Federation warpin.

Post ideas and suggestions on new features or improvements here.
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posted on June 29th, 2010, 2:11 am
Last edited by ray320 on January 24th, 2011, 7:01 am, edited 1 time in total.
Hey this is ray 320 here, and i got an idea for a new system of fed warpin.

First off what is warp in?
Well warp in is supposedly a distress signal, but distress signals shouldnt come from stations, that send cordinates to enemy territory, there supposed to come from ships.

Basically my idea is to use support ships, as the distress signal senders. 

Ideally there would be 3 support ships to use.  however only the canaveral and remore are fit for this

basically heres what you do.

Research the distress call, basically this alerts ships in the area that you may need assisatcnce.

You then build a canveral, 1-2 ships warpin on your position, (as the canveral has a shorter comunication range, only this many ships will here its call)

If you build a remore 3-4 ships warp in on your position. (since its communication range is larger, more ships here its call)

so what this does is

* take away the immediate warpin attacks on mining
*early game op warpin

when you call in warpin, there is a cooldown time on all canverals or remoores, this seems pretty balanced to me, and seems more likely to actually happen

idk how experimental warpin would factor in this, so please build off my initial idea
posted on June 29th, 2010, 2:23 am
ray320 wrote:Okay first id like to lay down a few rules


no offence, but the only rules on this forum are the forum rules, nobody else can decide rules just cos they started a thread.

ray320 wrote:if any of you people bitches about the fed warpin being overpowered, i will close this thread


how do u plan on closing the thread without mod/admin powers? tbh i see this thread turning into something ugly and getting closed anyway

ray320 wrote:Hey this is ray 320 here

hello, but if i'm serious, i read the author of the post before reading the actual post.

ray320 wrote:First off what is warp in?
Well warp in is supposedly a distress signal, but distress signals shouldnt come from stations, that send cordinates to enemy territory, there supposed to come from ships.


what if a station is under attack, it can call for help too. in fact starfleet would be more inclined to help defend a station than a few ships.

ray320 wrote:Basically my idea is to use support ships, as the distress signal senders. 

Ideally there would be 3 support ships to use.  however only the canaveral and remore are fit for this

basically heres what you do.

Research the distress call, basically this alerts ships in the area that you may need assisatcnce.

You then build a canveral, 1-2 ships warpin on your position, (as the canveral has a shorter comunication range, only this many ships will here its call)

If you build a remore 3-4 ships warp in on your position. (since its communication range is larger, more ships here its call)

so what this does is

* take away the immediate warpin attacks on mining
*early game op warpin

when you call in warpin, there is a cooldown time on all canverals or remoores, this seems pretty balanced to me, and seems more likely to actually happen

idk how experimental warpin would factor in this, so please build off my initial idea


i disagree with all this, i believe the sfc should remain, but warpin can only help a combat ship, so u select the combat ship to help and the warpin goes there.

but im sure the devs have something nice in store for warpin anyway
posted on June 29th, 2010, 2:26 am
wow, somone is taking everything i said to seriously.....

i was actually about to add, that maybe there could be somthing reserched to allow mining stations to get aid,

and honestly yes stations can send out distress calls, but i can asure you when you warpin that attack on the enemy mining, nothing there is in distress, except the ships you just warped in that are getting the shit kicked out of them
posted on June 29th, 2010, 2:32 am
ray320 wrote:and honestly yes stations can send out distress calls, but i can asure you when you warpin that attack on the enemy mining, nothing there is in distress, except the ships you just warped in that are getting the shit kicked out of them


thats why i suggested an idea where u cant warpin to an exp. it has to be to a combat ship (possibly cruisers or above - no destroyers)

but i bet the devs have an idea to remove the current offensive strike nature of the warpin.
posted on June 29th, 2010, 2:38 am
ray320 wrote:wow, somone is taking everything i said to seriously.....


  You made a big post in a brand new topic.  How else should we take you?
posted on June 29th, 2010, 2:54 am
Classic ray!!  :lol:  I'm surprised there wasn't something in here about Galaxy's and Sovereign's needing to be buffed also!  :woot:
posted on June 29th, 2010, 3:37 am
Lol yeah... how about a distress call is sent out every time a galaxy class separates?
posted on June 29th, 2010, 3:47 am
Well, who else is going to take care of the survivors after Deanna takes the helm? ;)
posted on June 29th, 2010, 4:13 am
im not the one who wants sovys and galaxys to be god ships, so whatever

and this isnt scaling up the warpin, its actually scaling it down, as everyone is complaining of it being op, and i too belive that it needs adjustments
posted on June 29th, 2010, 4:14 am
this is also the reason i posted what i posted, because as i suspected, nobody really looked at my ideas, and just made fun of stuff
posted on June 29th, 2010, 4:23 am
Boggz wrote:   You made a big post in a brand new topic.  How else should we take you?

To be fair, myles did come off a little harsh. Personally, I think that warp-in could use some tweaking but putting it on vessels in this way would probably make it less balanced because spamming support ships could get you a free fleet rather than just a few free ships. I think that varying the number of ships that arrive and possibly slightly increasing the cool down would be good changes to the current system. A temporary warp-in of one or two ships for about 20-30 seconds on mining stations or a support ship could be an interesting feature, though.
posted on June 29th, 2010, 5:01 am
sorry, that is one detail i forgot to put in, there would be a cooldown time that would effect all canverals and any remores, so you could not spam support ships to spam warpin,

also there would be a max on ships, such as the current 10

and heres a bit of a different idea, what if what you had to build was a communications, array, to extend the signal of the distress signal, and you could only activate it by using a support ship, and liek i put forward a while ago, canveral 1-2 remore 3-4, and the cooldown time would be on the station,

so the station would act like a proxy to the support ships,
posted on June 29th, 2010, 6:23 am
myleswolfers wrote:i disagree with all this, i believe the sfc should remain, but warpin can only help a combat ship, so u select the combat ship to help and the warpin goes there.


I'd like to see that! :thumbsup:
If you could use SFC only to support (Oops...  :sweatdrop: ) certain ships in combat it would do its intended job and we wouldn't have those warpin-suicide fleets any more.
posted on June 29th, 2010, 7:39 am
I think this is a compromise between the ideas presented: SFC remains, but the only valid targets are support ships.  A supply cost should probably be added as well.
posted on June 29th, 2010, 7:43 am
Seems to me that a restriction on it's deployment just isn't necessary.


  Optec has said before in the MANY OTHER warpin posts that there will be SOME form of compromise on the Warp-ins to prevent people from throwing those ships recklessly.
 


  Must we continue  ???  ??
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