Federation warpin.
Post ideas and suggestions on new features or improvements here.
posted on June 29th, 2010, 8:22 am
Holy shit boggz, read the post before you comment
The whole idea, Is to run the amount of warpin ships that you can get as to where you are in the game
The canaveral can call in 1-2 ships (random)
The remore can call in 3-4 ships ( also random)
This eliminates the early game warp I rush, as you need to get a canaveral and build etc/communication array, in order to get ships, and then it's only 1-2 until you get a remore with 3-4 plus the fact that you can only warpin on the support vessels and the fact that it drains all the special entry of the support vessels, keep g thestandard cool down time andahip cap
The whole idea, Is to run the amount of warpin ships that you can get as to where you are in the game
The canaveral can call in 1-2 ships (random)
The remore can call in 3-4 ships ( also random)
This eliminates the early game warp I rush, as you need to get a canaveral and build etc/communication array, in order to get ships, and then it's only 1-2 until you get a remore with 3-4 plus the fact that you can only warpin on the support vessels and the fact that it drains all the special entry of the support vessels, keep g thestandard cool down time andahip cap
posted on June 29th, 2010, 10:49 am
Boggz wrote:Seems to me that a restriction on it's deployment just isn't necessary.
[ BLAH ]
Must we continue??
Yeah, you're totally missing the point. This is an 'ideas' thread, posted in the hope that the dev team will look at it and say "Oooh, that sounds like it might be a good idea. Let's give it a whirl." If they like the idea, great! If they don't, no harm done. Your complaint is totally irrelevant and confusingly out-of-place.
posted on June 29th, 2010, 12:13 pm
What's this rubbish about Starfleet only helping certain ahips? They have to help everything that sends out a distress call, even an enemy (except during a war).
I know gameplay is more important than canon, but the factions are supposed to be like the ones in the show. That goes against Starfleets nature.
I know gameplay is more important than canon, but the factions are supposed to be like the ones in the show. That goes against Starfleets nature.
posted on June 29th, 2010, 1:10 pm
Tyler wrote:What's this rubbish about Starfleet only helping certain ahips? They have to help everything that sends out a distress call, even an enemy (except during a war).
So every faction not at war with the Federation should get SFC?

I think myles point is that warpins should require a ship as valid target location. At least that's my point and I don't care if it's a freighter or a Sovy as long as it is a ship of the own faction or an ally.
Like the EM-Cube's special SFC could maybe only work with a ship which is in combat.
posted on June 29th, 2010, 1:15 pm
Last edited by Tyler on June 29th, 2010, 1:18 pm, edited 1 time in total.
Where did I talk about game? I was explaining why that's wrong because it goes against the games intention to resemble the show and not be picky about what ship they help.
If you read the second half you should have known I wasn't talking about the game, only that Starfleet isn't as cold as previous posts seem to think they should be.
I'm sure that can be solved...
If you read the second half you should have known I wasn't talking about the game, only that Starfleet isn't as cold as previous posts seem to think they should be.
Borg101 wrote:Classic ray!!I'm surprised there wasn't something in here about Galaxy's and Sovereign's needing to be buffed also!
I'm sure that can be solved...
posted on June 29th, 2010, 1:43 pm
i love these threads, they always produce lulz.
i agree with the original assessment that the warpin is a bit too offensive sometimes.
but the thing is i think the devs have already figured this out and have solutions coming, so we should wait and see what they do.
i agree with the original assessment that the warpin is a bit too offensive sometimes.
but the thing is i think the devs have already figured this out and have solutions coming, so we should wait and see what they do.
posted on June 29th, 2010, 4:42 pm
Redshirt wrote:Yeah, you're totally missing the point. This is an 'ideas' thread, posted in the hope that the dev team will look at it and say "Oooh, that sounds like it might be a good idea. Let's give it a whirl." If they like the idea, great! If they don't, no harm done. Your complaint is totally irrelevant and confusingly out-of-place.
And you edited my quote
. That's very nice of you.Sure, it's an idea thread. Doesn't mean I have to agree with it. Also doesn't mean I have to keep quiet about things we KNOW Optec has already said
.@ Ray: I did read your post
. You are concerned about an early SFC rush. I disagree. Warpin has been pushed back enough in the tech-tree that an early rush doesn't occur before you can stop it. The reason I said that we can already expect penalties for losing ships is because that first warpin isn't going to kill anything major (like a shipyard) without suffering losses. See, there IS a correlation. God forbid we take a moment to think about it??
You want a reason on YOUR terms? Fine. I just plain don't like the idea of limiting SFC to dropping warpins on Support Ships only.
While I think that the Steamrunner and the Ambassadors can bring forth an almost unfair element to an early game, that's not what this thread is about. The Romulans and Klingons have an ENORMOUS advantage nowadays given the difficulty of cloak detect. I'm frankly opposed to nerfing the Federation much more at this point. I'd support the removal of x2 Steamrunner Warpins, but there's already a thread for that
.Grow up.

