Galaxy class torpedo special
Post ideas and suggestions on new features or improvements here.
posted on May 1st, 2009, 2:54 am
So was playing fleetops, as Fed and it occured to me even though multi targeting is cool for the Galaxy class I cant recall seeing it on the show at all. I know its a game and balance and gameplay take precedence over "canon" but wouldnt it be more fitting if instead of multiple target torpedoes it fired a burst of three simultaniously at one target.
YouTube - Star Trek TNG S3 Ep15 Yesterday's Enterprise 5
At about 3:45 in you'll see what i mean.
YouTube - Star Trek TNG S3 Ep15 Yesterday's Enterprise 5
At about 3:45 in you'll see what i mean.
posted on May 1st, 2009, 4:29 am
Still haven't seen that ep. I hope watching the magical photon torpedo SFX of the late 1980s won't spoil me 

posted on May 1st, 2009, 4:42 am
haha, yeah picard jumps over the arch and goes off to save the day
personaly i think ships get hurt to easily in the show, its all like, weve been hit, sheilds holding, then they get hit again and in like every episode, geordi goes, captain, we have (containment, anitmater Etc.) breach ill try to contain it, 5 seconds later, omg no i cant were gonna breach 2 mintues till explosian, and then in about 5 epiusodes ive seen the whole roll under closeing door thing, but no, it always gets saved
personaly i think ships get hurt to easily in the show, its all like, weve been hit, sheilds holding, then they get hit again and in like every episode, geordi goes, captain, we have (containment, anitmater Etc.) breach ill try to contain it, 5 seconds later, omg no i cant were gonna breach 2 mintues till explosian, and then in about 5 epiusodes ive seen the whole roll under closeing door thing, but no, it always gets saved
posted on May 1st, 2009, 6:04 am
lol true true somehow it always lives
posted on May 1st, 2009, 7:18 am
what really annoys me is they make it seem wimpy, like oh, its dying its dying warp breach, then one phaser and a kvort is dead, dude galaxy could kill all 3
posted on May 1st, 2009, 11:57 am
Do i really need to post a huge long post about war and its force multipliers in various things as well as the affect of "fate" in real life in modern day battles and instances of our "high tech" stuff proving bloody useless because of how easy to damage it is...
The show was a 45minute show, we couldn't have a 45 minute battle like in Nemesis because of time and money constraints.
Script writers said so... therefore it is.
As to the Galaxies special personally i always thought it should be something to do with its Phasers. Whenever its really in trouble Picard always says "fire at will" and Worf goes nuts with the phasers sending shots of left right and centre from its hull.
Maybe a special that gives it the use of an additional 2 phasers for x amount of time? Or It has 1-2 phasers that draw energy from special energy throughout battle??
The show was a 45minute show, we couldn't have a 45 minute battle like in Nemesis because of time and money constraints.
Script writers said so... therefore it is.
As to the Galaxies special personally i always thought it should be something to do with its Phasers. Whenever its really in trouble Picard always says "fire at will" and Worf goes nuts with the phasers sending shots of left right and centre from its hull.
Maybe a special that gives it the use of an additional 2 phasers for x amount of time? Or It has 1-2 phasers that draw energy from special energy throughout battle??
posted on May 1st, 2009, 12:44 pm
Anthony wrote:
As to the Galaxies special personally i always thought it should be something to do with its Phasers. Whenever its really in trouble Picard always says "fire at will" and Worf goes nuts with the phasers sending shots of left right and centre from its hull.
Maybe a special that gives it the use of an additional 2 phasers for x amount of time? Or It has 1-2 phasers that draw energy from special energy throughout battle??
both easily doable and sound good to me... i'd find it bette rover the torp as the torp is only good once the sheild is down...
Actium

posted on May 1st, 2009, 1:06 pm
gues the reason why u see so often phasers firing from multiple parts of the hull of the enterprise is the fact that the galaxy can fire multiple phasers at once:


