Fedrolling & Warpins

Post ideas and suggestions on new features or improvements here.
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posted on May 6th, 2011, 1:55 pm
centaur only has a 15pc chance to appear per warpin. Rhode island refit nova has a 3pc chance to appear per warpin. Rhode and centaur are in different slots so they are independent of each other.

Feds like their explorationy ships (and the excel, man that was spammed cos it seemed to be worth it). So seeing loads of sensor nebs and excels is understandable, the nebs were presumably made at roughly the same time as the galaxy, maybe a decade before as the phoenix seemed like it was around earlier than the ent d. And the feds werent in big wars then, they already had peace with the klinks and hadnt fought the roms in decades, the cardassian war seemed to be rather small, so combat ships werent a priority. instead everyone wanted to scan stuff.
posted on May 6th, 2011, 6:18 pm
Last edited by godsvoice on May 6th, 2011, 9:23 pm, edited 1 time in total.
I think I read somewhere about including a chance for a norway to come in, or other ships that are buildable, might that help?

Earlier I suggested maybe something more fixed. What if the first warpin was set more specifically. I know its a distress call so technically you can get anything, but with all due respect, though it is a distress call... in many scenarios, i do not believe the feds are in too much distress. would we limit it so that the feds could only use warpins if they were actually being attacked? a raiding party is not a distress call.

But consider that since it is only the first warpin, what kind of a distress call is it?(a small raiding force) maybe for solely the first warpin, because it may be either distress or a raiding party that there is a more fixed request. so i suggest the following (one or all of them):

1: edit the first warpin to specific ship classes, and reduce the number of menacing ships, no galaxies, or ambassadors or just very very very low probability (possibly include ships like monsoon norway).

2: if it is a distress call, add a feature to where starfleet command sets the rally point to aid a station that is under duress (whether it is or isn't). this warpin is truly set to random, and anything may come. it arrives quickly.

3: if it is being used as a raiding party, and sent into the middle of nowhere (ie to my klingon expansion), it is not a distress call but a call for reinforcements. some choices here: a/ make it that less powerful warpins may arrive for first warpin when it is a raid rush, b/ make it that any ships may arrive, but extend the arrival time. the order is sent that a raid is needed, but this isnt a distress call. so only ships intended for combat will arrive, making it a slightly longer wait.

4: add a new special to be researched at SFC. if it is truly distress, no upgrade. they will be sent to assist a station. the special that can be researched at SFC allows you to set the rally point to either ships, or a random place on the board. this is not meant as a distress call, but as a call for reinforcements.

5: if we like where 3 and 4 are going. toggle what reinforcements come for distress/raids. truly random for distress. combat for raids.. but takes longer with maybe chance of buildable ships coming in. but no sens nebs. i dont want a sens neb for a raid.

does anyone like any of these options?
posted on May 6th, 2011, 6:21 pm
although this was intended for first warpin.. some of these options might spill over to future warpins as well.
posted on May 6th, 2011, 7:23 pm
Kestrel wrote:The centaur iv only ever gotten once i ALWAYS get excells or sensor nebs which is boring and i have no idea what the nova is? this is a warpin iv never seen it.


Do what I do everytime they add ships/stations, just go into the map editor and look at them and play around with them. Why can't you do the same eh? I've seen the AI get 3 of each of the rare warpins in a few of the 2 hour plus offline games that i've had.
posted on May 7th, 2011, 1:22 am
Last edited by godsvoice on May 7th, 2011, 1:26 am, edited 1 time in total.
i dont really care for the sens neb. ones ok. but when i notice I'm getting like 2-3 plus, its just ick.

e1s are fine. if my first warpin was always 2 e1s and one of the other battleships. id be fine with that.

this thread is just about changing the warpins so that the first warpin is easier to deal with for warpin rush correct?

or are we thinking warpin needs to be balanced for all stages?

simply so that other races can counter the first warpin effectively? that was what i was assuming for my above post at least.

