than the Galaxy class saucer sep on A2.
-The Galaxy class has a canon crew compliment (over 1000)
-About 95% of the crew are on the saucer section, which moves away from the battle zone and let the Engineering section fight.
The MVAM is supposed to pack a bigger punch, but Im pretty sure that in FO, it is gona be no different than the Galaxy class saucer sep on A2.
posted on August 30th, 2005, 12:38 am
It's called multi vector assault mode, and it's name defines it's usefulness. simply put (or as simply put as possible) you can attack you opponents ship from multiple angles and reduce the amount of return fire per segment overall, and also increase your volume of weapons fire:
1. by maneuvering each piece more easily into a firing position so each firing arc can hit it's target more effectively.
2. making the segments harder to hit, less mass, segments move faster, and can be more evasive.
3. (Not related to MVAM directly) Smaller ships have more efficient shield protection, and recharge rates
and finally. With the ships sections attacking from different angles, it makes it harder for the opposing ship to train it's weapons on every section at once, meaning if you keep the heavily shielded section in the main arcs of you opponent the weaker parts can remain less exposed to return fire. And you cause a much wider area of damage.
1. by maneuvering each piece more easily into a firing position so each firing arc can hit it's target more effectively.
2. making the segments harder to hit, less mass, segments move faster, and can be more evasive.
3. (Not related to MVAM directly) Smaller ships have more efficient shield protection, and recharge rates
and finally. With the ships sections attacking from different angles, it makes it harder for the opposing ship to train it's weapons on every section at once, meaning if you keep the heavily shielded section in the main arcs of you opponent the weaker parts can remain less exposed to return fire. And you cause a much wider area of damage.
posted on August 30th, 2005, 1:28 am
Last edited by Optec on August 30th, 2005, 1:29 am, edited 1 time in total.
Well, to be honest i still think the MVAM is quite inefficent
it's just a giant waste of energy and money (you have to put armor plating and seperation systems on the "inside" of every section). Maybe the seperate section do only have "batteries" and only one has an antimater core.. after all i think the MVAM was just a so called "coolnes effect"
such effects appear to happen in voyager far more often then in tng or ds9..
well, if the promy will every made it to Fleet Operations I will have to jump over my shadow and find something good in the MVAM .. besides being cool of course


well, if the promy will every made it to Fleet Operations I will have to jump over my shadow and find something good in the MVAM .. besides being cool of course

posted on September 2nd, 2005, 11:57 am
There is NO WAY to make it work, you need to source code and well, Activision aren't releasing that (even though they have no future Armada Plans)!
But, the part you are looking for would be (may be called) ggalseparator.odf and / or ggalintegrator.odf!
But, the part you are looking for would be (may be called) ggalseparator.odf and / or ggalintegrator.odf!
posted on September 2nd, 2005, 12:03 pm
Maybe having the essence of MVAM is possible.
For example, you could activate a special weapon that will speed up the Prometheus, make it more agile and give it more weapons to fire however doing so will mean that energy is drained quicker, and thus when this energy runs out, the ship reverts back to its normal cruiser mode.
Hmmm?
For example, you could activate a special weapon that will speed up the Prometheus, make it more agile and give it more weapons to fire however doing so will mean that energy is drained quicker, and thus when this energy runs out, the ship reverts back to its normal cruiser mode.
Hmmm?
posted on September 2nd, 2005, 12:09 pm
yep, i think while the firepower of the promy should not change while being seperated maybe the special abilities could do it. maybe a defensive special abilitie in the normal form and a offensive one sperated..
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