posted on May 1st, 2009, 2:03 pm
Yes i know, its the same with pretty much any federation starship, Intrepid, Galaxy, Sovereign, Akira, Excelsior class all have shots like that one.
However to be completely accurate we would need to place 10 Phasers on the Galaxy and a Torpedo launcher capable of launching 10 Photons in 5 seconds.... Not really going to be fun for the other opponents.
The Sovereign would be a beast with 14 Phaser Arrays, A Rapid Fire quantum torpedo turret AND 9-10 Galaxy sized photon torpedo launchers.
The Defiant would have 4 Pulse Phaser arrays, 2 standard Phaser arrays and 3 Quantum Torpedo arrays.
You'd then have to take into account the facing of these arrays and arc coverage....
I'm sure the fleet ops team thought it more simple to allow a Phaser 360 degree coverage and fairly long and rapid firing times to account for the number of arrays on federation ships.
My point was that we could also simulate examples like the one below where the two galaxies obviously focus fire the arrays, or the K'Vort that gets mauled in TNG Yesterday's Enterprise by a full forward phaser sweep.
So a Hero ability that allowed a galaxy to gain temporary use of an extra number of phaser arrays that fire using special energy could be a reasonable Hero ability seen often enough in Star Trek with the galaxy class (A call to arms, The first borg episode, Yesterday's enterprise)
Perhaps allow multi targetting with those 2 arrays as they are draining special energy but give them a damage boost against if those 2 and the main array are focused forwards.
I donno, was just an idea. However i'm aware star trek ships can fire multiple phaser shots at once... Anyone who has seen any of the films or a couple of the more battle orientated episodes will be... however covering that in an RTS would require lots of weapon hardpoints etc that are just easier to ignore and go for a certain amount of abstraction.
However to be completely accurate we would need to place 10 Phasers on the Galaxy and a Torpedo launcher capable of launching 10 Photons in 5 seconds.... Not really going to be fun for the other opponents.
The Sovereign would be a beast with 14 Phaser Arrays, A Rapid Fire quantum torpedo turret AND 9-10 Galaxy sized photon torpedo launchers.
The Defiant would have 4 Pulse Phaser arrays, 2 standard Phaser arrays and 3 Quantum Torpedo arrays.
You'd then have to take into account the facing of these arrays and arc coverage....
I'm sure the fleet ops team thought it more simple to allow a Phaser 360 degree coverage and fairly long and rapid firing times to account for the number of arrays on federation ships.
My point was that we could also simulate examples like the one below where the two galaxies obviously focus fire the arrays, or the K'Vort that gets mauled in TNG Yesterday's Enterprise by a full forward phaser sweep.
So a Hero ability that allowed a galaxy to gain temporary use of an extra number of phaser arrays that fire using special energy could be a reasonable Hero ability seen often enough in Star Trek with the galaxy class (A call to arms, The first borg episode, Yesterday's enterprise)
Perhaps allow multi targetting with those 2 arrays as they are draining special energy but give them a damage boost against if those 2 and the main array are focused forwards.
I donno, was just an idea. However i'm aware star trek ships can fire multiple phaser shots at once... Anyone who has seen any of the films or a couple of the more battle orientated episodes will be... however covering that in an RTS would require lots of weapon hardpoints etc that are just easier to ignore and go for a certain amount of abstraction.
Actium