edit: i think altering the command to be split between distress call and reinforcements for raiding could be effective. setting the arrival to either be next to station/miner. with a special or something or other to be used as a raid to join ships/attack empty space with enemies.

only real problem is if you are attacking them, and your ships run into trouble, then you need to warpin ships somewhere other than next to a station or miner. anyone think of a way to solve this perhaps? but yeah. it shouldnt be a problem if it is first warpin exclusive. wait to warpin first, then go to attack. then youll have guaranteed reinforcement. if we reset it for future warpins... all the better.
posted on May 7th, 2011, 7:28 am
godsvoice wrote: think altering the command to be split between distress call and reinforcements for raiding could be effective. setting the arrival to either be next to station/miner. with a special or something or other to be used as a raid to join ships/attack empty space with enemies.

only real problem is if you are attacking them, and your ships run into trouble, then you need to warpin ships somewhere other than next to a station or miner. anyone think of a way to solve this perhaps? but yeah. it shouldnt be a problem if it is first warpin exclusive. wait to warpin first, then go to attack. then youll have guaranteed reinforcement. if we reset it for future warpins... all the better.


Simple: Make calling in ships AWAY from an allied base cost extra power.




Also sensor neb should really get a photon, since it had one in the series, same as the Saber had a photon in the movies...
posted on May 7th, 2011, 5:26 pm
i was thinking of a delay. you build SFC. immediately you have the option to send ships to a station rally point of your choosing as long it is your own station. after a timed delay, another option is available to send ships anywhere in the sector.

So, once SFC is built the warpin option is restricted to a button that only lets you call for help at a station. Once a minute has past, the button disappears, and a new one appears that allows you to call for assistance anywhere. Again, just focussing on the first warpin as problematic.

whether or not anything changes with percentages for which ships you are able to get.. up in the air. but at least there is something now to help with raids. if they warpin at a station, they still have to take 30 sec or whatever to travel to your expansion etc.
posted on May 7th, 2011, 9:21 pm
SFC should cost Dil/Tri to use or should increase the cost of regular small yard ships. That prefents early massing...
posted on May 7th, 2011, 9:25 pm
SFC use costs have been suggested before, I think it was shot down as you're not calling Ferengi ships.
posted on May 7th, 2011, 10:07 pm
I'm not looking for di tri costs. Just built in time delays. For first warpin. Give other races the chance to catch up.

Borg build stuff pretty fast too now. So we could just give all races much earlier units.

I dunno, this topic doesn't really seem to be going anywhere though... so
posted on May 7th, 2011, 10:19 pm
It could have EXP like the Intel Center...
posted on May 7th, 2011, 10:31 pm
Tyler wrote:SFC use costs have been suggested before, I think it was shot down as you're not calling Ferengi ships.


It was, I remember.

Like I said at the time, storyline it out as HELPING starfleet refit vessels that are avalible.
posted on May 8th, 2011, 9:38 am
What also could work is reducing the HP of the SFC significantly...and increasing its size so it is no longer covered by the SB
posted on May 8th, 2011, 9:44 am
Drrrrrr wrote:What also could work is reducing the HP of the SFC significantly...and increasing its size so it is no longer covered by the SB


an interesting idea. would make targeting sfc easier than it is now.

justification: sfc is like an office complex for admirals, all important bases will have the red tape bureau. the sfc itself isnt something special that can make a distress call, any starbase could probably send a distress call. just that when your base is important enough for sfc (with its requirements, such as a yard and 2 research stations, starfleet loves protecting research stations :P ) you can now have your cries for help answered by starfleet reassigning ships to your area.

an office complex isnt gonna be as compact as a starbase, its also gonna be weaker, as its set up after research stations. admirals like big offices, they dont want a cramped station with loads of space taken up for defensive systems. they might want gardens and stuff.

wouldnt want the HP to go down too much, otherwise going after sfc would be the default strat, it should be a viable strat, just not default.

would mean feds would have to protect an extra location.
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