Federation warp in
Post ideas and suggestions on new features or improvements here.
posted on March 7th, 2009, 4:04 pm
no you dont just press ctrl-e once you are in gameBlyTwo wrote:The special warp-in is missing the Prometheus, I know it can be put on a map, but you have to make a spacial map for that. The Prometheus should be 8 credits, and it should have 2 heavy phasers (one for each side) and a powerful quantum pulse, and each of the separate sections to have 2 phasers each, a third of the crew; shields etc... and a re-texture of course
posted on April 11th, 2009, 4:25 am
Sorry to resurrect this old thread But I didnt want to start a new topic if a warpin one already existed somewhere in the depths of the forum.
I had a thought on Experimental warp-in and thought id share it:
The descent is a largely defensive vessel and I think it should stay that way, however People have requested the prometheus to be added in and I support that idea as long as its a middle ground vessel. I was wondering if perhaps the AGT Galaxy Class might make a nice offensive experimental warp-in.
I know there are people who hate the design, but think of this: it was supposedly a refit 25 years in the future from the End of Star trek the next generation. So it fits with fleetops timeline.
Special weapon wise no cloaking device but a phaser canon with a weapon cooldown would be nice. Something that does half damage to an enemy vessel and knocks out a couple random subsystems. I think it fits given how badly it hammered those Voodieh's in All Good Things. Would make an excellent Battleship/Dreadnought killer.
The warp-in would be totally random and split between the Descent and Prometheus. What do you guys think?
I had a thought on Experimental warp-in and thought id share it:
The descent is a largely defensive vessel and I think it should stay that way, however People have requested the prometheus to be added in and I support that idea as long as its a middle ground vessel. I was wondering if perhaps the AGT Galaxy Class might make a nice offensive experimental warp-in.
I know there are people who hate the design, but think of this: it was supposedly a refit 25 years in the future from the End of Star trek the next generation. So it fits with fleetops timeline.
Special weapon wise no cloaking device but a phaser canon with a weapon cooldown would be nice. Something that does half damage to an enemy vessel and knocks out a couple random subsystems. I think it fits given how badly it hammered those Voodieh's in All Good Things. Would make an excellent Battleship/Dreadnought killer.
The warp-in would be totally random and split between the Descent and Prometheus. What do you guys think?
posted on April 11th, 2009, 6:01 am
While i agree that only one experimental warp-in isn´t enough, i´m not sure what i´d ike for that.
I never liked the Prometheus, just because i think that things like saucer separation and mvam don´t make much sense when you think about it. The future Enterprise, well, you have to be cautious about that.
That future never happened, it was just one of this crazy over-the-top-but-doesn´t-matter-because-in-the end-it-never-happened-star-trek-thing, i mean they had speed above warp 10, and even that isn´t really possible, cloaking device, nah, i don´t think so.
I never liked the Prometheus, just because i think that things like saucer separation and mvam don´t make much sense when you think about it. The future Enterprise, well, you have to be cautious about that.
That future never happened, it was just one of this crazy over-the-top-but-doesn´t-matter-because-in-the end-it-never-happened-star-trek-thing, i mean they had speed above warp 10, and even that isn´t really possible, cloaking device, nah, i don´t think so.
posted on April 11th, 2009, 1:11 pm
That, and that future never happened. For an ofencive ship, how about the Achilles, there are lots of ships that could be described as experimental. Any who, I definitally support this idea. 
posted on April 11th, 2009, 1:54 pm
Darthashur wrote:The future Enterprise, well, you have to be cautious about that.
That future never happened, it was just one of this crazy over-the-top-but-doesn´t-matter-because-in-the end-it-never-happened-star-trek-thing, i mean they had speed above warp 10, and even that isn´t really possible, cloaking device, nah, i don´t think so.
Speeds over Warp 10 are just the result of a redesigned Warp scale (which happened before, too) and are you suggesting that in the countless trillion (more like infinate) timelines, only that one had that ship in? The odds on that are not good.
I'm all in favor of the Galaxy-X for one avatar and the Achilles for the other.
Actium
posted on April 11th, 2009, 2:44 pm
problem would be the main weapon of the galaxy-x ... it just pierces through shields and hull like it wouldnt be there. Thats simply to strong.
posted on April 11th, 2009, 3:09 pm
Well thats kind of the response I expected to get. 
Warp factors above 10 are a result of the warp scale being adjusted.
The ship wouldnt need a cloaking device and I didnt want it to have one. Might be cool to have it warped-in cloaked, and when it arrived it decloaks. But while in player control there is no cloak.
The phaser canon could be a special that when fired it takes a few seconds for normal weapons to come back online. And being able to knock out subsystems of something like a single Tavara and do moderate damage to one isnt overbalancing because its special weapon isnt a game ending one, but could turn the tide of a single fleet engagement.

