Fog of War/Shroud

Post ideas and suggestions on new features or improvements here.
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posted on May 2nd, 2011, 11:05 pm
Last edited by Anonymous on May 3rd, 2011, 1:58 am, edited 1 time in total.
I was thinking that it might be a good idea to play games with the solid black fog of war/shroud off (don't remember which one is which).
As an inexperienced player, it seems like half the battle is remembering where the moon pairs are, especially on a new map. Constantly I find myself in a team game asking my teammates where my nearest moons are. Also just generally forgetting the layout of the map is annoying.
Personally I just think this would definitely help lessen the learning curve of newer players joining the game and also not understanding what is going on.

Only issues I can think of are warpins with having scouted first, but maybe it could be changed to where you have LOS to?
posted on May 2nd, 2011, 11:12 pm
Shroud, and I think you mean with it off.

I used to do this in my games, and people were surprised and some complained (due to warpins plus some use shroud to see what they've scouted.)

I think there should be an option to have moons visible thru shroud, as that is the main problem with shroud on (watch some replays, even people like Boggz can have difficulties finding their expansions, and it messes things up.)
posted on May 2nd, 2011, 11:21 pm
If map-makers use triggers instead of moons, you can see the moons through the shroud :)

Playing with it off just always frustrates me, but we've actually been over this a few times  ^-^:

Star Trek Armada II: Fleet Operations - Shroud of War
posted on May 2nd, 2011, 11:24 pm
Last edited by Nebula_Class_Ftw on May 2nd, 2011, 11:32 pm, edited 1 time in total.
I forgot about that thread.
Well then, a lot of map-makers need to remake common maps, because I'm quite often having to search for my moons since I can only see them places I scouted.

EDIT:Wait a moment, you say thru shroud, not fog. Do you mean that the trigger moons should only stay visible on minimap after scouting them? Because I was talking about how it can be a problem for players less familiar with the map to have to scout around for their expansion, which can cause issues because your scout needs to be in the enemy base finding out what they're up to.
posted on May 2nd, 2011, 11:34 pm
Shroud is the thick stuff, if you can see it through shroud, you can see it through fog ;)
posted on May 2nd, 2011, 11:37 pm
Ok now I'm just plain confused. Shroud is the black stuff that goes away forever once scouted right?
And so I should be able to see all moons on minimap once match starts if they're triggers?
posted on May 2nd, 2011, 11:46 pm
Last edited by Dominus_Noctis on May 2nd, 2011, 11:48 pm, edited 1 time in total.
Ah nope, seems I'm incorrect (at least from a quick check) - only visible thru fog after all, and not shroud.

EDIT: now I'm not so sure at all in fact. It used to be that trigger moons were visible thru fog and possibly shroud as well I recall... could be that something was changed.
posted on May 2nd, 2011, 11:50 pm
Well I really want moons that I can see on my minimap once match starts, since not everyone memorizes every map or memorizes the little minimap in game setup.
posted on May 3rd, 2011, 12:07 am
i think moons should be visible from the start too, as a very basic survey of the area could be done by long range sensors. and moons have high concentrations of stuff like dil and tri, which are presumably easy to detect. or easier to detect than the simple rocks of asteroids or gases of nebulae (explains why only the moons appear)
posted on May 3rd, 2011, 12:10 am
I want it for balance and gameplay reasons, but I like having a logical reason too. Nice explanation Myles. Perhaps the same could be done with nebulae? It's kind of annoying to click somewhere and find a scout in a red neb near death (not as bad as the moon issue, but I see no reason why not to expose the nebs at start.)
posted on May 3rd, 2011, 12:10 am
Indeed this would be nice to have since there are no negative effects that I can tell.
posted on May 3rd, 2011, 12:24 am
So basically your standard "observer" view...with the exception that you cannot see your opponent?
posted on May 3rd, 2011, 12:25 am
Nebula_Class_Ftw wrote:I want it for balance and gameplay reasons, but I like having a logical reason too. Nice explanation Myles. Perhaps the same could be done with nebulae? It's kind of annoying to click somewhere and find a scout in a red neb near death (not as bad as the moon issue, but I see no reason why not to expose the nebs at start.)


i'm not so sure about exposing other map terrain as that is stuff it would be good to find out for yourself.

maybe if you give a ship a move order on the minimap and it ends up in a nebula, the ship will stop outside the neb as the captain doesnt wanna risk his ship. you have to click on the main screen to move into those things maybe.
posted on May 3rd, 2011, 12:28 am
Last edited by Nebula_Class_Ftw on May 3rd, 2011, 12:31 am, edited 1 time in total.
NeroDan wrote:So basically your standard "observer" view...with the exception that you cannot see your opponent?


Well, I'd like to still have the non-nebulae, non-moon portions unrevealed, that way you can tell where you've scouted already (I don't use that, but I think some do.) And I want you to have to scout for the prettiness. :lol:

Myles wrote:i'm not so sure about exposing other map terrain as that is stuff it would be good to find out for yourself.


Why?
Are you saying that I should scout to find out where things that my opponent probably memorized are?
posted on May 3rd, 2011, 12:37 am
Nebula_Class_Ftw wrote: And I want you to have to scout for the prettiness. :lol:


Nobody plays those maps....they're, "Not Balanced".
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