posted on June 29th, 2010, 4:53 pm
I've found a lot of the time my SFC finishes just as an enemy constructor starts to build a mining. Three warp-in ships can easily destroy a constructor and some or all of them might even get away to repair. Yep, no problem there...
I support Ray's idea because being able to drop a warp-in anywhere you've already scouted just doesn't seem right. It means if you had a scout there once in early-game, you can harass miners there whenever the cooldown allows. This means you can bypass all defenses normally between you and the area you're warping to, which not even cloaked factions can do (if the opponent has good cloak detect.)
By having it only on your ship or station, the enemy can actually stop you from getting warp-ins to their expansion by intercepting your fleet or setting up some turrets.
I support Ray's idea because being able to drop a warp-in anywhere you've already scouted just doesn't seem right. It means if you had a scout there once in early-game, you can harass miners there whenever the cooldown allows. This means you can bypass all defenses normally between you and the area you're warping to, which not even cloaked factions can do (if the opponent has good cloak detect.)
By having it only on your ship or station, the enemy can actually stop you from getting warp-ins to their expansion by intercepting your fleet or setting up some turrets.
posted on June 29th, 2010, 4:56 pm
Nebula_Class_Ftw wrote:I've found a lot of the time my SFC finishes just as an enemy constructor starts to build a mining. Three warp-in ships can easily destroy a constructor and some or all of them might even get away to repair. Yep, no problem there...
then they should have their ships escorting their con ship, in which case they will have forces better than yours, and any excels u have will be too slow to escape.
or they should be at your mining/exp flattening your economy in return.
posted on June 29th, 2010, 4:59 pm
Nebula_Class_Ftw wrote:I've found a lot of the time my SFC finishes just as an enemy constructor starts to build a mining. Three warp-in ships can easily destroy a constructor and some or all of them might even get away to repair. Yep, no problem there...
What game are you playing ??

Do you mean that the SFC is finished when the EXPANSION mining is just getting started? If you meant that your SFC is done when the initial mining is getting up .... I just have to say that you need to play a better opponent

posted on June 29th, 2010, 5:03 pm
ray320 wrote:Okay first id like to lay down a few rules, if any of you people bitches about the fed warpin being overpowered, i will close this thread, now, i have heard the devs, are looking into alternatives to warp in, and warpin probably is a little op, but i dont want a bitch at feds thread, this is a constructive idea/soulution thread, if you cant play by theses rules, dont bother reading the rest of the thread.
You are not the one who makes the forum rules, so i suggest u dont write that again. See: your Idea vanishes behind that very unfriendly words. So it does the opposite of what you want. :fish:
About your Idea: i like the version with cruisers and above. It might need a bit tweaking, but i think it could fix a few gameplay problems.
posted on June 29th, 2010, 5:04 pm
Boggz wrote:
What game are you playing ?? :blink:
Do you mean that the SFC is finished when the EXPANSION mining is just getting started? If you meant that your SFC is done when the initial mining is getting up .... I just have to say that you need to play a better opponent
Actually boggz on maps where the exp is not too close you can get SFC up when they are building a mining station, but you will have to sacrifice building any other ships. u can go yard, SE, SS, tri station, SFC, di and get fast warpin, but u will have only a couple hundred tri left, not enough for chassis I. u will have to wait for tri miners to unload to do chassis I
the point is its possible, but not clever.
posted on June 29th, 2010, 5:04 pm
Yep, we have no plans to change the basics of warp-in any time soon (including the faction redos). we will do some adjustments on the ship pool, especially with situational ships like artillery, but we do not intend to change the way warp-in is used. There will also be no costs related with warping in ships. A penalty for losing a warp-in ship is more likely.
posted on June 29th, 2010, 5:08 pm
myleswolfers wrote:then they should have their ships escorting their con ship, in which case they will have forces better than yours, and any excels u have will be too slow to escape.
or they should be at your mining/exp flattening your economy in return.
Yeah, the E1s and Steamrunners might die easy, but try saying that about an Ambassador or even a Galaxy.
Even with some ships, the three warp-ins can rather quickly take down a constructor if they ignore the ships attacking them (these are ships thought of by the Fed player as completely free and replaceable remember.)
Trade bases using ships you bought while the Feds use ships they called up? That will hurt your econ more than the Feds probably. Also, if you had ships protecting your constructor it may take a while for them to get to the Fed expansion (by which time a Mayson phaser turret could be up and running.)
I think I've pretty much summed up why warp-in is still somewhat OP, and needs to be more preventable as a raiding tool.
Boggz wrote:
What game are you playing ?? :blink:
Do you mean that the SFC is finished when the EXPANSION mining is just getting started? If you meant that your SFC is done when the initial mining is getting up .... I just have to say that you need to play a better opponent
Not everyone expands at the same time Boggz. Also depends on the race they're playing, Dominion players expand earlier usually.
Omg, have I been ninj'a by four people?
posted on June 29th, 2010, 5:18 pm
Last edited by Brother Gabriel on June 29th, 2010, 5:23 pm, edited 1 time in total.
Nebula_Class_Ftw wrote:Omg, have I been ninj'a by four people?
yep, we are fast, aren't we?
Specally at argumenting just for the sake of it
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