Hazard Team

Post ideas and suggestions on new features or improvements here.
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posted on November 11th, 2009, 6:22 pm
Last edited by Meglith on November 11th, 2009, 6:24 pm, edited 1 time in total.
Let me start by saying, anyone who knows what the Hazard Team is, is made of Win.

I suggest that Veteran Intrepid class ships have the ability added that is similar to what the Martok avatar gives certain Klingon Ships - increased strength when boarding or repelling invaders, or perhaps the ability to plant a surgical strike team onto an enemy ship/station, to knock out certain systems and kill off a percentage of the crew.

I don't suggest this for the sake of game-balance or anything; i suggest it purely because Voyager: Elite Force was an awesome game, and i'd wet my pants if it could be referenced in Fleet Operations ;)



Also, i suggest the Scavenger's Base be made a placeable ;) That mash-up of a Constitution-Class bridge, a K'Vort Class wing, and Hirogen and Malon technology looked so damn cool... And maybe the Forge - complete with Dampening Field special ability!



Heh. Sorry. Just getting down off of an EF kick, and these crazy thoughts occured to me.
posted on November 11th, 2009, 9:37 pm
Hmm, doesn't sound very much like a Starfleet/Federation style of play - killing off crew or sabotage just is very... Romulan :P . Maybe for Starfleet Intelligence sabotage could be acceptable though :)
posted on November 11th, 2009, 9:45 pm
Starfleet are willing to do almost about anything the Romulans do if it doesn't result in unneeded death. Sabotage of military targets is perfectly fine with them (better to fight a ship with no shields). It's only really Romulan-like if it kills intentionally...
posted on November 11th, 2009, 10:07 pm
Tyler wrote:Starfleet are willing to do almost about anything the Romulans do if it doesn't result in unneeded death. Sabotage of military targets is perfectly fine with them (better to fight a ship with no shields). It's only really Romulan-like if it kills intentionally...

Can you find me an acceptable example? I remember even reluctance about trying to kill the Borg... ;)
posted on November 11th, 2009, 10:13 pm
Forcing a Cube out of Warp from the inside, mining the Wormhole (I know it isn't a ship, but it's still sabotage... kinda), screwing up DS9 when leaving.
posted on November 11th, 2009, 10:20 pm
Eh, I can find just as many counter examples sadly  :sweatdrop:  (not using Hugh as a weapon, not continuing cloak research, not blowing up the first Borg Cube...). In the end it's up to the whims of the writer or crew in charge - and we'll just have to wait till Optec states something in that case :) . Crew killing though is a big no-no as far as I know.
posted on November 11th, 2009, 10:25 pm
Not using Hugh was morality (he's a person, unlike other Borg), Cloak research isn't sabotage, they didn't blow up the first Cube because their weapon screwed them instead (ain't adaption a bitch...)

Even if they added Hazard Team, I doubt they'd have them sabotage. That would make them just another of many system disablers. I use the Hazard Team as a crew strength increasing passive, it's much better that way.
posted on November 11th, 2009, 10:30 pm
All Borg are individuals if you take them out of the Collective ;). They thought he should have a choice in the matter - but if they were that desperate to destroy the Borg than it shouldn't have mattered, right?

Cloak research is doing "everything the Romulans are doing" and would be a good way to keep Starfleet ships safe - the Federation doesn't slink around though.

The first Cube was badly damaged and was regenerating. They could have destroyed it then, but they decided to run instead - no sign of adaption until a good deal later.

I'm sure Hazard Team would be fine as a crew strength passive, but then I guess you could also add marines or any other sort of security type detail to those ships in question too.
posted on November 11th, 2009, 10:45 pm
Dominus_Noctis wrote:Cloak research is doing "everything the Romulans are doing" and would be a good way to keep Starfleet ships safe - the Federation doesn't slink around though.

They'd use them if they didn't prefer to honor their treaties, they had no problem using one on the Defiant when they were allowed. You just wouldn't see modern crews stealing them from Romulan ships in Romulan space...

