More Credits?!?

Post ideas and suggestions on new features or improvements here.

Question: good??

Total votes: 12
good 10/103 votes (25%)
hmm yes/no 5/101 votes (8%)
not good 1/102 votes (17%)
not to see ???/??0 votes (0%)
unlimt Credits1 votes (8%)
or 0-50 Credits5 votes (42%)
or 0-100 Credits0 votes (0%)
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posted on November 5th, 2005, 8:29 pm
Sounds good to me... :shifty:

*relishes in the prospect of building an unlimited number of sabotage stations*
posted on November 5th, 2005, 9:25 pm
Thats a good point actually, although it takes time to build them and the fed players and other such people can build an unlimited no. of ships and such to conteract this, the problems being performance problems and the borgs credits gointo things that can only be reasearched once
posted on November 5th, 2005, 9:38 pm
And the Noxter upgrades... ya, I see what you're saying...
posted on November 6th, 2005, 10:03 pm
*relishes in the prospect of building an unlimited number of sabotage stations*
pretty sure you wouldn't be saying that if you were against the rommies, :wacko: .

the noxter upgrades won't be a problem in V3 since their not in it anyway, but seriously i think having an unlimited credits option would just destroy the "strategy" from the game :( .
posted on November 7th, 2005, 12:02 am
I agree
posted on November 7th, 2005, 3:14 pm
Yeah I think it would a bit, but id still like the option there if im bored and just want a quick game against the computer it could be interesting.
posted on November 7th, 2005, 9:58 pm
yeah i suppose it could be added just for the novelty of having it, though only if it is of no inconvenience to the FO team. i think there is a limit on what & how many options you can add to the game.
posted on November 8th, 2005, 2:57 am
Unlimited credits: Bad.
Unlimited supplies: Good.
posted on November 8th, 2005, 6:43 pm
not so sure about the level of supplies, so i guess we'll have to wait and see what Doca & Optec have planned :)
posted on November 8th, 2005, 10:46 pm
is it going to be like the starcraft supply point system? with or without the max supplies cap?
posted on November 8th, 2005, 11:58 pm
i think with out the cap, don't quote me tho
posted on November 9th, 2005, 5:27 pm
i think with out the cap


;)
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