posted on May 1st, 2009, 3:07 pm
i know,
i said earlier alr that balance is more important than being canon, only thing i miss at the ingame galaxy is the fact that it has no serios special waepon.
i said earlier alr that balance is more important than being canon, only thing i miss at the ingame galaxy is the fact that it has no serios special waepon.
posted on May 1st, 2009, 3:08 pm
Last edited by Anonymous on May 1st, 2009, 3:12 pm, edited 1 time in total.
i know,
i said earlier alr that balance is more important than being canon, only thing i miss at the ingame galaxy is the fact that it has no serios special waepon
My thoughts exactly.
I've been pushing for a refit of the Galaxy as well. It does not accurately represent what we have seen from the show such as multiple phaser fire and splitting projectiles (pattern sierra). It's weaker than the Vor'cha and Warbird in FO which I find ridiculous because the Galaxy fought better than the Vor'cha and Warbirds combined in the Dominion war. Vor'chas and Warbird charred hulls littered the battlefield.
As you can also see from the above ships, Galaxy Wing 9-1 and 9-3 simply blew away the Cardassian Galor Class.
The reduced shield recharge rate and rate of fire hardly make it worth switching to type-3 torpedoes in game and there should be a spread of 5 torpedoes like in "Yesterday's Enterprise."
Maybe the FO team could work in a saucer separation, multiple phaser fire, and pattern sierra into the Galaxy Class Veteran Abilities. :thumbsup:
posted on May 1st, 2009, 5:43 pm
To be fair saucer seperation was a desperate tactic and only ever used in Inspiration by Picard. There are no refrences of Galaxies (DS9, movies, Voy, Novels) doing this anywhere else.
Its also accepted that for the Galaxy saucer seperation was to allow the civillians to escape while the crew fought on to buy them some time... Ie we are all going to die lets let the civillians escape or at least have a chance to surrender.
Multiple Phaser Bank fire, Sierra pattern dispersal torpedo fire are both good veteran abilities for Galaxy class ships though and very accurate to cannon.
If i was to change the galaxy though i would have its current ability replaced to simply have the ship torpedo loading time reduced by X amount but torpedoes fired all at once at up to 3 targets. (Thus allowing you to fire 3 torpedoes at a single target if only one is availiable)
It would gain an officer ability (you know when it gets the gold strip or two gold strips)
Deflector Dish overload;
The large defelctor dish on the galaxy is used to generate a fearsome amount of damage and fries enemy sub systems. This attack does X damage, deals increased sub system damage to the target and the Galaxy suffers a reduction in engine speed
Its veteran Ability would be something like this;
Focus all weapons arrays;
The galaxy class starship is capable of focus firing an exceptional amount of fire for a short time if commanded correctly.
When this ability is used X (im thinking two-three) additional phaser array shots are generated, powered by the ships special energy. These additional phasers last untill special energy is depleated.
If you spent the time getting a Galaxy class to Hero level (ie full officer rank and then spending veteran points) you'd have a very capable all round ship of the line. It can do multiple targeting (shown in several episodes) use its deflector dish for an interesting weapon situation (again shown in many episodes) and also bring serious fire to bear when the situation calls for it.
Course you would have to make it balanced but i think we can leave that to the mods.
Its also accepted that for the Galaxy saucer seperation was to allow the civillians to escape while the crew fought on to buy them some time... Ie we are all going to die lets let the civillians escape or at least have a chance to surrender.
Multiple Phaser Bank fire, Sierra pattern dispersal torpedo fire are both good veteran abilities for Galaxy class ships though and very accurate to cannon.
If i was to change the galaxy though i would have its current ability replaced to simply have the ship torpedo loading time reduced by X amount but torpedoes fired all at once at up to 3 targets. (Thus allowing you to fire 3 torpedoes at a single target if only one is availiable)
It would gain an officer ability (you know when it gets the gold strip or two gold strips)
Deflector Dish overload;
The large defelctor dish on the galaxy is used to generate a fearsome amount of damage and fries enemy sub systems. This attack does X damage, deals increased sub system damage to the target and the Galaxy suffers a reduction in engine speed
Its veteran Ability would be something like this;
Focus all weapons arrays;
The galaxy class starship is capable of focus firing an exceptional amount of fire for a short time if commanded correctly.
When this ability is used X (im thinking two-three) additional phaser array shots are generated, powered by the ships special energy. These additional phasers last untill special energy is depleated.
If you spent the time getting a Galaxy class to Hero level (ie full officer rank and then spending veteran points) you'd have a very capable all round ship of the line. It can do multiple targeting (shown in several episodes) use its deflector dish for an interesting weapon situation (again shown in many episodes) and also bring serious fire to bear when the situation calls for it.
Course you would have to make it balanced but i think we can leave that to the mods.
posted on May 1st, 2009, 6:25 pm


posted on May 1st, 2009, 6:48 pm
Best? My 3 Beam 1 Prime Module Sphere would beg to differ!
posted on May 1st, 2009, 6:54 pm
The Galaxy classes special is amazing imo, especially seeing as you get it so early that you can just kill destroyers quickly and cleanly without taking too much of a hit as the Galaxy has powerful shields.
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