Dominus_Noctis wrote:The first Cube was badly damaged and was regenerating. They could have destroyed it then, but they decided to run instead - no sign of adaption until a good deal later.

If you're talking about the one that chased them when Q threw a temper tantrum, they had no reason to destroy that one. It wasn't invading (put Worf in command and it would have gone a little different).

Dominus_Noctis wrote:I'm sure Hazard Team would be fine as a crew strength passive, but then I guess you could also add marines or any other sort of security type detail to those ships in question too.

They'd be just like the 'Rei'karansu Marines', though I'm sure we could do without a diluted version of the Rei'karansu Covert-Ops Team...
posted on November 11th, 2009, 11:20 pm
Dominus_Noctis wrote:All Borg are individuals if you take them out of the Collective ;). They thought he should have a choice in the matter - but if they were that desperate to destroy the Borg than it shouldn't have mattered, right?




To be fair, Admiral Nechayev did later berate Picard for not using Hugh to destroy the Collective, told him that it would be better for him to safeguard Federation citizens and not follow his own feelings in the future,  and ordered him to deploy the program if another opportunity arose, which implies that Starfleet itself may not share all of Picard's moral standards...
posted on November 11th, 2009, 11:27 pm
Or of course, Admiral Nechayev might not share Starfleet's motivations ;). Afterall, should we characterize Starfleet as being most like Sisko, Picard, Janeway etc? Depends on the show, and the episode I think.
posted on November 11th, 2009, 11:44 pm
Hm, I would characterize Starfleet as being most like the Admiralty, who run it, set policy, give the orders etc...a lot of them seem to have a different moral compass when compared with the captains (although an awful lot of them also seem to be corrupt or slightly nefarious in some way....maybe related  :lol:)
posted on November 13th, 2009, 5:08 pm
Why couldnt a hazard team plant a few canisters of Anestazine in the life support systems?  That wouldnt be as bad eh?  Or have Chell increase the gravity on all decks by about 500%.  Lets see em fight effectively then.  I remember having to sneak around quite a bit on certian missions in EF1 and EF2.

Another Example of fed sneaky:  beaming a torpedo onto a borg probe while adapting to weapons.

In defence of federation principles though, the hazard team was created for use in the Delta quadrant, with no backup nearby.  If this does make it into the game, it should at least be limited to Veteran Intrepids in my opinion.
posted on November 13th, 2009, 5:23 pm
Last edited by Tyler on November 13th, 2009, 5:25 pm, edited 1 time in total.
voyager2001dl wrote:Or have Chell increase the gravity on all decks by about 500%.  Lets see em fight effectively then.

Wouldn't that kill every living thing on the ship? ...painfully

voyager2001dl wrote:In defence of federation principles though, the hazard team was created for use in the Delta quadrant, with no backup nearby.  If this does make it into the game, it should at least be limited to Veteran Intrepids in my opinion.

Not just for the Delta Quadrent, they were intended for any mission a regular Away team couldn't handle (like the MACO's or the marines aboard the Incursion) and for when they have no backup like Starbases.

Not limited to Intrepid's. Voyager was stripped of its Hazard Team the instant they got back and the ship that got the new one was the Enterprise, a Sovereign. Better to have it as a special weapon assigned to a random class (since there is no Federation Troop ship that could benefit) or a passive that is applied to all levels, like the 'Rei'karansu Marines' (maybe as an avatar bonus?)
posted on November 13th, 2009, 5:35 pm
Dominus_Noctis wrote:Or of course, Admiral Nechayev might not share Starfleet's motivations ;). Afterall, should we characterize Starfleet as being most like Sisko, Picard, Janeway etc? Depends on the show, and the episode I think.

 

  Not to mention the fact that all are shows written by writers here in Los Angeles.  I am an actor in the industry and not to burst anyone's bubble but there is a HUGE amount of consideration for may things non-trek related that go into writing each episode.  One would like to stick to canon and assume the writer's are infallible in their knowledge of Starfleet lore, but sometimes when things are in question it's best to go with "the Law's of average".  :D  Here in Hollywood not everything is about money, but making something WORK for the purpose of the episode is definitely a priority.
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