Warp factors above 10 are a result of the warp scale being adjusted.
The ship wouldnt need a cloaking device and I didnt want it to have one. Might be cool to have it warped-in cloaked, and when it arrived it decloaks. But while in player control there is no cloak.
The phaser canon could be a special that when fired it takes a few seconds for normal weapons to come back online. And being able to knock out subsystems of something like a single Tavara and do moderate damage to one isnt overbalancing because its special weapon isnt a game ending one, but could turn the tide of a single fleet engagement.
posted on April 11th, 2009, 4:15 pm
Actium wrote:problem would be the main weapon of the galaxy-x ... it just pierces through shields and hull like it wouldnt be there. Thats simply to strong.
I've actually been contemplating working the Galaxy-X into my game (I prefer Galaxy-class, Shiva-type) with a phaser cannon that works as a toggle, but drains special energy fast enough that it would only be good for five or six shots before needing to recharge. That should be doable but I'll need to test it when I get back to A2 modding (probably in a month or so).
posted on April 11th, 2009, 9:37 pm
Njm1983 wrote:Well thats kind of the response I expected to get.
Warp factors above 10 are a result of the warp scale being adjusted.
The ship wouldnt need a cloaking device and I didnt want it to have one. Might be cool to have it warped-in cloaked, and when it arrived it decloaks. But while in player control there is no cloak.
The phaser canon could be a special that when fired it takes a few seconds for normal weapons to come back online. And being able to knock out subsystems of something like a single Tavara and do moderate damage to one isnt overbalancing because its special weapon isnt a game ending one, but could turn the tide of a single fleet engagement.
And why the hell would they adjust the warp scale ? Just to have more numbers even if nothings faster than before ? Strange argument. And it wouldn´t make sense if that ship arrives with a cloak and then it´s gone.
But anyway, i don´t want to get into a fight.
Another idea (as if there are not enough of them already), make the descent buildable (of course adjusting it´s stats for balance reasons) and make the Sovereign (heavily upgraded of course) a warp-in. Still there should be at least two experimental warp-ins or a different Warp-in for each avatar.
And now strike me down.

posted on April 11th, 2009, 11:19 pm
I didnt make up the reason for the warp scale being different, all im saying is that it was changed by gene roddenberry, when TNG came around.
Heres the 2 different scales:
Cocherane
TNG
Anyway you can look it it up, Im just saying it wasnt my idea Trek already put it there for me. so go bashing them.
And well I just thought the cloak was a neat idea, for visual asthetics. but you cant win em all.
Heres the 2 different scales:
Cocherane
TNG
Anyway you can look it it up, Im just saying it wasnt my idea Trek already put it there for me. so go bashing them.
And well I just thought the cloak was a neat idea, for visual asthetics. but you cant win em all.
posted on April 11th, 2009, 11:32 pm
Darthashur wrote:And why the hell would they adjust the warp scale ? Just to have more numbers even if nothings faster than before ? Strange argument.
Well, there are numerous technologies that can go faster than warp 9.9 but slower than warp 10 apparently is (transwarp, quantum slipstream etc) so it's a possibility that the Federation, by that time, had mastered one of those technologies and modified the warp scale to reflect these higher speeds instead of just adding more and more decimal places. You have to admit, it's a lot easier to say "warp 13" than "warp 9.99999999999999994"

posted on April 12th, 2009, 11:13 am
In TOS the warp scale was a proportional one (WF(n) = c x n[sup]3[/sup]), so warp factors over 10 were possible.
But yeah, for some reason they redid it for TNG so that WF10 is infinite speed.
Evidently in "future Trek" they revert to a more linear idea, maybe to show that there is a big difference between 9.93 and 9.94 (as one example), as that's the kind of speed ships are heading towards.
But yeah, for some reason they redid it for TNG so that WF10 is infinite speed.
Evidently in "future Trek" they revert to a more linear idea, maybe to show that there is a big difference between 9.93 and 9.94 (as one example), as that's the kind of speed ships are heading towards.
posted on April 13th, 2009, 1:57 am
Dircome wrote:now posted in the right place.
well imo i would like to see a variety of ships for the experimental warpin, rather than just the descent. i think that the luna class starship would make a nice addition stourangeau's deviantART gallery
Also with a couple of changes (lengthing the nacells and different class name) i think this ship would be nice too USS Enterprise NX 1701 - F
Would like to see Luna-class but think it might work better as buildable. Then again, I've humiliated the poor thing by making it an artillery cruiser in my build, so, I probably deserve to say nothing on the subject.
As for the Enterprise-class, the idea of an ship named Enterprise having a weapons pod fills me with a sort of mortal despair.
posted on April 13th, 2009, 2:10 am
The enterpirse was never and should never be a war ship, hence no weapons pod 

posted on April 13th, 2009, 3:58 am
SaoMagnifico wrote:As for the Enterprise-class, the idea of an ship named Enterprise having a weapons pod fills me with a sort of mortal despair.
Well I don't like the name either but as I mentioned it has a few other problems so you could take the design concept and redo it and call it something else.
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